Mcgral18, on 04 October 2014 - 10:19 AM, said:
Fire everything, hit the same pixel, twist, wait for heat levels to alpha again, FIRE EVERYTHING, hit the same pixel, twist again.
So goddamned easy.
As opposed to "FIRE EVERYTHING!", then don't bother twisting while you wait for your heat to fall, then FIRE EVERYTHING(!) again?
It's hilarious that you people think randomizing hit locations on every shot you throw will somehow encourage people to throw
less fire instead of more.
"You can be accurate with one medium laser, but if you fire TWO medium lasers instead? Well hell son, that's just not kosher! Your targeting computer just ain't up to the burden of getting two lasers in the same arm to hit the same spot! Those lasers, why, they're going to be hitting anywhere in a fifty-miliradiancone because BattleTech is known for being anachronistic!"
Okay, cool. You've now removed groups of
less than six or seven medium lasers from contention, and also made SRM splatboats utterly,
crushingly dominant because they've never cared about your meaningless accuracy penalties anyways. if you can't be accurate with reasonable weapons groups, and thus your choice is to be accurate with puny little singleton lasers
or be inaccurate with the biggest alpha strike you can bring to bear and just pray the dice like you better than the other guy, which of those do you think players will go for?
You
want this game to be about nothing but mindless point-blank facehugging in order to bypass all those severe, crippling accuracy penalties on firing enough weapons to matter?