In Topic: Stock Mechs/sized Hard-Points - A New Approach
Yesterday, 04:28 AM
UnsafePilot, on 03 October 2014 - 04:13 AM, said:
I prefer pinpoint aiming to dice roles, feels more skillful to me to hit or miss based on my own aim than randomness.
In Topic: Stock Mechs/sized Hard-Points - A New Approach
Yesterday, 04:28 AM
Sam Slade, on 03 October 2014 - 04:30 AM, said:
This is the real issue, if people are going to be honest about it. Sadly, that stopped being fun after headshotting catapults one after the other in closed beta.
So, the best option I've seen out of this is to give IS mechs a burst fire feature(rounding up for number of slugs) if they mount an above size AC in a smaller mount(AC20 in an AC2 slot is a ten round burst, AC10 in an AC5 is a two round burst, AC5 in AC2 is 3 rounds - heat divided over the duration of the burst so you effectively stretch the heat curve instead of spiking it - and bringing back the dakka with real damage). This would, for example, make a 4x AC5 Jäger a dakka machine AND expand its heat curve while scaling back the FLD a little, also making the Shadowhawk NOT a bouncy Hunchie. It just seems more fun.
If your aim skills are all that and a bag of potato chips then a little extra time on target will not hurt you at all right?
Edited by Sam Slade, 06 October 2014 - 11:16 AM.