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Worthy Adversaries 2


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#101 Kaptain

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Posted 03 October 2014 - 08:53 PM

View PostKaptain, on 03 October 2014 - 08:46 PM, said:

Do you have to finish alive?


Answer: No. It just takes the counter a bit to update :D

#102 AgroAlba

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Posted 03 October 2014 - 10:02 PM

130 points is a steep curve for myself. Got one qualifying match out of 3 hours worth of games. >< Granted, that's 500k cbills! But jeeeze what a slog!

#103 Octantis

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Posted 03 October 2014 - 10:08 PM

This has to be one of the worst challenges yet.

The majority of the matches are heavies and assaults hanging back waiting for enough of the enemy to get softened up and then they attempt to come in and finish off the enemy. The problem with this tactic is that the enemy team isn't doing that. They are just charging right in and wiping out half the team.

I find the level of play to be down right boring. Team play is frowned upon in that if you pop a UAV and the enemy team is creamed by LRMs lights get zero points for it. No Kills, no assists. Why should I go to the effort? After 2 hours of play I have 1 qualifying match to show for it. I think I'll go enjoy my 500,000 cbills and get my Jenner washed or something.

I'll be bowing out for the weekend.

#104 Mercer Skye

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Posted 03 October 2014 - 10:54 PM

Should be renamed the 'Carry Harder in Adversity' tournament. Seriously. All the best scores I've gotten so far have been in matches where half or more of my team have been window-licking, mouth-breathing twitch-shooters.

Don't know how to release armlock when trying to hit something above them with arm-mounted weapons, continuous tapping of crappy terrain geometry over...and over...and over...

I wasn't expecting the 500k c-bill payout to just be handed out either, but with that 130 requirement, it's doable, but at the cost of any semblance of team cohesion, I'm observing. Which should be taken with a grain of salt, maybe I just don't solo queue enough, but the amount of team backstabbing, and chaotic shenanigans seems to be much worse than usual.

I had one match where I had three arty strikes dropped right on top of me, with admission from two of such that they did it because they thought I could get out in time......

I applaud the effort, I really enjoy the fact of a relatively stress free competition where half my weekend isn't trying to fill out the fourth slot in a lance. I just think this challenge could have a bit more polish on it.

Wins AND losses counting (Since it's based on individual effort), and maybe dropping that 130 match score requirement to a 100 (That's likely too low, but it needs to be something challenging to hit, but not so high that it starts promoting bad teamwork).

My two cents. And while I'm sure I sound more bitter than I am, I think that's more for my luck with random teammates rather than the contest itself, though I'm pretty sure the contest is exacerbating the usual issues in the solo queue.

#105 Jon McAdder

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Posted 03 October 2014 - 11:01 PM

So.. DCed while in a drop, reconnected and and found out my mech is blown out.

Does this count towards the total match requirements? If it does then I'm not going to work hard. After all, there are many reasons why a DC occurs.

#106 Bront

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Posted 03 October 2014 - 11:10 PM

Love the C-Bill addendum on this. It's nice to be able to get something for playing along, and I could use the extra CBills.

View PostJon McAdder, on 03 October 2014 - 11:01 PM, said:

So.. DCed while in a drop, reconnected and and found out my mech is blown out.

Does this count towards the total match requirements? If it does then I'm not going to work hard. After all, there are many reasons why a DC occurs.

There is no Total Match requirements. If you scored over 130 in their score system, it counts as one of those, but your 10 best matches in each class are what's important.

#107 Jon McAdder

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Posted 03 October 2014 - 11:13 PM

View PostBront, on 03 October 2014 - 11:10 PM, said:

Love the C-Bill addendum on this. It's nice to be able to get something for playing along, and I could use the extra CBills.


There is no Total Match requirements. If you scored over 130 in their score system, it counts as one of those, but your 10 best matches in each class are what's important.


Oh, read wrongly. That total only counts during tiebreakers.
Thanks.

#108 Kjudoon

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Posted 03 October 2014 - 11:29 PM

I am very glad you are doing this tournament, but you are encouraging the delinquency of mechwarriors by making solo tournaments kill based, making Derptown almost as bad as Stomptown.

So in the future, keep all teamwork encouraging matches in the Solo Queue, aka Derptown, and do whatever in Stomptown since it's nigh impossible to make it worse.

#109 Mercer Skye

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Posted 03 October 2014 - 11:37 PM

Since the wait time between matches in the Light queue are so long... :rolleyes:

Damage thresholds for kills and no assists

12 kills = 240 match score; Damage threshold* = 0
11 kills = 220 match score; Damage threshold = 0
11 kills = 220 match score; Damage threshold = 0
10 kills = 200 match score; Damage threshold = 0
9 kills = 180 match score; Damage threshold = 0
8 kills = 160 match score; Damage threshold = 0
7 kills = 140 match score; Damage threshold = 0
6 kills = 120 match score; Damage threshold = 150
5 kills = 100 match score; Damage threshold = 450
4 kills = 80 match score; Damage threshold = 750
3 kills = 60 match score; Damage threshold = 1050
2 kills = 40 match score; Damage threshold = 1350
1 kill = 20 match score; Damage threshold = 1650

For just assists

12 assists = 120 match score; Damage threshold = 150
11 assists = 110 match score; Damage threshold = 300
10 assists = 100 match score; Damage threshold = 450
9 assists = 90 match score; Damage threshold = 600
8 assists = 80 match score; Damage threshold = 750
7 assists = 70 match score; Damage threshold = 900
6 assists = 60 match score; Damage threshold = 1050
5 assists = 50 match score; Damage threshold = 1200
4 assists = 40 match score; Damage threshold = 1350
3 assists = 30 match score; Damage threshold = 1500
2 assists = 20 match score; Damage threshold = 1650
1 assists = 10 match score; Damage threshold = 1800
0 assists = 0 match score; Damage threshold = 1950

Mixed Kills/Assists
1 Kill + 11 Assists = 130 match score; Damage Threshold = 0
2 Kill + 10 Assists = 140 match score; Damage Threshold = 0
3 Kill + 9 Assists = 150 match score; Damage Threshold = 0
You can see where this is going; So long as you can touch er'thing and kill something, damage becomes moot.

1 Kill + 10 assists = 120 match score; Damage Threshold = 150
1 kill + 9 assists = 110 match score; Damage Threshold = 300
1 kill + 8 assists = 100 match score; Damage threshold = 450
The pattern continues, add another 150 damage for every assist less than 10

2 kills + 10 assists = 140 match score; Damage Threshold = 0
2 kills + 9 assists = 130 match score; Damage Threshold = 0
2 kills + 8 assists = 120 match score; Damage Threshold = 150

Actually, this is getting kind of redundant, obviously, it's not hard to do the math. What irks me, is I realize why there is such an increase in the general dbaggery in the solo queue. The 'Special Reward' is a minimalist effort...kind of. Hide as long as possible, poke everything on the enemy side, profit.

Not exactly indicative of team play. Whereas if the match score required were dropped by just 15 point, it would still require a good amount of effort and skill, but wouldn't entice people to risk losing matches for their team so that they could come out on top with a fat juicy reward.

*Damage Threshold being the amount of damage needed after friendly fire adjustment in order to qualify for the special reward.

#110 Kamies

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Posted 03 October 2014 - 11:56 PM

Last night the scoreboard wasn't updating my progress for the last hour/hour and a half. After I started this morning I think the score has updated to what it is supposed to be but the amount of wins to get the special awards is missing a few matches. Since I started I have get 26 victories and I don't think it is possible that only 10 of them were over 130 points.

#111 Zolaz

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Posted 04 October 2014 - 12:08 AM

View PostNyuuu, on 03 October 2014 - 10:23 AM, said:

Well, the assault queue is horrible right now thanks to everyone trying to get his direwhale in.....


The way that your score is tallied is skewed to heavier mechs. Easier to get kills, assists and damage in Assaults.

#112 Onmyoudo

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Posted 04 October 2014 - 12:16 AM

View PostZolaz, on 04 October 2014 - 12:08 AM, said:


The way that your score is tallied is skewed to heavier mechs. Easier to get kills, assists and damage in Assaults.


Not at all. Much easier to get assists on everything as a light if you're careful. Kills might require some stealing, and damage will be lower sure. But assists on everything is practically a guarantee of getting the bonus anyway.

#113 Black Ivan

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Posted 04 October 2014 - 12:48 AM

Not fun at all the event. Had not a single win to qualify :(

#114 Valdemaar

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Posted 04 October 2014 - 01:21 AM

I've found so far I'm doing best in either my Death's Knell or any of my Stormcrows. Even so, the closest I'm getting to the 130 points needed for the bonus is 128 on multiple occasions. I just can't seem to push myself that last little bit :P

#115 C E Dwyer

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Posted 04 October 2014 - 01:27 AM

Sumz are guude

#116 Hammerhai

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Posted 04 October 2014 - 03:30 AM

While I stand by my grump earlier on the majority seem to like this event, which does show that PGI knows what people want, I suppose.
So well done on that. Meanwhile I will say hmph another time and go back to drinking rum n hot chocolate (because I did not get beer in time on a Saturday!)

#117 Almeras

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Posted 04 October 2014 - 04:03 AM

Events like this highlight how broken the MM is for some constantly the highest scorer but hardly any wins

#118 Tahribator

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Posted 04 October 2014 - 04:09 AM

My sympathies are with the masochists who decided to pursue top spots.

#119 Sparks Murphey

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Posted 04 October 2014 - 04:35 AM

The formula for the 130 points to get the c-bill bonus is heavily skewed towards the heavies and assaults that can pack that amount of damage. For lights and mediums who generally have to, y'know, AIM to get their kills, this is a problem. Sure, if you manage to do some damage to everything on the field, you only need to score 100 points of damage, but when you're competing with Dire Wolves that are racking up 600-1000 points of damage a match, things are dying well before you can see them all.

As a result, we get matches like this:
Posted Image
4 Dire Wolves. 4 heavies of various descriptions. 3 mediums. And a sole light, which is of course an ECM Kit Fox.

#120 Chrithu

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Posted 04 October 2014 - 04:37 AM

View PostMercer Skye, on 03 October 2014 - 11:37 PM, said:

*Damage Threshold being the amount of damage needed after friendly fire adjustment in order to qualify for the special reward.


SInce you seem knowledgeable: How does that adjustment work: The formula just says "(damage done - team damage) / 15". Is team damage the total damge the rest of the team did or the average damage per team mate the whole team did? I guess it is the latter otherwise the leading players in the boards must be doing ridiculous amounts of damage while the rest of the team did next to none.





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