Edited by 911 Inside Job, 08 October 2014 - 03:51 AM.


Game Mode Voting - Poll V2.0
#461
Posted 08 October 2014 - 03:50 AM
#462
Posted 08 October 2014 - 03:52 AM
Phil Ambush, on 08 October 2014 - 03:36 AM, said:
So lets make the Capture Module obsolete then. All options will then be weighed against it's application in all game modes and there by limiting customization.
#463
Posted 08 October 2014 - 03:54 AM
#464
Posted 08 October 2014 - 03:55 AM
#465
Posted 08 October 2014 - 03:56 AM
Two weeks ago I ended up playing several games Friday night (with one friend) in the group queue with radical ELO differences. It wasn't fun. Not even close to being fun. Like "watch one SDR-5D on the other team slaughter your entire team without breaking a sweat" not fun. If playing a multiplayer game with friends is going to suck that bad then I'll go find another game to play.
It sounds like the ideal solution is to add some UI and make this a group-queue-only thing. If the ELO's are close in solo queues (which is consistent with what I've seen), it's not needed there. When ELO's go sideways in group queues, balance it out.
ETA: I'd much rather get to set preferences on a map than set preferences on a game mode. I've yet to meet anyone who will admit to liking Terra Therma.
Edited by Kadix, 08 October 2014 - 03:57 AM.
#466
Posted 08 October 2014 - 04:02 AM
Kadix, on 08 October 2014 - 03:56 AM, said:
You have now met one and I know I'm not alone. Not that that is an argument for or against map preferences.
#467
Posted 08 October 2014 - 04:03 AM
#468
Posted 08 October 2014 - 04:06 AM
#469
Posted 08 October 2014 - 04:07 AM
#470
Posted 08 October 2014 - 04:14 AM
assault and skirmish is all about stick together, lrm and ppc/gauss spam...and i HATE that!
i love conquest, playing the solo hunter, with tactic, backstabbing enemys, fight 1v2-3 at one time.
Thats not possible on a 12 man bubble!
#471
Posted 08 October 2014 - 04:18 AM
Seriously, this all stinks of crybabies making mountains out of molehills and losing their goddamn mind because they had to play their Dire Whale on Conquest once or twice. Christ, guys. It makes you better MechWarriors. Suck it up and learn to play.
#472
Posted 08 October 2014 - 04:22 AM
#473
Posted 08 October 2014 - 04:26 AM
Josef Nader, on 08 October 2014 - 04:18 AM, said:
Seriously, this all stinks of crybabies making mountains out of molehills and losing their goddamn mind because they had to play their Dire Whale on Conquest once or twice. Christ, guys. It makes you better MechWarriors. Suck it up and learn to play.
i like to play assault mode only with all weight classes, and last 6 drops were: 3 conquests, 2 skirmishes,1 assault, and now you telling us stories about crybabys and l2p
#474
Posted 08 October 2014 - 04:27 AM
Josef Nader, on 08 October 2014 - 04:18 AM, said:
Seriously, this all stinks of crybabies making mountains out of molehills and losing their goddamn mind because they had to play their Dire Whale on Conquest once or twice. Christ, guys. It makes you better MechWarriors. Suck it up and learn to play.
Conquest is not "better" mode. We hate it. No money for capping, most pug teams leave heavier mechs alone and loose coz it etc etc. You go be "better" mechwarrior (not sure why running the alpine peaks for 15 mins makes you better").
I pay for spending time in what *I* want. Not in what someone else likes. So stfu about crybabies, beeing one yourself, stop doing drugs and stop telling people how to "improve" themselves, when its absolute nonsence.
Also I hope you "prefer" games where one team looses x people on the start, so the game is decided before it starts. Perhaps beeing 8 vs 12 and loosing, makes you better mechwarrior...
#475
Posted 08 October 2014 - 04:28 AM
Josef Nader, on 08 October 2014 - 04:18 AM, said:
Seriously, this all stinks of crybabies making mountains out of molehills and losing their goddamn mind because they had to play their Dire Whale on Conquest once or twice. Christ, guys. It makes you better MechWarriors. Suck it up and learn to play.
I agree
Even more since it doesn't make that much of a difference. A Dire Wolf can be just as effective in conquest as it is on skirmish.
And you can be left behind and die alone just as much with skirmish if you have a slow assault. Anybody ever drop on HPG in a slow assault on the left side in skirmish? With only PUG meds in your lance who ran away the second the game started?
Or on river city if you start in the last lance and everyone just runs circles around the map and you get left behind?
People have a lot of the same problems they complain about in all game modes
#476
Posted 08 October 2014 - 04:28 AM
>lets not get more players, lets just force people to play game modes they dont want and make people quit instead, thereby going back to square one
I dont understand PGI's logic....
#477
Posted 08 October 2014 - 04:28 AM

Edited by Savage Wolf, 08 October 2014 - 04:29 AM.
#478
Posted 08 October 2014 - 04:32 AM
#479
Posted 08 October 2014 - 04:33 AM
Frankly, I am really hoping to see the game return to its previous MM. I prefer to know into what game mode I am dropping, so that I can choose appropriate Mechs. Running Light Mechs? I'll choose Conquest. Running Heavies or Assaults? I'll choose Skirmish or Assault.
Having to cross my fingers and blindly hope is not particularly fun for me. Hopefully we will see the MM restored. The change in elo has not made any significant difference to my matches, so I hardly consider it worth losing my freedom of choice.
#480
Posted 08 October 2014 - 04:34 AM
Yes - I'm a flexible gamer - I do whatever it takes
No - I'm inflexible and can't adopt situations i didn't have time to train before.
Seriously - some say;
"bad game mode - because of skirmish"
others say
"bad game mode - because of conquest"
others say
"bad game mode - uhm what is it? oh conquest i do want to play skirmish"
but most say
"hey if the elo gap is reduced its worth a try - "
Edited by Karl Streiger, 08 October 2014 - 04:35 AM.
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