The problem ends up being
Nerf clan weapons and you hurt the inefficient chassis
Leave them the same and actual shooting encounters will almost always favor the clanner.
The only solution I can see is to give them their proper ****, and give the IS access to better targeting, support fire, and spawn advantages.
My proposal is this:
12v12 like you want, but give the IS XXXtons of respawn to bring back into fight or superior starting positions (since they usually on defense). Make being on defense MEAN SOMETHING. This simulates being outnumbered without giving ALPHA SUPERIORITY away.
Essentially LET CLANNERS BE OP but balance it with asymmetry like Hnefatafl, the viking chess board game where one player has 12 pieces and a king and one player has 24 pieces.
Hnefatafl
Edited by FrupertApricot, 24 September 2014 - 09:54 AM.