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Heavy Mech Poll


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Poll: Heavy Battlemech Poll (4843 member(s) have cast votes)

Which Heavy Battlemech would you prefer

  1. Voted Black Knight (2418 votes [49.95%] - View)

    Percentage of vote: 49.95%

  2. Voted Grasshopper (2423 votes [50.05%] - View)

    Percentage of vote: 50.05%

Vote

#1241 Nightshade24

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Posted 10 October 2014 - 10:54 PM

View PostRhinehardt Ritter, on 10 October 2014 - 10:12 PM, said:

Do you really want 3 of the same mech?
Do you want to be trapped in the canyons with no escape as the enemy force fires down at you?
Do you want 3 of the exact same mech in your bay?

Vote for a mech with Variety. Vote for maneuverability.

Vote Grasshopper!

Grass hopper is also a copy paste template with only 1 of the 3 variant swith a head laser and PGI will make the multiple Black Knights be different.

(Rather that be adding Jump jets to one variant for same reasons we got the highlander 733C and 733P in game.
ECM to another due to a later variant having it, this 'logic' is applied to all mechs in game besides loki, uller, and raven
or just having more energy hardpoints in certain locations)

Getting stuck in a canyon will still happen with the 4 class III jumpjets after the nerf.

Just throwing it out there....

Personally I think we should get black knight as it matches the zues pretty well for the mech pack and say the grasshopper is a bonus if you got both "What ever pack max tier" and Phoenix max tier pack or make it mimic the reinforcement pack from phoenix so the cyclops and grasshopper makes an appearance there =)

#1242 El Bandito

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Posted 11 October 2014 - 12:07 AM

View PostNightshade24, on 10 October 2014 - 10:54 PM, said:

Getting stuck in a canyon will still happen with the 4 class III jumpjets after the nerf.

Just throwing it out there....




False. My 2 JJ Dragon Slayer can move around in Canyon without issue. 2 JJs are just enough to climb on to each level of the slopes. With max amount of 4 JJs, the Grasshopper can hop around just fine.

Edited by El Bandito, 11 October 2014 - 12:10 AM.


#1243 Greenjulius

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Posted 11 October 2014 - 12:15 AM

LOL at the 50/50 dead head. Both with 2337 at 3AM Central Time.

Go Grasshopper, go!

#1244 sgt kiesel

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Posted 11 October 2014 - 12:21 AM

View Postsgt kiesel, on 10 October 2014 - 01:10 PM, said:

Not really sure why people keep mentioning "shield arms" as a pro for the black knight over the grasshopper...
In every media in which they have both appeared side by side, the grasshopper has had much bulkier arms and a much narrower torso than the black knight. Plus the grasshopper carries fewer weapons in the arms than the black night.

The black night has spindly little arms and a huge barrel chest.

View PostStormagedon99, on 10 October 2014 - 04:44 PM, said:

Notice the separate plate that the ppc is attached to on the right arm, even in the original art it had a form of shield arm.
http://www.sarna.net...lack-Knight.png

The PPC mounting that starts at the shoulder & extends below the elbow, is the same width as the rest of the arm from the side, providing no additional protection to the torso. It also means the arm is easier to shoot off from the front, and that the hardpoint is super low mounted.
Posted ImagePosted Image
Compare to the PPC arm of the AWS-8Q... no one calls that a shield arm.

Edited by sgt kiesel, 11 October 2014 - 12:21 AM.


#1245 Alzhiemer

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Posted 11 October 2014 - 12:23 AM

Why do we only get to choose one?

#1246 El Bandito

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Posted 11 October 2014 - 12:52 AM

View PostAlzhiemer, on 11 October 2014 - 12:23 AM, said:

Why do we only get to choose one?


Cause they are both energy boats with very similar weight. Both are not top tier, although Grasshopper is slightly better choice overall in terms of performance.

Better release the second one after IS energy weapons are buffed.

Edited by El Bandito, 11 October 2014 - 12:59 AM.


#1247 Ace Selin

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Posted 11 October 2014 - 02:08 AM

This Black Knight

Posted Image

#1248 ReguIus

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Posted 11 October 2014 - 02:40 AM

Come on PGI, end it while the right mech is in the lead.

#1249 KuroNyra

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Posted 11 October 2014 - 02:42 AM

50/50!

2341 vote for both!

Edited by KuroNyra, 11 October 2014 - 02:42 AM.


#1250 Nightshade24

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Posted 11 October 2014 - 03:17 AM

View Postsgt kiesel, on 11 October 2014 - 12:21 AM, said:

The PPC mounting that starts at the shoulder & extends below the elbow, is the same width as the rest of the arm from the side, providing no additional protection to the torso. It also means the arm is easier to shoot off from the front, and that the hardpoint is super low mounted.
Posted ImagePosted Image
Compare to the PPC arm of the AWS-8Q... no one calls that a shield arm.


Because in most games and in a form art it is an actual shield and in MW: O that is awarded with a armour buff to that limb ie the centurion?

#1251 NeonKnight

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Posted 11 October 2014 - 03:20 AM

Hmmmm....I wonder which Mech I Voted for....

#1252 Odanan

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Posted 11 October 2014 - 03:27 AM

View PostNightshade24, on 10 October 2014 - 07:36 PM, said:

"orly?", the same way the highlander 733 never had an AC 20 arm or the ER PPC arm (733 "733C" and 733 "733P")
Or the same way the Atlas D-DC. Commando 2D, Spider 5D, Cicada 3M have NO ecm?

Black Knight had quite a lot of field modifications (AKA things like the highlander situation) that lead to a few jumpjets being added so this is as Cannon as those.
The ECM mechs I listed never had ecm, field modification, 'hero', or rebuilt versions.

Etc, Sorry to burst your bubble.

It's not me the one delusional.

Highlander 733C has an AC/20 in the right arm. It's on the page 430, Record Sheets 3039 Unabridged.
Highlander 733P has a PPC in the right arm. It's on the page 431, Record Sheets 3039 Unabridged.

PGI is not changing or new creating variants.

But you are right about the ECM capable mechs: PGI created this "ECM hardpoint" and selected some high tech variants to be able to have it. Of all mechs in the game, only Raven 3L and a missing Firestarter (A1) have ECM in the stock variant. Most of these mechs do get an ECM canonical variant later in the timeline, though.

About jumpjets in the Black Knight, I find it unlikely, as they refused to give the hero Banshee jumpjets, even with the code/art ready. And they are not following "field refits" yet.

#1253 El Bandito

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Posted 11 October 2014 - 03:53 AM

View PostNightshade24, on 10 October 2014 - 07:36 PM, said:

"orly?", the same way the highlander 733 never had an AC 20 arm or the ER PPC arm (733 "733C" and 733 "733P")


Wrong again, Batman.

From Sarna:

Quote


Edited by El Bandito, 11 October 2014 - 03:54 AM.


#1254 KuroNyra

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Posted 11 October 2014 - 04:40 AM

Come oooonnn!
Just end that Nightare! Give them both!

#1255 Donovan Valencourt

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Posted 11 October 2014 - 06:09 AM

View PostOdanan, on 11 October 2014 - 03:27 AM, said:

It's not me the one delusional.

Highlander 733C has an AC/20 in the right arm. It's on the page 430, Record Sheets 3039 Unabridged.
Highlander 733P has a PPC in the right arm. It's on the page 431, Record Sheets 3039 Unabridged.

PGI is not changing or new creating variants.

But you are right about the ECM capable mechs: PGI created this "ECM hardpoint" and selected some high tech variants to be able to have it. Of all mechs in the game, only Raven 3L and a missing Firestarter (A1) have ECM in the stock variant. Most of these mechs do get an ECM canonical variant later in the timeline, though.

About jumpjets in the Black Knight, I find it unlikely, as they refused to give the hero Banshee jumpjets, even with the code/art ready. And they are not following "field refits" yet.


With this being said about ECM I also give you this from http://www.sarna.net/wiki/Black_Knight.

"The Black Knight was introduced in 2578 both as a front-line combatant and as a command BattleMech at the company and battalion level for the Star League Defense Force. Its advanced communications gear allowed the Black Knight to effortlessly coordinate an entire company of 'Mechs simultaneously, could easily link together the command frequencies of an entire parent regiment and connect with orbital support satellites. "

The Black Knight is a command level Mech that issued orders and controlled companies and battalions. I think we have the very real possibility that the Black Knight will be the Inner Sphere ECM mech to compete with the clans Loki. They have made modifications before to mechs by giving them ECM. Also to quote Sarna.net.

"During the Succession Wars many Black Knights fell into the hands of the Great Houses, although as the years progressed they were increasingly forced to repair them with inferior components and their numbers slowly decreased. Some were modified with a number of non-standard components such as jump jets..."

This here tells me that, again, there could be consideration to put non standard equipment into the Black Knight make a real differentiation between the variants. PGI could have given us these two options because they wanted to know if we wanted a jump capable heavy mech, which we have a handful of, or possibly an ECM capable heavy mech, which we do not have but clans will very soon.

#1256 Odanan

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Posted 11 October 2014 - 06:19 AM

View PostDonovan Valencourt, on 11 October 2014 - 06:09 AM, said:


With this being said about ECM I also give you this from http://www.sarna.net/wiki/Black_Knight.

"The Black Knight was introduced in 2578 both as a front-line combatant and as a command BattleMech at the company and battalion level for the Star League Defense Force. Its advanced communications gear allowed the Black Knight to effortlessly coordinate an entire company of 'Mechs simultaneously, could easily link together the command frequencies of an entire parent regiment and connect with orbital support satellites. "

The Black Knight is a command level Mech that issued orders and controlled companies and battalions. I think we have the very real possibility that the Black Knight will be the Inner Sphere ECM mech to compete with the clans Loki. They have made modifications before to mechs by giving them ECM. Also to quote Sarna.net.

"During the Succession Wars many Black Knights fell into the hands of the Great Houses, although as the years progressed they were increasingly forced to repair them with inferior components and their numbers slowly decreased. Some were modified with a number of non-standard components such as jump jets..."

This here tells me that, again, there could be consideration to put non standard equipment into the Black Knight make a real differentiation between the variants. PGI could have given us these two options because they wanted to know if we wanted a jump capable heavy mech, which we have a handful of, or possibly an ECM capable heavy mech, which we do not have but clans will very soon.

So you are voting in the Black Knight based on the seldom possibility or it earning ECM and jump?

Don't get me wrong: it PGI said there would be an ECM and a jumping Black Knight I would vote for it right away. But as both are canonically, I will keep the 'Hopper.

#1257 Donovan Valencourt

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Posted 11 October 2014 - 07:46 AM

View PostOdanan, on 11 October 2014 - 06:19 AM, said:

So you are voting in the Black Knight based on the seldom possibility or it earning ECM and jump? Don't get me wrong: it PGI said there would be an ECM and a jumping Black Knight I would vote for it right away. both are canonically, I will keep the 'Hopper.


Oh no, not at all. I chose the Black Knight because I think it is the superior mech between the two. Also we have a good handful of JJ capable heavy mech already but we need a heavy hitting armored mech, even if it is a laser boat which actually is really good any way.

#1258 SgtMagor

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Posted 11 October 2014 - 07:58 AM

I feel a little more secure in a jump jet mech even with a little less firepower against a Clan mech.  till I see a Black Knight with jets, Hopper will be a go to heavy mech for me.

Edited by SgtMagor, 11 October 2014 - 07:58 AM.


#1259 Lightfoot

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Posted 11 October 2014 - 08:53 AM

Hammerhands, a never seen mech.

#1260 Jeon Ji Yoon

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Posted 11 October 2014 - 09:57 AM

Tie, again lol looks like we might have a for sure bonus mech lol





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