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At What Point Did Mwo Stop Being Fun?


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#61 cSand

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Posted 01 October 2014 - 07:50 AM

I think it's still great fun.

Having to play against 12 man groups pisses me off sometimes but hopefully CW will alleviate that

Edited by cSand, 01 October 2014 - 07:51 AM.


#62 Christof Romulus

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Posted 01 October 2014 - 08:35 AM

So awhile ago, just after the first Lurmpocolypse, I took an 8 month break from MWO.

I did this because I was getting tired of attempting to maintain my K/D ratio (at the time it was 10:1, and YES it was because I was slinging LRMs like they were going out of style).

After a few days off, I felt that I could just sit on my K/D - as any time I returned to the game, I would have to down 10 people before not having the pressure of maintaining the ratio. Also, I couldn't play many other mechs than my Atlas - as (at the time, there wasn't much of a selection) playing any of the other available mechs posed a huge threat to my K/D.

Anyway, that's the point that I found MWO not fun - I dreaded logging on and playing because it would chip away at my accomplishment.

8 Months later, I came back to MWO and the game was entirely different. ECM had dropped into the game, the LRMs were toned way down etc. - But I made a decision: that I was going to have fun.

Since that point, I no longer attempt to live no matter what, and I get to play all of the variable chassis that exist in the game, using builds that are beyond the few that are the most 'meta'. Ever since I played MWO to have fun, I have had fun. When I treated it like a job - that's when it lost the magic.

#63 Chronojam

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Posted 01 October 2014 - 09:57 AM

http://partedveil.com/MWO/

Sometime around July 16th.

#64 Duncan Jr Fischer

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Posted 01 October 2014 - 10:20 AM

The game didn't stop being fun, but it also hasn't started being Battletech game, being something beyond 12v12 abstract arena with good mechanics and no incentive to play for long.
But! I must say the game's fun sustained a terrible damage when UI 2.0 crash-landed on MWO.

#65 Bigbacon

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Posted 01 October 2014 - 10:33 AM

I have lots of fun but my worst gripes are the ease of Arty/Air usage and too many heavies/assaults.

#66 Prc

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Posted 01 October 2014 - 10:41 AM

Was fun until the "Heavy Metal patch" then became unplayable followed by one bad decision after the other by the devs, enjoyed this game so much during 012 tho, only problem back then were the LRMs and the amount of bugs, now i barely play anymore plus cbills are ******* stupid/unmotivating.

#67 jackal404

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Posted 01 October 2014 - 05:30 PM

The smart alec in me wants to ask when did it start being fun?

Seriously, this past week has pretty well killed it for me. Dropping solo hasn't been that bad, but I tend to drop with a few friends - and the group queue has been flat out ridiculous. During the Lance Challenge Weekend, we dropped 25 times. Wins = 7, Ties = 1, Defeats = 17.

I can't abide those kinds of odds, there's just no fun to it. Add in the number that were 12-4 or worse, which was 11 and I just can't stand it.

#68 Khobai

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Posted 01 October 2014 - 05:43 PM

12v12 coincided with a pretty big dropoff in fun.

Suddenly the game became less about individual skill and more about deathballing and grouping up with lancemates to maximize firepower

8v8 allowed for more diverse tactics IMO, because a single mech could accomplish more on its own, which let you do some crazy tactics (like flanking the long way around with an Atlas and killing 4 mechs yourself). 12v12 is just whichever team deathballs the best wins and trying to do something clever or different almost always results in impending death and your team losing.

Edited by Khobai, 01 October 2014 - 05:49 PM.


#69 BillyM

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Posted 01 October 2014 - 06:01 PM

...is the answer "when the timberwolf launched" ?

--billyM

#70 XxXAbsolutZeroXxX

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Posted 01 October 2014 - 06:27 PM

Everything went downhill once jump jets were nerfed and fall damage became the equivalent to being shot in the legs with large lasers from speedbump damage.

What we really need are aerotech fighters nerfed to hovering 2 meters above the ground so that the anti poptart squad has a prayer of hitting them.

World of Tanks doesn't have rockets to make tanks fly. Why should this game have them?

Maybe because... it was fun?!

Edited by I Zeratul I, 01 October 2014 - 06:35 PM.


#71 FatYak

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Posted 01 October 2014 - 06:40 PM

View PostWolfways, on 01 October 2014 - 02:56 AM, said:

So LRM's and Dire Wolves are OP? No...not even remotely.

As for tactics. If you are playing in the solo queue never expects tactics to be used. You could take charge and hope others listen, or just pretend your team are bad AI mechs only there to soak some damage for you.

not what i meant

Just saying thing are a but one dimensional lately

#72 -Natural Selection-

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Posted 01 October 2014 - 06:41 PM

When complaining took precedence over logic.

#73 Alienized

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Posted 01 October 2014 - 06:46 PM

http://abload.de/img...ot0011dqkzp.jpg

have fun brawling all day long :P sometimes you just gotta do crazy stuff. running around like a drunk chicken in a normally terrible mech can be fun most of times ^^

#74 Alexandrix

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Posted 01 October 2014 - 06:46 PM

Somewhere around the time of :

12v12
consumables (arty/air)
group Q dropping mixed 2-3 person groups against organised 10-12 mans
PPC speed getting shat on

you know what.I can't even muster up the energy to list all of the dumb **** that's wrong with this game....just....whatever.

#75 CocoaJin

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Posted 01 October 2014 - 06:51 PM

Other than the period of the Streak Cat plague...the most un-fun part of MWO was the forums. The forums can be a little bland at times now, but just a month or so ago it was miserable to behold.

#76 CMDR Sunset Shimmer

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Posted 01 October 2014 - 07:04 PM

View PostFatYak, on 30 September 2014 - 10:35 PM, said:

Its a serious question.

When i started over a year ago it was a great game, it felt co-ordinated and there was variety in your matches and the mechs people were piloting. The did not seem to be too much that i would have thought was "dominant" in the game - i never really had a n issue with poptarts, only when the matchmaker dropped you against organised teams.

but lately, at least in the lo bracket im wedged in, its either incessent LRM rain clan mechs that dominate everything. Team that scatter like sheep and have on the team getting gutted. Ive lost coujnt of the number of times my "team" and illl use that term loosely was 4-0 down before i had seen an enemy mech

There are no tactics any more

there are no flanking maneuvers, its just facetanking until you or your team is dead

There are entire matches spent cowering behind rocks and building because of the incessent LRM rain, and when its not LRM rain, its facing off against 3 or 4 dakka wolves that shred atlas's in a few seconds.

1000 damage matches used to be rare and something to behold, and you ahd to work hard for them. Now they are every other match

I own 6 clan mechs, and they are performing extroadinarily well. They do awesome damage and are very survivable. The other 40 odd IS mechs are absolute trash in comparison and are not survivable. They do not put out damage quick enough to be competitive and coupled with the gimped build people run now, half of your team is often useless when you go into the fight

The game has become incredible one dimensional now and its not fun anymore


Just my .2 cents


Keep in mind OP, there are a few things at play here, especially in regards to the CLRM situation. The primary being that recently, the Mad Dog has become popular because those of us who picked one up, are now working to master the chassis, and it's really only good at two things, LRMing things, or SRMing things...

Combine that with the fact that most clan mechs, in one way or another, come with missile hardpoints as a mainstay. One thing I'll say for clans, is they almost force you to use a varried loadout [note, I say Almost here... sadly, people easily get around having to generalize.] and you have a perfect storm situation for an abundance of LRM's...

So, actually, much like in TableTop back in the 90's... Clans showed up, threw the game on it's head, some like it, others hate it.

Battletech... battletech never changes.

#77 BARBAR0SSA

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Posted 01 October 2014 - 07:11 PM

When I realized how bad Elo is.

Oh look you're in a non elite light, your equal on the other team is....a TW!

Edited by shad0w4life, 01 October 2014 - 07:12 PM.


#78 Flying Blind

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Posted 01 October 2014 - 07:20 PM

My answer to the question posed by the OP: not yet.

cry on, whine on, all you bitter complainers because I'm having a good time in spite of you.

#79 Kjudoon

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Posted 01 October 2014 - 07:23 PM

I used to play 50-75 matches a week. Now I'm down to 10-15. Why? One is my time available I'd rather spend doing something else, and now that my time is more limited, I just choose to spend it better.

In a previous thread, I pointed out getting ROFLstomped 2-4 times in a night, when you only play so few matches because people are 'facetanking' or you get that coordinated team in the group queue sucks the joy right out of the game. My w/l ratio is dead middle, but even the victories aren't even enjoyable because we are coming to and equilibrium of play. New players don't understand the tactics, old players are abandoning the public queues for private queues or quitting all together.

This is also a warning I put out about 5 months ago that the game will devolve with the ability to 'opt out' of the public queue and you'd only be left with the newer players and the trolls who abuse them. I was roundly laughed at for thinking such a behvioral pattern could be true. Seems that my prediction in some form has been right. The quality of the game is suffering, and it is because of our own nature as gamers.

Right now, I don't have any solutions to even suggest.

#80 Kiiyor

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Posted 01 October 2014 - 08:08 PM

I'm still having a fat old time.

The StormCrow rekindled a love for mediums I thought I had lost. The new map is freaking awesome. My Yagermech and Jenner still peel enemies apart in a very satisfying way.

I also have a feeling i'm going to love the King, when he makes his Crustaceous, sequined, platform wearing appearance on the battlefield.

The new map modes for CW sound amazing too.





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