Ghogiel, on 26 September 2014 - 12:35 AM, said:
I wouldn't play any more if there weren't groups. I only do a PUG session couple times a week at most these days. Every time I do I remember why I usually don't.
Psh. Strengthens your back. Builds character. How else can you carry harder?
Ghogiel, on 26 September 2014 - 12:47 AM, said:
Like this one?
MM putting STS on our team when we were already a 9man, then 4 players with unit tags on the other with some (c) mechs thrown in for ***** and giggles. One of the guys ran out of bounds and exploded in the first 1min of the game because someone came up with a 'plan' and the grid they said to go to was D7... when the noobie in the trial SHD moved there he blew up and bitched to his team mates for it. Rightly so.
Was funny though.
Sometimes, I don't even look at the team lists before the match. First sign some of the regulars are on the other side is when you start taking return gauss fire.
The Wakelord, on 26 September 2014 - 01:36 AM, said:
Where did I say 10-12 mans? I didn't, and I didn't on purpose. I'm smart enough to know that skilled players may be in more than 1 group. It could be 2 sets of 4 really skilled players, or a 8+2 skilled players. The group size can matter, but it is the Elo I care about.
I wouldn't care if I fought vs a 12 man of a similar skill level.
Regardless, you avoid my question. Why are you, Valore, and your buddies, hating so hard on people on lower skill brackets wanting to have a fun game?
To answer the first part of your question, you may not have, but that's not what a lot of people on your side seem to be arguing.
If you really are just concerned about the skill part of it, then my solution proposed addresses that:
Valore, on 26 September 2014 - 12:07 AM, said:
If we are to use your example, then leave the solo queue alone, except for offering them an option to fill up group queues. If they select this option, they get a reward boost.
Don't restrict groups at all, give them an option to either play casual, or play with no restrictions. If they select no restrictions, then they play with full rewards. If they select casual, they take a penalty on their rewards. My suggestion is a 25% penalty, which increases depending on how many people you have in your group.
That will mean no reduction in the group queue wait times no matter what your group numbers, yet allow people who want to play 'less serious' to have an option to try and do so, as well as discourage serious players from griefing more casual teams.
The Wakelord, on 26 September 2014 - 01:36 AM, said:
Why? As you've pointed out, a large group can (and does) become small groups. If the wait time for a big group is too big, split into smaller groups. You now have the option of a (potential) long wait with your ideal, large group, or the option to split into smaller groups for a faster match.
The game should be focused on generating fun for the largest number of people, not to cater to the exclusivity of the large groups to roll small groups.
I'm amazed you need to ask such a question, but I guess its the same feeling I get when I don't understand why some people choose to shirk away from competition rather than try to get better. I'll take your question at face value, and answer accordingly.
Being FORCED into splitting into smaller groups, is different from doing so because we don't happen to have the numbers at the moment.
What would be your response, if PGI suddenly decided 'Okay, there's only a solo queue, or a full 12 man queue. Nothing in between'? If you didn't have enough friends to fill a 12 man, I'd assume you'd feel really annoyed, because you were forced out of playing with your friends.
So why is it that's not okay, but its perfectly okay to punish people who happen to have more friends/bigger social groups? Why is it okay that we get to exclude people?
You can claim that we would merely have 'longer' wait times, but anyone who was in an organised unit during the 4 or 12 man only stage of the MM can tell you that was BS. The 12 man queue was a deserted, self-fulfilling prophecy. Because it was slow to get games, less and less people used it, resulting in even harder to find games.
Furthermore, as you can see even in this thread, there ARE people who are in small groups, who still have no issues fighting bigger groups. This is exactly what I was mentioning earlier, and the reason why this thread gets very argumentative. Because people keep making assumptions and conjecture with no basis, while trying to portray anecdotal evidence as gospel.
TBH, you and I are not as far apart as some of the other more extreme people on your side of the argument. If you're concerned solely about skill levels, then fine, give bigger groups an ELO multiplier or boost, put them against more skilled smaller groups. I'm fine with that.
At the end of the day, as long as we get to fight someone within a reasonable time with my friends, without having to jump through hoops, I can live with that.
Edited by Valore, 26 September 2014 - 04:51 AM.