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Conquest Isnt Fun


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#61 Zyllos

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Posted 08 October 2014 - 11:27 AM

View PostEvilCow, on 08 October 2014 - 11:15 AM, said:

Conquest should have been a respawn mode on much larger maps, there is too much incentive to just kill.

I hate the specific implementation but I liked TC in MWLL for example.


I would be down to a limited respawn (just like Dropship mode) but for Conquest.

My major beef with Conquest is that the capture point is a tiny box around something. It should be a generalized area on the map, either based on the grid or on terrain features.

It makes capturing and defending much more fluid and dynamic over having to stand in a tiny square.

But I still like to play Conquest, just like the other two game modes.

#62 Duncan Jr Fischer

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Posted 08 October 2014 - 11:31 AM

View PostDestro1000, on 08 October 2014 - 04:33 AM, said:

I think my problem is I need to brush up on my Conquest Skillz..... I didn't realize just how much I had avoided Conquest until last night

Posted Image


PUG LIFE!


PUG LIFE all the way :)
I have had all modes checked all this time, and still the Conquest looks quite neglected.
I love the mode, though. It's always the most dynamic.
And it's predominantly there you can see some smaller fights, like lance vs lance.
Posted Image
And yes, I haven't been playing for nearly half of the year :)

Edited by Duncan Jr Fischer, 08 October 2014 - 11:36 AM.


#63 Ph30nix

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Posted 08 October 2014 - 11:40 AM

View PostJun Watarase, on 08 October 2014 - 09:41 AM, said:

Strange i can get up to 150k c-bills on a good conquest win (no premium time/hero mechs). Are you guys saying that you get 300k on assault/skirmish?

are you fighting or capping?
if you are trying to cap your income will be virtually nil (which if someone isn't capping your team will lose)
if you mix up fighting/capping then your cbills will be slightly better but still 1/2 or less what you can get in assault/skirmish.
Post earning nerf i can hit about 180k cbills in a VERY good match but i mostly average 150k. with hero mech and premium i can hit 300k easy.

#64 Jun Watarase

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Posted 08 October 2014 - 09:07 PM

You should be doing a mix of both but imho capping rewards need to be increased.

#65 Farix

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Posted 09 October 2014 - 03:02 AM

View PostJun Watarase, on 08 October 2014 - 09:07 PM, said:

You should be doing a mix of both but imho capping rewards need to be increased.

Increased? They don't even exist.

Most other games with a domination mode can keep track of how many points you've captured through the course of the match and reward you accordingly. I don't see why that isn't done here. But over 1 1/2 years ago, too many were QQing about cap rewards because teams were "too objective oriented" instead of "figh'n to the last mech".





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