Troopwe, on 12 October 2014 - 08:39 PM, said:
Correction, the Grasshopper has no ballistics on ANY variant.
And a single missile hardpoint with a single slot is not really an option. But to be fair: these would be your options:
1.) 1 x SSRM2
2.) 1 x SRM2
3.) 1 x SRM4
4.) 1 x SRM2 + ArtemisVI
5.) 1 x LRM5
Furthermore IF the old artwork is any indicaton than the torsor mounted lasers of the Grasshopper are (even if just slightly) lower than those of the Black Knight, which would make the BK a better "Sniper",
Still better options than the BK. Which can only do energy. The one thing where the IS loses.
Hospy, on 12 October 2014 - 09:01 PM, said:
They're both 70 tons, they run at the same speed, have the same jumping capability, and both run significant laser armament. The difference is the Cataphract has hi mounted torso lasers where the Grasshopper has waist high ones. The Grasshopper is also a pretty tall mech, so those low mounted lasers are going make it particularly vulnerable when popping up and down.
On the other hand, there is no comparable mech to the Black Knight in the current IS arsenal. It may not be a very good mech in the meta, but it's at least not a mech that isn't already in the game, more or less.
The awesome is a comparable mech to the BK, in almost every aspect except the 5 ton weight difference, and the fact that the BK just might be slimmer than it (not that hard to achieve since there entire continents slimmer than the Awesome).
As for the Grasshopper, unlike the CTF-3D, the ONLY variant that can jump (a big part of the reason why it's competitive and dominated exceedingly during the PPC AC5 poptart days) out of all the cataphracts, the GHR's variants are all equipped with JJs.
Basically, you can have a laservomit mech that is land-bound, and most likely very wide, or one that does lasers, plus missiles, plus JJs. The mobility difference helps a LOT.
Hospy, on 12 October 2014 - 10:42 PM, said:
...the Orion is pretty bad at direct fire support because all of its direct fire hard points are low mounted. What it does do well is boat missiles, which is why the Black Knight would have a role.
As to your second point, the the Black Knight has four chest mounted energy hard points in addition to its head hard point. Three low energy hard points out of eight isn't bad.
What are you talking about? Boating missiles is what the Orion is good at? Have you tried brawling? The Orion is a monster at brawling.
AC20+SRMs+MLs. Go smack ever mech you see on the nose, and watch them die horribly quickly. Only the V, and VA are good missile boats. However, ALL Orions are great brawlers.
At the end of the day, the choice is do I get a laser boat with JJs, or a laser boat without JJs, and there's nothing new that the BK brings into the game, that the GHR doesn't do as well, plus at least one missile hardpoint.