Eddrick, on 25 September 2014 - 11:22 AM, said:
As suggested there could be a minimum weight as well (120ish) or a slight c-bill bonus for going under the max tonnage. Personally i dont think an amazing light pilot bringing 4 light mechs would be a hindrance to a team. Also most CW teams will be different size organized groups of players so the chances of having an all 4 light dropship team are slim to none, unless they actually organize a team like that, which is they want to do i reckon they should be able to...whatever floats their boat. Also, how does 1/1/1/1 not gimp an all light pilot as well?
1ShotPaddy, on 25 September 2014 - 11:25 AM, said:
I've spent two years specializing as a skirmisher with a Centurion that has been tweaked to the high heavens to fit that role. I don't want to, nor am I able to, competently fulfill any other role on the battlefield.
The model you suggest would mean I'd have to buy 3 more CN9-Ds and fit them out exactly the same.
Expensive, time-consuming and redundant. And I've still got 50 tons left over in your 250 ton scheme.
I'm not convinced by this DropShip idea at all.
How is 1/1/1/1 any different? If you only have that once Centurion ready and maxed out you would still need to get 1 light, 1 heavy and 1 assault ready or use the suboptimal trials (which you could also use in the tonnage limit system). You wouldnt HAVE TO buy all of the same mech, but you could if you wanted to. The "but then ill have to buy more mechs" is a problem for both ideas, but with tonnage limit you can bring whatever you prefer instead of being forced in to something.
1453 R, on 25 September 2014 - 11:35 AM, said:
The "Tonnage limits, no class restrictions" only really works for one-offs. Sure, a team that has one guy stubbornly piloting four Commandos because "I'm a light 'Mech expert!" can probably hack it just fine...but what happens when the matchmaking system has to put seven different "I'm a light 'Mech expert!" guys together on one squad?
You end up with a team several hundred tons below the general region where it would be, and the handful of dudes who brought the big armor are thrust into the unpleasant position of having to carry thirty Commandos while the enemy team is coming at them with a far more balanced loadout. Those bare handful of heavies/assaults those poor five guys managed to bring in are going to ablate away in no time, and then the enemy team will just roll through the horde of Commandos without any real issues.
This is, of course, to say nothing at all of the groups who'll find a way to drop with fifty ECM Trollspiders and grief an entire half-hour CW match just because they're bassholes.
While a great idea on the surface, it's just not tenable when applied to the whole of a team, or to jackhole griefer units more concerned with making their foes hate MWO than with winning their matches or advancing their faction's territory.
As someone already responded, the 12 ECM trollSpider team wouldnt really be able to troll much since CW is an objective based game mode not a "find them all and kill them" one. If you encountered a trollspider team all you would need to do is keep them off your back and go about destroying the objective if you are the attacker or defending it if you are the defender...there is no upside to being a full team of hard to catch sneaky mechs unless they used their mobility to avoid getting hit instead of avoiding engagements, which would be fine (using your mechs strengths to your advantage is what MWO is all about afterall).
Fut, on 25 September 2014 - 11:44 AM, said:
Isn't the plan for a 4 Light/ 4 Med / 4 Heavy / 4 Assault rule for (IS) teams in CW? Kind of how it works in the Group-Q already? As soon as there's a 5th of any weight class, it turns red and the team isn't eligible to drop. They must talk it out and sort out what Mechs they'll be using.
The same could be applied to CW. If one person comes in with 4 Lights, and other people have Lights, it'll be up to the team to sort out who will be changing what they're bringing.
Edit:
I'm assuming the same will work once somebody dies and is trying to respawn in a new Mech.
If there are 4 Lights on the field already, a person would have to wait until one died to drop another Light into combat.
CW will be different than the normal queue MM. 1/1/1/1 wont ensure a 4/4/4/4 vs 4/4/4/4 match, as Paul stated there would be no limit on the actual wave composition so 1 team could potentially all spawn in their assaults and be a 12 man assault mech team. The 1/1/1/1 mechanic does nothing for balance other than force you in to piloting 1 of each weight class during the course of the match.
Edited by Kushko, 25 September 2014 - 02:20 PM.