

The Grind
#1
Posted 25 September 2014 - 12:27 PM
So is this normal to have to play 70-100 matches to afford a medium or larger mech plus the loadout?
Most of the trial mechs suck
#2
Posted 25 September 2014 - 12:34 PM
Hope that helped a little.
#3
Posted 25 September 2014 - 01:26 PM
But if you're not going to spend any RL money, expect a tough grind.
#4
Posted 25 September 2014 - 01:28 PM
I usualy play ether lights or mediums, I earn on average roughly 110,000 cbills and 900 xp per match.
as your skills improve you will earn more per match, in my experiance:
combat seems to get the best cbill rewards e.g. damage, assists and kills.
scouting seems to get the best XP rewards, e.g. TAG, NARC, spotting asssists, UAV and countering ECM (with TAG, NARC, UAV, Begle Active Probe or an ECM set to counter).
also if you want to avoid spending much money on this game then watch out for the weekend events, recently those have frequently include a free Mech Bay (the only important thing which free players cannot buy) if you complete the challenge.
I do find it rather amusing that it is often less expensive to purchase and outfit an assault Mech than a Light or Medium
Edited by Rogue Jedi, 25 September 2014 - 01:30 PM.
#5
Posted 25 September 2014 - 01:31 PM
#6
Posted 25 September 2014 - 01:39 PM
#7
Posted 25 September 2014 - 01:40 PM
The grind is rough, and it dosn't get much easier. Even WITH Pumping money into the game, unless you plan on treating it like a second job.
#8
Posted 25 September 2014 - 01:50 PM
ps--you will still end up buying mechbays at the very least
Edited by UrsusMorologus, 25 September 2014 - 02:28 PM.
#9
Posted 25 September 2014 - 02:13 PM
What they both ended up doing is just creating new accounts to get the cadet bonus again and buying mechs they actually liked. I guess if you are really unhappy with the mech you got that might be an option.
Beyond that this type of game if you choose not to spend money is grindy, however, unlike games like world of tanks or war thunder you don't have to deal with repair costs so that definitely is nice.
Also like others have mentioned - and from my own experience - the engine is usually the big ticket item for any given mech so you can save money if you just trade it between variants.
#10
Posted 25 September 2014 - 03:11 PM
UrsusMorologus, on 25 September 2014 - 01:50 PM, said:
Dont quit when you die, or you lose the bonus rewards.
This is not correct, you receive all reward when the match ends. Here is the source http://mwomercs.com/...e-dc-crediting/
And here is the text from Nikko
[color=#00FFFF]Edit Clarification: Specifically in the case of being destroyed: You will still receive your match rewards assuming you disconnected after the death screen.. [/color]
There is also a post from someone(Russ or Bryan) saying to dc AFTER death to increase your earning potential, but I can't find it.
Edited by Spike Brave, 25 September 2014 - 03:12 PM.
#11
Posted 25 September 2014 - 03:34 PM
It's great that you can play for free with no up front price, no monthly subscription fee, and no pay wall for access to content (except hero mechs, fancy paint, mostly cosmetic stuff). It certainly does offer a lot a lot of potential, but it's hard to make a dent in it without greasing the wheels a bit.
Having a hero mech in a chassis you like, or at least some premium time too boost your earnings until you get a broader selection of mechs, really does help a lot.
#12
Posted 26 September 2014 - 10:06 AM
The best way to discern what interests you is to hit up the test server whenever they have it up. I know that it won't count toward the grind on your main account, and I know that sometimes things in it aren't implemented on the main sever if/when they are at all, but they often give out free currency for the purposes of testing something specific that they plan to implement at some point in the future. This provides you a golden opportunity to not only see the future evolution of the game itself, but also potentially try a bunch of eccentric things you wouldn't even want to risk c-bills on normally and find out that you like them. The PTS is where I learned that I wanted a radar dep module, and where I learned that clan mechs are not to be feared the same way one would expect from their tabletop history and all the whining of people on the forums. Playing on it is like having an inside track on what to expect in the future, and a chance to see what you can really do with the hypothetical ultimate evolution of your playstyle combined with the best equipment obtainable.
Failing that, you can always take someone's word for what you'd enjoy, though that's a bit chancier. It worked rather nicely for me when I decided to migrate from Commandos to Locusts based on IraqiWalker's advice, but that was after I'd already discovered a taste for high-risk high-speed gameplay. So, you know, it wasn't like it was a stretch of the imagination or anything.
tl;dr You're totally right, there is a bit of a grind there, though it isn't as bad if you skip the need to have everything (you can't fit it in your bay for free anyway) and just find something that you enjoy driving enough that progression past it will be measured in achievements and gravy.
#13
Posted 26 September 2014 - 10:43 AM
A Tag + Streaks or LRMs will get you quite a bit more money than just some medium lasers. 120 to 150 is usually pretty good. 50+ for losing is decent (25 is the minimum). Getting 170+ for a win without any premium earnings is quite impressive.
#14
Posted 26 September 2014 - 10:48 AM
#15
Posted 26 September 2014 - 11:01 AM
When I'm grinding, I'll usually set small goals for myself. Play enough to win 500k and then call it a night. Do that for a week and I'll have 5 mil. It can definitely get old, but if you don't want to spend money, it's the way it goes in a FTP game.
#16
Posted 26 September 2014 - 11:15 AM
I know its branded as free to play game, but if you like this game alot, as I do, I see the $15/month fo to be more than reasonable cost.
One Hero mech plus premium time means alot of Cbills, and quick.
#17
Posted 26 September 2014 - 11:55 AM
You might want to focus on getting a mech you can retool for a bunch of different purposes, like a shadowhawk. Changing from an LRM hawk to a meta-hawk (ACs and PPCs) to a brawler hawk (SRMs and LBX) is almost like having three mechs.
Premium time also helps, although I'd wait until you knew you really liked the game because it's extremely inefficient to buy in less than one-month increments.
#18
Posted 26 September 2014 - 01:03 PM
#19
Posted 26 September 2014 - 01:52 PM
Get annoyed with your significant other if they keep you from playing every day. Then, the premium time makes a lot of sense because, hey, you're playing every day and what's a few bucks/week (not even Starbucks money) to make your fun more fun?
Then in two years you'll have a hundred mechs, more modules than you can keep track of, and lots of nifty gear (most of it free) for your cockpit!
GL HF HH DW.
#20
Posted 26 September 2014 - 01:57 PM
1) Yeah, it's a grind
2) Use http://mwo.smurfy-net.de/ to try load outs without spending any money.
3) Check http://www.mechspecs.com/forum/ to see what load outs other people are using and how they are using them.
4) Running Jenners? get an XL300. That is probably the singe most useful engine in the game. I've used it in: Centurions, Cataphracts, Highlanders, Jenners, Shadowhawks, Thunderbolts, and Trbuchets.
5) Be aware that some chassis only come into their own once they have the Elite level fully unlocked. Running my Trebs, it felt like someone flipped a switch when I got Elite finished.
6) Use the "first win double XP" to your advantage. If you can squeeze a few runs every day, that first win of the day can really add up.
7) Use the 'R' button. I can't stress this enough. You get targeting XP when any ally lands LRMs or SSRMs. You get missile support from your team (hopefully). More importantly, you get a paper doll image of the mech showing you where the armor isn't. Destroying components gets you XP. Torso with no armor? Destroying it will kill the (IS) mech running an XL engine. Leg with no armor? Sweep the leg Johnny! If it's a ballistic mech with ammo in the legs, even better. An ammo explosion may (something like 10% of the time) kill the mech. And if the armor pretty full, maybe that's not the mech you want to attack right now, depending on the situation.
8) For the future (and your friends starting over): when you have decided on a chassis, look at all the variants first. One of them may come with a larger engine (like the TBT-3C, GRF-3M, SHD-5M). Yes, it's more expensive, but you can use the engine in other builds. I only realized this AFTER I had bought 2 XL300 engines.
9) Don't sell weapons unless you have a large surplus. You're better off grinding a couple of extra matches than selling off that PPC you don't need right now.
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