cSand, on 03 October 2014 - 04:01 PM, said:
All these people saying we need COF issue seem to think that 2 mechs just stand in front of each other, not moving, and blast away.
Did I say otherwise? Of course mech move and attack, and thank god it's possible, it reduce a bit the problem.
cSand, on 03 October 2014 - 04:01 PM, said:
But we move around, twist, jump... firing an AC5 and an AC10 and a ppc at the same time will put the shells at a different spot on the target, even though the cross hair is on one place. Sure 2 of any weapon (AC20 for example) will do a shitload of damage on one spot but hey, those dual ac20 jagers or w/e have weaknesses of their own. Don't FACEHUG it and you're probably OK'
And you jump, twist, aaannnndd shoot the moment you have the target on your crosshair and kaboom. all your weapon fire on the exact same location of your target. You shoot with your beloved AC/40 jaegger mech. BOOM! Your target is down. GGCLOSE/SOMUCHSKILL
Even if you were under heavy fire, no problem. You still have the all mighty instant-convergence allowing you with out effort to shoot. It's point&click at the moment. And in no way near a real battletech battle.
Damn, a few minutes before I even saw a freaking dragon attacking on melee a direwolf. Guess what? The laser from his arm went from his arm... Directly a bit on the left at a 45° angle in order to shoot the CT where the cross hair was.
It looked something like that.
http://image.noelsha...convergence.png
Very realistic in did. No point & click at all.
cSand, on 03 October 2014 - 04:01 PM, said:
Artificially nerfing player aim in the name of "fairness" with randomization is insane. We don't remove math from the education system because some kids are too stupid to do it.
I don't think what is insane. The instant-convergence and all the problem it had bring so far? Or you really trying to defend that even if in the lore the instant-convergence is non-existent.
How can you defend that?
You are twisting in your light mech, jumping to get out of the way of your ennemy, and finally start to getting away out of his vi... Nevermind, he destroyed your leg thanks to the instant-convergence system.
Point&Click. GG, Close.
cSand, on 03 October 2014 - 04:01 PM, said:
As that Kyle guy put it in another thread, it's more like mech chess. If you make a wrong move, you should be reduced to a steaming pile. Half the battle is decided before you even contact the enemy
Yes, but not because of a stupid instant-convergence system.
Edited by KuroNyra, 03 October 2014 - 04:27 PM.