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Game Mode Preference


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#81 Heuvadoches

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Posted 07 October 2014 - 06:01 PM

I don't play conquest for a reason. It sucks. I hate it. I hate the change. Remove conquest or make them hard choices again.

Edited by Heuvadoches, 07 October 2014 - 06:01 PM.


#82 AlphaToaster

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Posted 07 October 2014 - 06:08 PM

I am not logging in to the game currently due to this change. I was holding out for JJ changes but this change is a deal breaker. I will not join games and d/c as I don't think that's fair, so I will follow the moderators advice and not buy MC, not log in, and voice my displeasure in these feedback forums.

Hopefully this post doesn't get deleted as I understand it is not in line with the results of the all encompassing community poll that wasn't even pinned.

#83 Wing 0

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Posted 07 October 2014 - 06:10 PM

View PostDarth Futuza, on 07 October 2014 - 05:45 PM, said:


Test servers wouldn't be helfpul for gathering statistics on something like this, they'd really need the full player base, not just a small micro portion. 3/4th's of the player base don't come on the forums anyway, so you have to look at it more like a representative democracy. Personally I'm happy about it, since it means I get matches faster and I'm good at all the different game modes. (However, I do wish that some of the game modes could get some fixes, such as the rewards for Conquest).


I agree that the Conquest needs to be looked at. I honestly think it needs more work to get players interested in play that mode and cbills is one of em. I can do any game type no problem but when it comes to solo dropping and not being able to play a specific game mode for only a few games and simply call it a day, that's something that would piss someone off. Not having that choice is a bad thing to see. not worth keeping. TBH idgaf about getting less wait time at this point.

#84 Polecat Z

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Posted 07 October 2014 - 06:15 PM

Maybe it's a solo thing versus a group thing. If you put my group into the hated Conquest, because that's the best balance, I understand. But in solo drops, getting stuck in a Conquest match, particularly in a Stalker or Dire Wolf, makes you want to just bail. Please don't do things that make your loyal players so unhappy. Also, based on my very small sample, it has not reduced the lopsided wins in the slightest.

#85 Darth Futuza

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Posted 07 October 2014 - 06:21 PM

View PostWing 0, on 07 October 2014 - 06:10 PM, said:


I agree that the Conquest needs to be looked at. I honestly think it needs more work to get players interested in play that mode and cbills is one of em. I can do any game type no problem but when it comes to solo dropping and not being able to play a specific game mode for only a few games and simply call it a day, that's something that would piss someone off. Not having that choice is a bad thing to see. not worth keeping. TBH idgaf about getting less wait time at this point.

Yep. I find that Conquest is the most enjoyable to play, but I hate that the rewards are so lousy. There are a number of things that would make Conquest much more interesting and worthwhile:
  • Change the cap times a bit, it takes a bit too long right now to cap something. I'm not sure what is right here, I just know it should be looked at.
  • Change rewards. For every capture point you assist capping, you should get XP and C-bills in much more significant amounts. eg: 300xp 30,000 c-bills per capture
  • For every capture point you recapture you get double the amount of rewards you would get for a cap from neutral. eg: 600xp, 60,000 c-bills
  • If your team wins via capturing and not via kills, bonus xp rewards and c-bills should be given out.
  • Resource Locations should be randomly placed, right now it is always the same. If it were generated dynamically, it would increase the enjoyability a lot more.
  • Respawning in this mode might be interesting, especially since this would force you to win via capture.
  • Collecting resources should do something for your team other then just bringing you closer to winning. For example, if you have sufficient resources, allow mechs to rearm with additional ammo, or repair damaged components/armor.


#86 The IronSaint

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Posted 07 October 2014 - 06:25 PM

M mm mm more c bills for me plz dc more going to love all the free c bills thank you unimaginative players that can only play death ball because it requires almost no tactics and if you are so vocal on here about not wanting it you should have voted you only have your self to blame you all cried like hell for Russ to do what the community wants and that's what he did he put it to a vote and you lost ore did not think your vote would matter and now here you are bashing them for doing what you wanted and now it's just a big lose lose for them I doubt we will have this chance again do to all you cry baby's and have most likely lost most of are respect from them on that we can vote as a community after how every on is acting now if you voted cry on if not then shut up you missed your fair opportunity to voice when you decided not to vote.

Edited by The IronSaint, 07 October 2014 - 06:34 PM.


#87 Random Wanderer

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Posted 07 October 2014 - 06:33 PM

View PostThe IronSaint, on 07 October 2014 - 06:25 PM, said:

M mm mm more c bills for me plz dc more going to love all the free c bills thank you unimaginative players that can only play death ball because it requires almost no tactics and if you are so vocal on here about not wanting it you should have voted you only have your self to blame you all cried like hell for Russ to do what the community wants and that's what he did he put it to a vote and you lost ore did not think your vote would matter and now here you are bashing h for doing what you wanted and now it's just a big lose lose for then I doubt we will have thus chance again do to all you cry baby's and have most likely lost most of are respect from them on that we can vote as a community after how every on is acting now if you voted cry on if not then shut up you missed your fair opportunity to voice when you decided not to vote.

We would have voted if someone had let us know there was a vote happening. But for many of us the first time we heard about it was today, so stuff your smug superiority back up the orifice it came out of. There was no "deciding" going on whatsoever.

#88 Darth Futuza

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Posted 07 October 2014 - 06:38 PM

View PostRandom Wanderer, on 07 October 2014 - 06:33 PM, said:

We would have voted if someone had let us know there was a vote happening. But for many of us the first time we heard about it was today, so stuff your smug superiority back up the orifice it came out of. There was no "deciding" going on whatsoever.

They may decided to do another vote after a few days of this and giving people time to adjust to it/decide if they like it/loath it.

#89 The IronSaint

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Posted 07 October 2014 - 06:42 PM

I missed the vote 2 but I'm going to take it as it is I let others vote because I did not check the forms now if you people had gone it in a better manner like posting a poll now asking how people like it and if we should keep it you would get a better response from others but all you do now is go omg wtf **** this beep beep beep alt f4 and look like 4 year Olds that can't make up you minds. It like when people go omg bla bla president is dumb why is he even here and then I ask did you vote and they say no and most then shut up.

So if you don't like this then plz make a nice community poll let it run a few days an then let's go from there but plz don't make us all look like ass holes and bash them for doing what we asked.

And thank you Russ for trying to let us decide what route to take with the game but from how people are acting I don't think that we as community are ready to be game moderators as you can see

Edited by The IronSaint, 07 October 2014 - 06:47 PM.


#90 Domenoth

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Posted 07 October 2014 - 07:07 PM

I don't have time to read this whole thread, but my suggestion is this. To allow people who really do despise a given game type:

Take away the 1 weight to start

Conquest: 0
Assault: 0
Skirmish: 0

If you add a group or an individual and they only have one item checked, double or triple their contribution to the scores.

12 man Skirmish only = 36 points for Skirmish.
12 man Conquest or Assault = 12 points in each pool.

Skirmish would have a 3/5 chance.

12 man Skirmish only = 36 points for Skirmish
2 six mans Conquest only = 36 points for Conquest

50/50 chance for Skirmish or Conquest.

#91 WM Wraith

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Posted 07 October 2014 - 07:08 PM

New vote poll up....please go voice your displeasure of this MM change.

http://mwomercs.com/...de-voting-poll/

#92 Ironwithin

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Posted 07 October 2014 - 09:52 PM

The first poll broke so now it's reset. Cast your vote again if you haven't already.

http://mwomercs.com/...oting-poll-v20/

#93 DAQ001

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Posted 08 October 2014 - 12:06 AM

I've got a simple claim! If you let me choose game mode, then I want to choose game mode instead of the utterly stupid matchmaker. I know, I know. The matchmaker's job is quite complicated, but the results were ridiculous most of the time. And now you give it more power over my gaming experience. I'm a besetting medium player. I feel dizzy without my trusty AC20 Trebuchet, and a still like skirmish, and tolerate assault but i can't stand conquest. Of course my first post patch match were conquest.

#94 DAQ001

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Posted 08 October 2014 - 12:15 AM

View PostIronwithin, on 07 October 2014 - 09:52 PM, said:

The first poll broke so now it's reset. Cast your vote again if you haven't already.

http://mwomercs.com/...oting-poll-v20/


[color=#959595]"Yes - I want the improvement in team ELO differences."[/color]

I suspect there is no real improvement in the matchmaker except the higher probability of droping people in games with the wrong tool for the given game mode.

#95 TheFed

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Posted 08 October 2014 - 12:21 AM

I have zero desire to play conquest or assault.

Therefor I will not play.

Have fun by yourselves PGI soon there wont be enough people around to populate 1 gamemode. let alone 3

byebye

#96 Charles Fornton

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Posted 08 October 2014 - 01:56 AM

I waited a long time for Skirmish only. This may, sadly, kill the game for me.

#97 Ironwithin

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Posted 08 October 2014 - 02:25 AM

View PostDAQ001, on 08 October 2014 - 12:15 AM, said:

I suspect there is no real improvement in the matchmaker except the higher probability of droping people in games with the wrong tool for the given game mode.


Russ wrote that the average Elo-difference per team in the group-queue came down from 250points to something around 170points, wich would technically be an improvement.

#98 DAQ001

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Posted 08 October 2014 - 02:45 AM

View PostIronwithin, on 08 October 2014 - 02:25 AM, said:


Russ wrote that the average Elo-difference per team in the group-queue came down from 250points to something around 170points, wich would technically be an improvement.


I don't know how the ELO(BTW.: I thougth it's an acronym. I didn't know its named after Élő Árpád.) is calculated, thus I don't know how much 250, 170, or the 80 points between them means in the relation of the usual "steamroll or get steamrolled" game experience.

#99 Ironwithin

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Posted 08 October 2014 - 02:49 AM

View PostDAQ001, on 08 October 2014 - 02:45 AM, said:


I don't know how the ELO(BTW.: I thougth it's an acronym. I didn't know its named after Élő Árpád.) is calculated, thus I don't know how much 250, 170, or the 80 points between them means in the relation of the usual "steamroll or get steamrolled" game experience.


None of us do, that's the beauty of this "improvement". Nobody knows if it's even worth it.

#100 Tetra One

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Posted 08 October 2014 - 06:39 AM

So, umm, why so much assault?





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