Edited by Egomane, 06 November 2014 - 11:10 PM.
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Cant Drop With My Casual Friends
#1
Posted 23 September 2014 - 08:30 AM
#2
Posted 23 September 2014 - 08:40 AM
And good luck, because now all the play harder comments and other crap comes flying in from the try hards
#3
Posted 23 September 2014 - 08:44 AM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
![:unsure:](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
#4
Posted 23 September 2014 - 08:45 AM
Do you need some place to train new players?
I propose this http://mwomercs.com/...training-queue/
#5
Posted 23 September 2014 - 08:46 AM
#6
Posted 23 September 2014 - 08:47 AM
I don't really get why we have to drop against these.
The inbetweens work fine, except when you have completely green players you want to show the game.
The thing is YOU have to take command and lead your friends. Because matchmaker expects you to if you are good.
Edited by JohnnyWayne, 23 September 2014 - 08:49 AM.
#7
Posted 23 September 2014 - 08:50 AM
Alwrath, on 23 September 2014 - 08:30 AM, said:
Unfortunately that is what the whole game is about. Ether you play alone in the random bunch and get killed very very much, or you play with some friends against the HardCore Crew and die even more often. This is only balanced for the top players and everyone else just poses a target. When top players whine about having to wait 2 minutes for a game to open, the elo gets 'fixed' to pull in more players. This is broken for causals.
#8
Posted 23 September 2014 - 09:55 AM
Alwrath, on 23 September 2014 - 08:30 AM, said:
So validation for those PUGs who said these threads would arise.
![-_-](https://static.mwomercs.com/forums/public/style_emoticons/default/sleep.png)
#9
Posted 23 September 2014 - 09:58 AM
You could try dropping with a larger unit with them?
#10
Posted 23 September 2014 - 10:01 AM
As a 2 man you have little hope of swaying the battle and I don't see how 2 man groups would be unfair to solo players. Even when dropping with 3 I notice a significant improvement of battle effectiveness over a 2 man drop.
#11
Posted 23 September 2014 - 10:03 AM
Dropping casually isn't all that bad. Dropping solo, casually, or full-on 12's with bad players...well...that never ends well.
#12
Posted 23 September 2014 - 10:05 AM
However, yes what your talking about, was the casualty of people wanting unlimited sized groups, in the format presented.
I was against this, from the start, but its what, the people most likely to be in the players committee, wanted, which is another reason I'm also dead set against the committee, because they won't do what good for the majority, they will push for what they and their immediate friends/unit want.
No way is going to be perfect which ever way P.G.I chose.
I used to like just pairing with my daughter, that doesn't happen now because, two's will nearly all ways end up as fillers in groups, same as the three's
Now another step pgi could take is to add another tick box for groups of two or three that just want to have fun and, or o.O don't use viop, as to which stream they want to be in PuG or team play.
However I doubt very much that this will be adopted, because,
1, You'll get people in groups of four that feel hard done by and say it sucks because two's and three's get the choice.
2, The people that want to group in numbers between 4-10 will find match maker fail time after time as most the smaller groups opt in for Pug play, and complain.
3, The soloists will complain about being farmed by the well organised groups dropping in smaller numbers.
You might remember how P.G.I were surprised by the high number of people that dropped solo around 85% if I remember correctly.
Yet they chose this route, because a very small minority, wanted full company sized battles, and the other 14% that grouped complained because their five buddies couldn't team up anymore, with a limit of four as the old way.
So yes casual team play is dead, depending on your view of what casual team play actually is, and its this way because the community 'wanted it'
Edited by Cathy, 23 September 2014 - 10:27 AM.
#13
Posted 23 September 2014 - 10:06 AM
Ghost Badger, on 23 September 2014 - 10:03 AM, said:
Dropping casually isn't all that bad. Dropping solo, casually, or full-on 12's with bad players...well...that never ends well.
Which is different than not ending as expected.
Repeat after me:
The better team always wins.
#14
Posted 23 September 2014 - 10:10 AM
On one hand I like that the solo queue is solo now... even 1 group of 4 on comms with a decent lance drop (probably including ecm) can make a huge effect on a game...
On the other hand, I would like to play with some of my friends in the same games on the same matches in a more casual match then you find in the group queue... and I don't want to have to deal with private matches or organized groups that are just gonna destroy us...
#15
Posted 23 September 2014 - 10:12 AM
#16
Posted 23 September 2014 - 10:12 AM
I have seen that organization regularly trumps skill - we need some way to buffer the smaller and more casual groups from the large units. Everyone would get a better match and I would be happy to give the matchmaker a bit longer to work its magic if it keeps some of these steamrollers from happening.
#17
Posted 23 September 2014 - 10:13 AM
Think, "Rock and a Hard place", "Catch-22". "The only way to Win...is not to Play"
#18
Posted 23 September 2014 - 10:14 AM
BUT PEOPLE LIKE TO PLAY TOGETHER , so fix the group chain for small groups . You will learn this or lose some of your players anyway.
My friend droped also solo and had fun , we would much more like play together but isnt possible . He stoped playing MWO 2 weeks ago ... and i play ongly 2 times on weekly base now . I have done long breaks before i will do it again and come back if the MM for duo is fair .
Good Luck MWO !
#19
Posted 23 September 2014 - 10:23 AM
The small group is left to determine the game flow on their own and hope for the best.
So, you guys in large groups - let the small groups in on your plans and work with them. They just might be very helpful in winning the match.
#20
Posted 23 September 2014 - 10:37 AM
With what some presume will be coming with CW. Where they hope and intend on fighting for territories as a 12 man. Taking the opportunity we have now to grow from a 4 man, to a 5, to a 6 and so on. Working up to a functional semi competitive unit to actually be effective against people who have had established 12 man groups for a couple years on here. Using this time to work out effective group builds and strats while not being fed straight to the sharks when it happens.
So what it seems is there allot of casual players who have no long term goals to try to do the same. And are only focused on the match to match satisfaction of a win or loss without any concern for what is to hopefully come.
So many have complained about "lack of content" or "no objective" to the game. However when it appears the goal is in sight, rather than seize the opportunity to build up now, they just focus on trying to keep the rest down to where they are.
Edited by Mickey Knoxx, 23 September 2014 - 10:39 AM.
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