Edited by Heuvadoches, 07 October 2014 - 06:01 PM.


Game Mode Preference
#81
Posted 07 October 2014 - 06:01 PM
#82
Posted 07 October 2014 - 06:08 PM
Hopefully this post doesn't get deleted as I understand it is not in line with the results of the all encompassing community poll that wasn't even pinned.
#83
Posted 07 October 2014 - 06:10 PM
Darth Futuza, on 07 October 2014 - 05:45 PM, said:
Test servers wouldn't be helfpul for gathering statistics on something like this, they'd really need the full player base, not just a small micro portion. 3/4th's of the player base don't come on the forums anyway, so you have to look at it more like a representative democracy. Personally I'm happy about it, since it means I get matches faster and I'm good at all the different game modes. (However, I do wish that some of the game modes could get some fixes, such as the rewards for Conquest).
I agree that the Conquest needs to be looked at. I honestly think it needs more work to get players interested in play that mode and cbills is one of em. I can do any game type no problem but when it comes to solo dropping and not being able to play a specific game mode for only a few games and simply call it a day, that's something that would piss someone off. Not having that choice is a bad thing to see. not worth keeping. TBH idgaf about getting less wait time at this point.
#84
Posted 07 October 2014 - 06:15 PM
#85
Posted 07 October 2014 - 06:21 PM
Wing 0, on 07 October 2014 - 06:10 PM, said:
I agree that the Conquest needs to be looked at. I honestly think it needs more work to get players interested in play that mode and cbills is one of em. I can do any game type no problem but when it comes to solo dropping and not being able to play a specific game mode for only a few games and simply call it a day, that's something that would piss someone off. Not having that choice is a bad thing to see. not worth keeping. TBH idgaf about getting less wait time at this point.
Yep. I find that Conquest is the most enjoyable to play, but I hate that the rewards are so lousy. There are a number of things that would make Conquest much more interesting and worthwhile:
- Change the cap times a bit, it takes a bit too long right now to cap something. I'm not sure what is right here, I just know it should be looked at.
- Change rewards. For every capture point you assist capping, you should get XP and C-bills in much more significant amounts. eg: 300xp 30,000 c-bills per capture
- For every capture point you recapture you get double the amount of rewards you would get for a cap from neutral. eg: 600xp, 60,000 c-bills
- If your team wins via capturing and not via kills, bonus xp rewards and c-bills should be given out.
- Resource Locations should be randomly placed, right now it is always the same. If it were generated dynamically, it would increase the enjoyability a lot more.
- Respawning in this mode might be interesting, especially since this would force you to win via capture.
- Collecting resources should do something for your team other then just bringing you closer to winning. For example, if you have sufficient resources, allow mechs to rearm with additional ammo, or repair damaged components/armor.
#86
Posted 07 October 2014 - 06:25 PM
Edited by The IronSaint, 07 October 2014 - 06:34 PM.
#87
Posted 07 October 2014 - 06:33 PM
The IronSaint, on 07 October 2014 - 06:25 PM, said:
We would have voted if someone had let us know there was a vote happening. But for many of us the first time we heard about it was today, so stuff your smug superiority back up the orifice it came out of. There was no "deciding" going on whatsoever.
#88
Posted 07 October 2014 - 06:38 PM
Random Wanderer, on 07 October 2014 - 06:33 PM, said:
They may decided to do another vote after a few days of this and giving people time to adjust to it/decide if they like it/loath it.
#89
Posted 07 October 2014 - 06:42 PM
So if you don't like this then plz make a nice community poll let it run a few days an then let's go from there but plz don't make us all look like ass holes and bash them for doing what we asked.
And thank you Russ for trying to let us decide what route to take with the game but from how people are acting I don't think that we as community are ready to be game moderators as you can see
Edited by The IronSaint, 07 October 2014 - 06:47 PM.
#90
Posted 07 October 2014 - 07:07 PM
Take away the 1 weight to start
Conquest: 0
Assault: 0
Skirmish: 0
If you add a group or an individual and they only have one item checked, double or triple their contribution to the scores.
12 man Skirmish only = 36 points for Skirmish.
12 man Conquest or Assault = 12 points in each pool.
Skirmish would have a 3/5 chance.
12 man Skirmish only = 36 points for Skirmish
2 six mans Conquest only = 36 points for Conquest
50/50 chance for Skirmish or Conquest.
#91
Posted 07 October 2014 - 07:08 PM
http://mwomercs.com/...de-voting-poll/
#92
Posted 07 October 2014 - 09:52 PM
http://mwomercs.com/...oting-poll-v20/
#93
Posted 08 October 2014 - 12:06 AM
#94
Posted 08 October 2014 - 12:15 AM
Ironwithin, on 07 October 2014 - 09:52 PM, said:
http://mwomercs.com/...oting-poll-v20/
[color=#959595]"Yes - I want the improvement in team ELO differences."[/color]
I suspect there is no real improvement in the matchmaker except the higher probability of droping people in games with the wrong tool for the given game mode.
#95
Posted 08 October 2014 - 12:21 AM
Therefor I will not play.
Have fun by yourselves PGI soon there wont be enough people around to populate 1 gamemode. let alone 3
byebye
#96
Posted 08 October 2014 - 01:56 AM
#97
Posted 08 October 2014 - 02:25 AM
DAQ001, on 08 October 2014 - 12:15 AM, said:
Russ wrote that the average Elo-difference per team in the group-queue came down from 250points to something around 170points, wich would technically be an improvement.
#98
Posted 08 October 2014 - 02:45 AM
Ironwithin, on 08 October 2014 - 02:25 AM, said:
Russ wrote that the average Elo-difference per team in the group-queue came down from 250points to something around 170points, wich would technically be an improvement.
I don't know how the ELO(BTW.: I thougth it's an acronym. I didn't know its named after Élő Árpád.) is calculated, thus I don't know how much 250, 170, or the 80 points between them means in the relation of the usual "steamroll or get steamrolled" game experience.
#99
Posted 08 October 2014 - 02:49 AM
DAQ001, on 08 October 2014 - 02:45 AM, said:
I don't know how the ELO(BTW.: I thougth it's an acronym. I didn't know its named after Élő Árpád.) is calculated, thus I don't know how much 250, 170, or the 80 points between them means in the relation of the usual "steamroll or get steamrolled" game experience.
None of us do, that's the beauty of this "improvement". Nobody knows if it's even worth it.
#100
Posted 08 October 2014 - 06:39 AM
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