Requiemking, on 26 November 2016 - 09:27 PM, said:
dump the heat sinks and bump up the armor. with 10 DHS it still has an 81% heat efficiency. take you almost 3 minutes of sustained fire to overheat. you will be moving around way too much to ever do that. also once you get the cool run and heat containment it goes to 6 plus minutes. Elite and you are back to never. also shave the arms a bit do a 250 eng and do away with the external heat sinks all together. or give up one Jump Jet and stuff an XL 270 in there and now we are moving 145 kph (156 with tweak) with an 83% efficiency. almost 3 and 1/2 min to over heat, 12 min with basics and never with elites.
almost max armor /xl240 129kph (139)
http://mwo.smurfy-ne...27b163218cb456e
shaved arms xl250/xl255 same weight but xl 250 fits more mechs /xl250 135 kph(145) /xl255 137kph(148)
http://mwo.smurfy-ne...bb98765b6b02bcf
11 JJs xl270 145kph(156)
http://mwo.smurfy-ne...c861c6d25515b4f
shaved arms 10 JJs Max eng XL 285 153kph(165)
http://mwo.smurfy-ne...1d5dffe463e5044
a little more shaved 11 JJs xl 285 153 kph (165)
http://mwo.smurfy-ne...aa3597472d6e460
in light mechs speed is life. giving up 1 JJ to get FF and a bigger engine is not going to be that noticeable in this insane jumping mech.
just for refferance the classic fast jump snipper
11 JJs XL270 1 ERLL
http://mwo.smurfy-ne...d3a779b46f6f63b
almost 1/2 the DPS but a real PIA for the reds as it can snipe from places other mechs can only dream of