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A pcc wouldn't either. Same with a gauss.
PPC has it, Gauss most definately has it beeing just a projectile accelerator that doesnt use gas pressure.
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but that doesn't really make sense if a PPC is supposed to be some sort of a particle accelerator
Accelerating a mass will produce an opposing force. No matter if you throw a stone at a target or accelerate, for example, electrons in a vacuum tube.
I enjoy playing ppc/gauss builds so Im fine with no recoil. Nontheless I think its a bit off for weapons in up to 5 different locations on a walking platform to instaneously and perfectly converge everywhere and instaneously.
Mechs that move should get some penalty on accuracy. Maybe as a function of weight, speed and weapon location. CS and BF for example had some form of inaccuracy on most weapons while you ran around and still had a comp. scene where money could be won.
Taking a system that usually distributes damage by the roll of a dice and transforming that to player-aimed pp(fld) is asking for trouble. TTK is quite on the low end of where it should be IMHO.
Torsotwisting is nice if people are aiming for everything thats not your legs. Also, to shoot me, a mech has to face me. So all I need to do is either wait for my target to twist so far that I can actually hit the weak rear armor or twist back to hit front CT. 2xgauss and/or ppc as well as IS AC rounds cant be spread by twisting.