Zanathan, on 14 October 2014 - 02:28 PM, said:
I don't think you're the only one, but I also have this to say:
I've been a diehard Awesome pilot since closed beta. It was the very first thing I bought after the commando I got to grind CB, and I've stuck with since then. Yes, I know they're terrible. I don't care; the Awesome has been among my favourite mechs in tabletop, and every previous Mechwarrior.
So they've been awful for a bit over two years now, really, ever since the engine nerf waaaaay back when, and then much worse since ghost heat. But you know what? The first quick pass that affected the Awesomes, among other problematic chassis, have completely changed everything. Suddenly the 8Q and 9M are vicious beasts. I no longer get a guaranteed CT loss before the sides, now I can twist to mitigate fire effectively. The cooling boosts make all the difference in the world, and squaring off against a Stalker, Battlemaster, or even an Atlas, I can sustain my fire long enough that I'm still dumping shots into him 30 seconds after he's redlined. It's a massive change, makes the mech completely viable, at least on par with the Stalkers.
And the quirks that are coming on Nov 4? They're apparently going further than the ones the Awesome already has.
I think you might be underestimating the change.



























