Since the wait time between matches in the Light queue are so long...
Damage thresholds for kills and no assists
12 kills = 240 match score; Damage threshold* = 0
11 kills = 220 match score; Damage threshold = 0
11 kills = 220 match score; Damage threshold = 0
10 kills = 200 match score; Damage threshold = 0
9 kills = 180 match score; Damage threshold = 0
8 kills = 160 match score; Damage threshold = 0
7 kills = 140 match score; Damage threshold = 0
6 kills = 120 match score; Damage threshold = 150
5 kills = 100 match score; Damage threshold = 450
4 kills = 80 match score; Damage threshold = 750
3 kills = 60 match score; Damage threshold = 1050
2 kills = 40 match score; Damage threshold = 1350
1 kill = 20 match score; Damage threshold = 1650
For just assists
12 assists = 120 match score; Damage threshold = 150
11 assists = 110 match score; Damage threshold = 300
10 assists = 100 match score; Damage threshold = 450
9 assists = 90 match score; Damage threshold = 600
8 assists = 80 match score; Damage threshold = 750
7 assists = 70 match score; Damage threshold = 900
6 assists = 60 match score; Damage threshold = 1050
5 assists = 50 match score; Damage threshold = 1200
4 assists = 40 match score; Damage threshold = 1350
3 assists = 30 match score; Damage threshold = 1500
2 assists = 20 match score; Damage threshold = 1650
1 assists = 10 match score; Damage threshold = 1800
0 assists = 0 match score; Damage threshold = 1950
Mixed Kills/Assists
1 Kill + 11 Assists = 130 match score; Damage Threshold = 0
2 Kill + 10 Assists = 140 match score; Damage Threshold = 0
3 Kill + 9 Assists = 150 match score; Damage Threshold = 0
You can see where this is going; So long as you can touch er'thing and kill something, damage becomes moot.
1 Kill + 10 assists = 120 match score; Damage Threshold = 150
1 kill + 9 assists = 110 match score; Damage Threshold = 300
1 kill + 8 assists = 100 match score; Damage threshold = 450
The pattern continues, add another 150 damage for every assist less than 10
2 kills + 10 assists = 140 match score; Damage Threshold = 0
2 kills + 9 assists = 130 match score; Damage Threshold = 0
2 kills + 8 assists = 120 match score; Damage Threshold = 150
Actually, this is getting kind of redundant, obviously, it's not hard to do the math. What irks me, is I realize why there is such an increase in the general dbaggery in the solo queue. The 'Special Reward' is a minimalist effort...kind of. Hide as long as possible, poke everything on the enemy side, profit.
Not exactly indicative of team play. Whereas if the match score required were dropped by just 15 point, it would still require a good amount of effort and skill, but wouldn't entice people to risk losing matches for their team so that they could come out on top with a fat juicy reward.
*Damage Threshold being the amount of damage needed after friendly fire adjustment in order to qualify for the special reward.