Gargoyle New King Of The Battlefield
#221
Posted 30 November 2014 - 03:50 AM
#223
Posted 30 November 2014 - 12:15 PM
I bought this pack for three 'mechs: Gargoyle, Hellbringer, Mad Dog. I knew the other two wouldn't have enough pod space/hardpoints for me.
#224
Posted 30 November 2014 - 12:21 PM
Kain Thul, on 30 November 2014 - 12:15 PM, said:
I bought this pack for three 'mechs: Gargoyle, Hellbringer, Mad Dog. I knew the other two wouldn't have enough pod space/hardpoints for me.
I still do not have the 'Mechs i wanted..Mad Dog, Ice Ferret and Gargoyle
#225
Posted 30 November 2014 - 03:35 PM
The gargoyle may be better for movement keeping up with the pack, but that is about it.
The Stalkers are better going toe to toe with the Direwolves. Everything is better going toe to back to a direwolf.
#226
Posted 01 December 2014 - 06:30 AM
Barkem Squirrel, on 30 November 2014 - 03:35 PM, said:
The gargoyle may be better for movement keeping up with the pack, but that is about it.
The Stalkers are better going toe to toe with the Direwolves. Everything is better going toe to back to a direwolf.
Yesterday we were coordinating a solid push on the outside of the HPG in HPG Manifold. Waiting for our Dire Wolves, we spoiled our surprise strike and then, when we pushed, we had a nice brawl, but our Dire Wolves were againd behind us.
Sure, they are snipers, but they could not even see the brawl going on on the other side of the corner..
If they were Gargoyles, we would have attacked by surprise instead of letting them set up in defensive positions, and we would have had 12 'Mechs attacking at the same time instead of leaving some behind
Kerensky bless fast assaults!
#227
Posted 01 December 2014 - 07:39 AM
#228
Posted 01 December 2014 - 01:41 PM
#229
Posted 01 December 2014 - 05:36 PM
KelesK, on 01 December 2014 - 01:41 PM, said:
Because everyone expects every mech to be some god machine of death and destruction? (They also don't seem to see different mechs for different roles, so if the mech doesn't fit into their "role", it has to be a "bad" mech?)
#230
Posted 01 December 2014 - 05:56 PM
#231
Posted 01 December 2014 - 06:59 PM
Kain Thul, on 30 November 2014 - 12:15 PM, said:
I bought this pack for three 'mechs: Gargoyle, Hellbringer, Mad Dog. I knew the other two wouldn't have enough pod space/hardpoints for me.
I did it for the Hellbringer and Mad Dog... So yes, not upset in any way shape or form.
#232
Posted 01 December 2014 - 07:01 PM
#233
Posted 01 December 2014 - 09:23 PM
#234
Posted 01 December 2014 - 11:21 PM
Ice Ferret probably the best one, still not as capable as the stormcrow or even a Nova (except it has better torso twist)
Hellbringer.....well from lore i know it has overheating problems so i don't mind that. Besides i like the "straight out of hell look" that i get when my mech is steaming hot. But i don't like the fact that's it's current hitboxes are so broken that an arm shot to your side registers as a torso hit instead.
#235
Posted 01 December 2014 - 11:35 PM
Grimwill, on 01 December 2014 - 11:21 PM, said:
Ice Ferret probably the best one, still not as capable as the stormcrow or even a Nova (except it has better torso twist)
Hellbringer.....well from lore i know it has overheating problems so i don't mind that. Besides i like the "straight out of hell look" that i get when my mech is steaming hot. But i don't like the fact that's it's current hitboxes are so broken that an arm shot to your side registers as a torso hit instead.
Well the Mist Lynx is 25 tons, no one expected to have good armour which it didn't, but made for a nice Sniper 'mech.
Ice Ferret was designed as a Clan Light in the form of a medium so it fits a gap which no other Clan 'mech can.
The Hellbringer is getting fixed/is fixed I think of the time I post this.
On topic, however, people ruling 'mechs out on being bad before they've dropped are kinda silly. I know you're trying to give food for thought, but you can't judge a 'mech solely on pod space, it's a fast assault, scary looking, all sorts of weaponry, fast, armoured. Granted this thing can't stand toe to toe to a Dire Whale, but that's because it's not meant to, nor should it be, don't compare 'mechs to what already exists, hope for a 'mech that is different. Unless you all want everyone in a Dire Whale or Timber Wolf and that's all the variation you need then that is just silly.
#236
Posted 01 December 2014 - 11:46 PM
Jaspbo1, on 01 December 2014 - 11:35 PM, said:
Well the Mist Lynx is 25 tons, no one expected to have good armour which it didn't, but made for a nice Sniper 'mech.
Ice Ferret was designed as a Clan Light in the form of a medium so it fits a gap which no other Clan 'mech can.
The Hellbringer is getting fixed/is fixed I think of the time I post this.
On topic, however, people ruling 'mechs out on being bad before they've dropped are kinda silly. I know you're trying to give food for thought, but you can't judge a 'mech solely on pod space, it's a fast assault, scary looking, all sorts of weaponry, fast, armoured. Granted this thing can't stand toe to toe to a Dire Whale, but that's because it's not meant to, nor should it be, don't compare 'mechs to what already exists, hope for a 'mech that is different. Unless you all want everyone in a Dire Whale or Timber Wolf and that's all the variation you need then that is just silly.
Myst Lynx is the circus mech, when it flies around the Benny Hill music should play
Ice Ferret was designed to fit Clan Ice Hellions tactics, which is fast hit and run. That strategy doesn't work well in MWO due to the fact that fatties can't keep up and thus would be cut off from the other stars.
Yes Hellbringer will be awesome when fixed
#237
Posted 02 December 2014 - 08:27 AM
KuroNyra, on 30 November 2014 - 04:54 AM, said:
Sorry what? People are disappointed?
Yes, many of us are. I bought both clan packs, and after mastering all I have received so far-I feel like a bit of a chump for buying in to them. I don't lke the direction PGI have gone with balancing them.
moar heat! moar heat! MOAR HEAT!
Edited by kamiko kross, 02 December 2014 - 08:29 AM.
#238
Posted 02 December 2014 - 02:23 PM
for comm warfare *still releasing dec 16th?* would you rather pay 5 more tons for tad more armor, bigger target, and less heat management for the weapons it has, or take the HBR/TBR and spend the tonnage elsewhere? since the 1/1/1/1 drop deck rule is NOT going to be implemented, the GRG will be seen rarely *i bet*
#239
Posted 02 December 2014 - 02:27 PM
SoHxPaladin, on 02 December 2014 - 02:23 PM, said:
I, for one, will be using it.I wish we had all our Dire Wolves and maybe Warhawks replaced by Gargoyles in our dropdecks. Finally, the day will come when assaults are not left behind anymore and a fast company of 12 'Mechs can move as a single at 81+ KPH.
#240
Posted 02 December 2014 - 02:32 PM
while i completely understand that point, the lack of alpha strike firepower will make most players feel "underpowered"
that is why i make such a statment
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