Haipyng, on 25 September 2014 - 08:04 AM, said:
Which is sort of the point. I get why the L2P crowd doesn't want to split the group queue. However, by not creating space for the casual group players you have no stepping stone from solo to the big boy group. You end up alienating a subset of players that may have stepped up to be more competitive players.
It is not possible to create a third queue. You could be bringing up to PGI and the community at large that the elo and/or MM system seems to need tweaks. But instead this thread is just a big whine fest about how other people are trying to prevent you from having fun and you need a special walled garden to have casual fun in or else you quit. That's an unproductive, unrealistic and stupid thread.
alVolVloLy, on 25 September 2014 - 08:19 AM, said:
Within a week, if not sooner, that a 1-4 man queue is created there will be folks here complaining about "elite" units breaking into smaller groups to farm the 4 man queue. We will be no closer to a fix with that solution.
Exactly. You can't police a third queue that is opt in for casuals. That's not a thing. A third queue "for casuals" can never be a thing the same way letting "non serious" 2-mans back into solo queue will never be a thing. I don't think we're even ever going to get a fresh faced newb exemption to the solos only queue even though that is a legit need.
jackal40, on 25 September 2014 - 08:20 AM, said:
This is the issue. Multiple 2 to 4 man group cannot successfully beat 8+ players of the same faction.
If you have ever spent some time around a game that uses elo and displays the elo number you would be used to this refrain. Its the same story you always hear from people "trapped in elo hell". Basically some players lose quite often. But they refuse to attribute it in any way to themselves. So instead its the game keeping them down artificially.
8+ groups lose all the time. I've been in them and lost and I've beaten them plenty. You are just telling yourself lies to help yourself sleep better.
Haipyng, on 25 September 2014 - 09:04 AM, said:
Some folks are totally serious about it, and that is fine. It's just no fun to try and PUG against that and just be their target practice.

And in a competitive pvp game they are rightfully rewarded for it by having their chance of winning (winning = fun) increased when they try harder to win. The game doesn't detect that they are trying extra hard and then match them with better opponents than they usually face.
We can't similarly reward the people who aren't totally serious about it. The reward of not being totally serious is that you don't care if you win or lose because your just screwing around. Or maybe its more about laughs, or making bad mechs/builds work or trying crazy low odds tactics.
If you aren't interested in playing to win shouldn't you be a lot less butthurt when you lose?
Get a clue: Just because someone is actually serious about winning doesn't mean they necessarily have some much higher elo than you. Matchmaker can't do anything about the situation where one team is trying and the other team isn't really trying. Its an impossible task with current technology. Maybe in the future they will make games that you will only have to play as hard as you want to and you'll still get perfect 50/50 matches but I doubt it.
Edited by Hoax415, 25 September 2014 - 01:10 PM.