Almond Brown, on 06 October 2014 - 07:36 AM, said:
Stop living in the past dude. We no longer have 6 PPC Stalkers. No more 4 PPC K2's, no more PopTarting (or very little).
As for the Gauss, it has huge Range its ammo does not explode. Balance = the Gun does. Large Nickel Ferrous balls just don't explode. Simple really.
Why? Why? Why? Same for any game really. Why in TT does a shot, when I am clearly in direct line of sight, using a straight shooting Ballistic weapon BUT Miss from 150m?
We no longer have 6 ppl stalkers, now we have dual guass dual CLPL direwolves. We have 12 CML novas and every patch creates a mutant solution to a problem that has an easy fix. Firing 12 ML at the same isn't an issue. Hitting the same spot with 12 ML at the same time is. Heat will prevent you from spamming 12 ML, it will not prevent an 80 dmg alpha to the exact same spot.
That's why we need a fix to pin point accuracy.
Why Why Why? Because it has
ruined ruined ruined a great franchise.
Here is what we have to show for the last 3 years of development:
Clunky / terrible ghost heat mechanics, JJ shake and a fraction of the player base we did at the start - and shrinking. We have a developer that instead of creating new game modes and warfare creates terrible balancing mechanics that get worse with every patch. 3 years of development wasted on balancing mechs instead of content - all of which could have been avoided with a simple roll of the dice mechanic / converge / cone of fire.
As for your 150m Point blank argument:
At 150M cone of fire wouldn't make you miss, at that range you might experience some slight spread to side torsos depending on how many weapons you fired.
Devs could have done a , "the more weapons you fire at the same time the more of a converge issue you have fix., they could have done a slight cone of fire that increases with range / number of weapons fired fix".
At 1000m even with 8 ppc dire wolf you would miss 1-2, hit a both side torsos, a leg and maybe one to the center. You could run a very a 99% heat mech that fires once a minute without making it cheese 1 shot 1 kill build.
It would encourage diversity of loadouts give a hit and run strike roles to light mechs that do decide to boat and wouldn't have to double the armour on every mech in order to make them withstand 60 dmg alpha hits.
They went with ghost heat and it was the single worse idea that could have come up with. Every new weapon they introduce needs to be balanced around dps / alpha / weight / ammo / heat and Ghost heat. By having a cone of fire / roll the dice / convergence mechanic you wouldn't have to worry about huge alpha and ghost heat.
Seriously it is the root of every problem we have with the game. Double armoued because of pin point alpha. Light mechs were never meant to be this small, they were less dense not smaller in TT - but PGI had to make them small and difficult to hit because of this very issue.
Edited by Luminarium, 06 October 2014 - 08:20 AM.