Huginn Vs Oxide Vs Ember Vs Locust
#61
Posted 01 January 2015 - 02:02 AM
Its only weakness, beyond its crunchy Raven legs, is that it doesn't really compete very well against the Ember or JR7-F. It's more effective against mediums, heavies and assaults, but it's much, much worse against other light mechs.
#62
Posted 15 April 2016 - 03:15 AM
#63
Posted 15 April 2016 - 05:39 AM
Alistair Winter, on 01 January 2015 - 02:02 AM, said:
Its only weakness, beyond its crunchy Raven legs, is that it doesn't really compete very well against the Ember or JR7-F. It's more effective against mediums, heavies and assaults, but it's much, much worse against other light mechs.
Just goes to show the HUGE balance shift because of a couple of quirks. I used to fear the damn Huginn, now I have not seen one in ages.
#64
Posted 15 April 2016 - 05:52 AM
#66
Posted 15 April 2016 - 06:27 AM
#67
Posted 15 April 2016 - 08:29 AM
-improved hitreg in general=> bad for the whole lot, especially bad for the Huginn and its too large profile and hitboxes
-improved Jenner hitboxes=> good for the Oxide
-reduced SRM-spread=> good for the Huginn, even better for the Oxide with more hardpoints
-nerfed MGs => bad for the Ember and the Huginn
-quirk changes => Can´t say much about them but I do know the Huginn lost ALL MG quiks, the Ember has exactly one quirk left and the Oxide has gotten a)the largest number of quirks in Jenner country and is b ) the only Jenner with structure quirks...BIG ones
The end result: Huginn and Ember have become rare sights, Oxides on the other side I see more now then in the past 3 years combined.
I have excluded the Lcoust here because its a fun mech, but so far off any competitive mindset that a comparison does not make much sense (but personally I LOVE Locusts).
edit: spelling
Edited by John McHobo, 15 April 2016 - 09:34 AM.
#68
Posted 15 April 2016 - 09:51 AM
#69
Posted 15 April 2016 - 10:03 AM
Un-nerf the Huggin!
And while your at it give the locust 3V its monster energy range quirk back...cmon! it a locust for cripes sake.
#70
Posted 15 April 2016 - 10:28 AM
Super fun mech. A bit squishy and definitly not as hard hitting as a Oxide. But the JJs are real nice and the speed is good.
Love the rapid fire SRM but the MGs are just meh.
If I were to rate the current back breaker mechs, I would go..... Oxide > Huginn > Ember > PB/Locust.
#71
Posted 16 April 2016 - 12:20 PM
#73
Posted 16 April 2016 - 05:23 PM
#74
Posted 16 April 2016 - 10:40 PM
#77
Posted 27 May 2016 - 01:55 PM
15% missle cd quirk it pretty good normally heros dont go over 10%
it makes my treb lg sad only 10%
#78
Posted 27 May 2016 - 02:06 PM
Oxide > FS9-A = Wolfhound >> Huggin > Ember = Locust >> TDK >>> Anasasi
#79
Posted 27 May 2016 - 09:55 PM
Big Tin Man, on 27 May 2016 - 02:06 PM, said:
Oxide > FS9-A = Wolfhound >> Huggin > Ember = Locust >> TDK >>> Anasasi
Mmm in 1v1s though the laser vomit locusts are a dominating hard counter to the oxide. Especially the 3M. The speed and agility are such that you can latch on to their tail and they CAN'T turn with you to return fire.
#80
Posted 28 May 2016 - 02:16 AM
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