

October Road Map - Feedback Continued
#261
Posted 01 October 2014 - 04:45 AM
#262
Posted 01 October 2014 - 04:45 AM
Thanks for the list. Can we get a brief write up on the methodology PGI used for the rankings? And is this list a one time thing for the quirk pass? or will it be maintained as the game "meta" evolves?
I ask because this seems like a good start for BV type balancing. Just sayin...
Thanks again.
#263
Posted 01 October 2014 - 04:46 AM
My mind is railing against the concept of mech tiers because you risk the meta defining it which many of us avoid which may relegate us to the "****** low tier mechs". Before I extrapolate further, I want to read more on the tier theory.
#264
Posted 01 October 2014 - 04:50 AM
tucsonspeed6, on 01 October 2014 - 04:45 AM, said:
#265
Posted 01 October 2014 - 04:51 AM
cdlord, on 01 October 2014 - 04:46 AM, said:
My mind is railing against the concept of mech tiers because you risk the meta defining it which many of us avoid which may relegate us to the "****** low tier mechs". Before I extrapolate further, I want to read more on the tier theory.
Wut? Use what 'mechs you want to use. Why would you care about avoiding the "meta" 'mechs?
Edited by warner2, 01 October 2014 - 04:52 AM.
#266
Posted 01 October 2014 - 04:55 AM
I would just be very interested in how it was decided that for example the SHD-2D is Tier 2. Based on what?
Without knowing the criteria you used to categorize the mechs, there can be no useful discussion. So, if you could give us an explanation what factors you did consider in sorting the mechs, that would be much appreciated.
#267
Posted 01 October 2014 - 04:56 AM
- SHD-5M T3 -> T4 it cant compete purely on hardpoints againts the other varients.
- HBK-4P T3 -> T4 Not sure why this pure energy varient would be considered better then the others just on that.
- AWS-8R T3 -> T4 this Awesome can boat 4srm6A but does not make up for its chasis short comings.
- VTR-9B T1 -> T2 This Victor based on hardpoints are not tier 1 like the S and Dragon Slayer
- VTR-9K T1 -> T2 same as above.
#268
Posted 01 October 2014 - 05:00 AM
Lights:
RVN-H Huginn Needs to be added to tier 5 Light Mechs, I rarely see the thing and when I do they are lucky to pull 200 damage without an artillery.
Ravens in General need a hitbox pass but that is another problem all together.
The rest of the lights look pretty good but I am not a Locust pilot and refuse on the fact they are to fragile.
Medium:
The lack of Tier 1 really shows me something about Mediums, a class I prefer to play and that they are all lacking something to which I agree.
The SDH-2D, 2D2 and GRF-3M are probably your medium Tier 1's if I were to put any there.
Heavy:
I'd move the Muramets up to Tier 2 personally, I can still put up good damage on par with my Firebrand.
CPLT-A1 should be moved to tier 4, lack of Energy hardpoints is a major flaw and makes it ammo dependent and friendly dependent for LRM action.
Assault:
Looks fine overall, I hope with the Buff to Jump Jets coming my Victors wont be the garbage I see them as though. They were good until all I could do with 4 Jump Jets is hover off the ground.
#269
Posted 01 October 2014 - 05:02 AM
Jules Vernes, on 01 October 2014 - 04:55 AM, said:
I would just be very interested in how it was decided that for example the SHD-2D is Tier 2. Based on what?
Without knowing the criteria you used to categorize the mechs, there can be no useful discussion. So, if you could give us an explanation what factors you did consider in sorting the mechs, that would be much appreciated.
Common sense.
#270
Posted 01 October 2014 - 05:06 AM


#271
Posted 01 October 2014 - 05:07 AM
Vassago Rain, on 01 October 2014 - 05:02 AM, said:
Common sense.
What?
Just looking at the reddit thread I see confused discussions about what mech should be where, considering many different criteria. It really depends on what you are looking at. Common sense does help, but you still need to know what you are talking about. Otherwise discussion is pretty useless, don't you think?
#272
Posted 01 October 2014 - 05:16 AM
They definitely could use some internal structure strength for their ballistics side, to help preserve what hardpoints they do own. I used to speak highly of them, but as I play them more and more I come to realize that in the grand scheme of things, they are nothing more than a 100Ton Punching bag, that draws fire.
-ST
#273
Posted 01 October 2014 - 05:23 AM
#274
Posted 01 October 2014 - 05:43 AM

Well, once there was only dark. If you ask me, the light's winning.
Edited by Sp4rtan, 01 October 2014 - 05:44 AM.
#275
Posted 01 October 2014 - 06:23 AM
braveheart95, on 30 September 2014 - 06:05 PM, said:
You are right, I am having a hard time getting 300 damage in my vindis....




LOL...the Vindicator is not bad at all...
Try Gauss + 2MPL on the 1X
Try ERPPC + 3ML + XL295 on the 1AA
each with 1-2 JJs to suit your taste...
#276
Posted 01 October 2014 - 06:28 AM
Vezm, on 01 October 2014 - 04:41 AM, said:
So much for keeping the 'feel' of clan mechs. I'd much prefer more weapon nerfs than a system that makes all 3 of my TW's more similar due to wanting JJ's OR extra hard points. Just kill JJ's for the Prime and C entirely.
They are buffing IS mechs!!!!!!
(SHUT UP)
#277
Posted 01 October 2014 - 06:40 AM
The Firebrand being up a Tier over others seems a little odd but maybe I have not found the advantage to it other than the Cbill boost. I do ok in it but I do not see it having an edge over DD or S, for me at least.
Agree with some who said not all Victors should be Tier 1. Once they negative quirks are gone though we shall see. Been a while since I played them much because of the nerfs.
I look forward to seeing what kind of quirks are used! IS mechs really needed this and very excited to see it come into play. Great use of the quirks system.
#278
Posted 01 October 2014 - 06:49 AM
Heavies I would move the CPLT-J and maybe A1 down one tier. That huge CT makes it just as suboptimal ad the dragons.
Mediums, I agree the SHD-2H and 5M should maybe be bumped down to T3 with the rest of the lot. The 2D2 is still a sweet ride.
Edited by Triban, 01 October 2014 - 06:50 AM.
#279
Posted 01 October 2014 - 06:55 AM
Not sure about the JR-F sitting at tier 1 though... as much hassle as they can be I wouldn't of placed them that high
#280
Posted 01 October 2014 - 07:01 AM
- Locust and Commandos are automatically tier 10 mechs because it takes 1 shot from good player to kill it.
- All Hunchbacks are automatically tier 5 mechs because of absolutely terrible hitboxes.
- Griffins and Shadowhawk 2K are tier 3 mechs at best
- All Dragons are automatically tier 5 because of absolutely terrible hitboxes.
- All Quickdraws are automatically tier 5 because of absolutely terrible hitboxes.
- All mechs that don't have JJs are automatically -1 in their tier rank.
- All "all energy hardpoints" Assaults and Heavies are automatically tier 10.
- Atlases, Battlemasters and Awesomes are automatically -1 in their tier rank because of absolutely terrible hitboxes.
- Missile mechs are -1 in their tier because missiles (LRMs and SRMs alike) suck in competitive play.
- Fix Heatscale so that energy hardpoints are not useless in certain circumstances/most of the time and we could reconsider energy nerfs being made in the past.
- Rework missiles so that missile hardpoints are not useless in general (faster projectile speed/even out armor and internal structure to make crit seeking meaningful for SRMs and faster projectile speed/faster lock times but greatly reduced missile clustering for LRMs, increased clustering for LRMs with Artemis or NARC while ECM being able to nullify said systems, you know, like in TT)
- Remap hitboxes on problematic mechs
- Scale down some mechs
- Increase internal structure HP for DOA lights
Edited by kapusta11, 01 October 2014 - 07:03 AM.
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