Game Mode Voting - Poll V2.0
#481
Posted 08 October 2014 - 04:35 AM
I voted No, and here's why:
1) Confusion over how it works. I had to reexplain how game mode selecting worked in team speak several times. Sometimes to the same people.
2) I'd like to be able to drop in the mode I want to if I don't want a particular type of drop.
3) I already had 1 player drop from a match by suiciding just because of what mode it was. I don't need that kind of drama in a video game.
Sadly, these override the positives
1) I enjoy all modes (Even Conquest in a Dire Wolf, won one of those matches last night). Even selecting all, it's skirmish most of the time.
2) If the matches are truely more evenly matched, that's a good thing.
#482
Posted 08 October 2014 - 04:38 AM
And now? PGI how could you listen to the players?
A vote is a vote if your on the loosing side take it and dont cry.
#483
Posted 08 October 2014 - 04:38 AM
I was placed in two Conquest maps and one Assault map. I absolutely detest conquest.
I was slightly tempted to bail out the second time it came up, but someone else disconnected first. I swallowed my pride, stayed, and got annihilated like a good little soldier.
#484
Posted 08 October 2014 - 04:38 AM
Shame solo queue had to saddled with this change as well. If solo queue could remain a hard selection I feel that would be the best, but until then group queue really benefits from the change.
#485
Posted 08 October 2014 - 04:38 AM
#486
Posted 08 October 2014 - 04:39 AM
So in theory me being in conquest would improve elo matching, but it wont.
#487
Posted 08 October 2014 - 04:40 AM
Gremlinn, on 07 October 2014 - 08:23 PM, said:
Hell no!
If you want to pay to get more rights, go and play a lobbying game... and I have spent on the Overlord package and both clans.
#488
Posted 08 October 2014 - 04:42 AM
Edited by hero2zero, 08 October 2014 - 04:43 AM.
#489
Posted 08 October 2014 - 04:43 AM
>every match plays the same, both teams camp behind cover for at least 5 mins of the match
>there is no incentive to move around the map so people just camp and snipe at each other
>10 mins into the game both teams are still camping
>whoever tries to get closer first loses since they get focused fired down by the whole enemy team
Very fun and exciting....
#490
Posted 08 October 2014 - 04:45 AM
#491
Posted 08 October 2014 - 04:45 AM
#494
Posted 08 October 2014 - 04:51 AM
#495
Posted 08 October 2014 - 04:52 AM
#497
Posted 08 October 2014 - 04:53 AM
#498
Posted 08 October 2014 - 04:53 AM
#499
Posted 08 October 2014 - 04:54 AM
Carthoo, on 08 October 2014 - 04:27 AM, said:
Conquest is not "better" mode. We hate it. No money for capping, most pug teams leave heavier mechs alone and loose coz it etc etc. You go be "better" mechwarrior (not sure why running the alpine peaks for 15 mins makes you better").
I pay for spending time in what *I* want. Not in what someone else likes. So stfu about crybabies, beeing one yourself, stop doing drugs and stop telling people how to "improve" themselves, when its absolute nonsence.
Also I hope you "prefer" games where one team looses x people on the start, so the game is decided before it starts. Perhaps beeing 8 vs 12 and loosing, makes you better mechwarrior...
Frankly, I only selected/unselected modes to see how many times I got dropped into something I had unselected. The answer was not many.
I leave all the modes checked all the time, because I figure being able to play everything while piloting anything is the best way to mastering this game and improving my skills as a fictional stompy robot pilot.
I have zero qualms piloting a Locust in Skirmish, or a Dire Wolf in Conquest. I can do it all. I also remember a time long before we were allowed to choose what we could and could not play. I also remember when there was only one game mode and that's what you got.
Frankly, I've noticed a big improvement in the quality of matches I've been playing. Lots of closer games and better fights. As someone who recognizes that the current gamemodes are "shoot all the robots," "shoot all the robots," and "shoot all the robots, but you better do it fast because there is a timer ticking down," I'm completely lost as to why people care and what the difference is.
Ever since the base cap timer on assault got, like, tripled, all strategy has been drained out of that mode. Same with conquest. The base cap timers are so long that even the most geriatric assault can trundle up to the base before it gets flipped. The choice is an illusion. They're all the same.
Vote for closer matches.
#500
Posted 08 October 2014 - 04:55 AM
Edited by Kibble, 08 October 2014 - 04:57 AM.
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