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One Stomp After The Other


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#1 Thrudvangar

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Posted 08 October 2014 - 10:46 AM

nice matchmaking pgi...

AGAIN:

game 1 : Caustic: 2:12

game 2 : Canyon: 4:12

game 3 : River City: 1:12

game 4 : HPG: 0:12

game 5 : Frozen City: 1:12

game 6 : Mining Collective: 2:12

game 7 : Forest Colony : 4:12

game 8 : Mining Collective: 4:12

and all those games within 3 to 4 minutes.. Canyon was the worst... 3 ECM spiders and one ECM raven on the other side while my team has... right... NONE.

i'm done with it....

#2 HekiDanjo

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Posted 08 October 2014 - 10:54 AM

Huh.
I came here to say exactly the opposite. In spite of the hand wringing, pearl clutching, and flopping about behavior by some, I was consistently put into very good matches last night. I played 8 as well with one stomp and 7 that could have gone either way until the the last few seconds.

#3 Idealsuspect

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Posted 08 October 2014 - 02:15 PM

View PostThrudvangar, on 08 October 2014 - 10:46 AM, said:

nice matchmaking pgi...

AGAIN:

game 1 : Caustic: 2:12

game 2 : Canyon: 4:12

game 3 : River City: 1:12

game 4 : HPG: 0:12

game 5 : Frozen City: 1:12

game 6 : Mining Collective: 2:12

game 7 : Forest Colony : 4:12

game 8 : Mining Collective: 4:12

and all those games within 3 to 4 minutes.. Canyon was the worst... 3 ECM spiders and one ECM raven on the other side while my team has... right... NONE.

i'm done with it....


Same and in rare case ( 10% of case ) i am in good team same rollstomp ...
... I am curious i wanna know your stats ... KDR or WLR
I guess people with high stats are "unlucky" with teamate attribution maybe i am wrong its only hasard.

#4 Rebas Kradd

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Posted 08 October 2014 - 02:22 PM

Since we're getting wildly varying accounts from everyone over the entire thing...and in lieu of adequate data from PGI on where stomps come from...

Might I suggest that the logical conclusion here, is that ELO has nothing to do with stomps?

#5 Funkadelic Mayhem

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Posted 08 October 2014 - 03:18 PM

View PostThrudvangar, on 08 October 2014 - 10:46 AM, said:

nice matchmaking pgi...

AGAIN:

game 1 : Caustic: 2:12

game 2 : Canyon: 4:12

game 3 : River City: 1:12

game 4 : HPG: 0:12

game 5 : Frozen City: 1:12

game 6 : Mining Collective: 2:12

game 7 : Forest Colony : 4:12

game 8 : Mining Collective: 4:12

and all those games within 3 to 4 minutes.. Canyon was the worst... 3 ECM spiders and one ECM raven on the other side while my team has... right... NONE.

i'm done with it....

Have you also noticed a win or loss on X map, the very next time you get that same map its the opposite? Especially if its the very same map back to back?
Iv actually uninstalled. I might check back when the lights get their quirks, but its mostly 2late at this point, PGI dont make it 2late 4 me. This is the ONLY online game I like to play. If I cant play mechwarrior I die inside. PLEASE DO SOMETHING!

Edited by Funkadelic Mayhem, 08 October 2014 - 03:20 PM.


#6 Thrudvangar

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Posted 08 October 2014 - 10:44 PM

View PostIdealsuspect, on 08 October 2014 - 02:15 PM, said:


Same and in rare case ( 10% of case ) i am in good team same rollstomp ...
... I am curious i wanna know your stats ... KDR or WLR
I guess people with high stats are "unlucky" with teamate attribution maybe i am wrong its only hasard.



i dont really know why it is that hard since a few weeks. my K/D ratio is now 1.40 and my w/l is 1,643 / 1,440.... i've just checked it right now and i'm suprised, haven't checked it since a few months. didnt know that my wins are actually 200 in front, i must have had a huge plus there.

i'll find myself spending more time building new loadouts and shooting on the training dummys at the testing grounds right now then actually play the real game.... sad

View PostFunkadelic Mayhem, on 08 October 2014 - 03:18 PM, said:

Have you also noticed a win or loss on X map, the very next time you get that same map its the opposite? Especially if its the very same map back to back?
Iv actually uninstalled. I might check back when the lights get their quirks, but its mostly 2late at this point, PGI dont make it 2late 4 me. This is the ONLY online game I like to play. If I cant play mechwarrior I die inside. PLEASE DO SOMETHING!



no, haven't noticed it because its not possible.... i only lose... doesn't matter on wich map and how i play, the team i'm in loses. and after beeing in the match for one minute i know whats going on. you dont need more time to see that it will be a loss again. ppl spliting up, lights getting oneshotted and enemy leads 3:0 after a minute and thats it.

#7 Thrudvangar

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Posted 08 October 2014 - 10:55 PM

View PostHekiDanjo, on 08 October 2014 - 10:54 AM, said:

Huh.
I came here to say exactly the opposite. In spite of the hand wringing, pearl clutching, and flopping about behavior by some, I was consistently put into very good matches last night. I played 8 as well with one stomp and 7 that could have gone either way until the the last few seconds.


Happy you, congrats ;)

BUT... IF i'm on the team who always wins in a stomp, it's also not fun... Matches should be more even with balanced tonnages, ecm mechs and stuff on both sides, not only on one, and they should last longer than 3 minutes. Its also not fun beeing and the stompers side. This game, wich i loved once, turns into a fricking shooter. As fast as Quake III and this also shows the masses of new(?) players playing the game right now... and talking nonsense wannabe cool stuff in the chat. :/ PGI did a good thing when they made it available to hide the global chat.

#8 Savage Wolf

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Posted 09 October 2014 - 02:16 AM

I think it's relevant to add to the topic that the current game play of MWO is very prone to snowballing and by that I mean that any loss of a mech can lead to the loss of more mechs and then escalate from there. Skill has little effect on this, but it does have some as higher skilled players are better at recovering from the loss of a teammate.

But no matter how close the ELO and skills of teams that the MM assembles, it will not change the nature of game play and reduce the likelyhood of stomps or at least only very slightly.

So if people want less stomps, the core gameplay of the game needs to change. But that will probably require some very drastic changes that could result in it being less of a mech game. Dropship mode might help on this though. We will see.

#9 Kotev

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Posted 09 October 2014 - 09:39 AM

For me the matchmaker is better now, a little more balanced but still it hapens one team to ovewhelm another which is normal (many factors included outside MM calculations).

#10 aleksandrGRC

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Posted 09 October 2014 - 09:52 AM

frankley i would rather have less time spent on working out data and formulas for matchmaker.
just let me pick what i wanna fight and under what conditions/restrictions, if im unreasonable i wait a while for opponents. the meta will determin balance.

kinda sick of spawning as a short range AC lance in my hunchie on alpine. must say it happens less these days however.
there is a trend i have of picking camo for the worst enviorment for my mech, i tend to fight there the most.

i see it all as a waist
still give them my money
and maybe just a little voodoo.

#11 Funkadelic Mayhem

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Posted 10 October 2014 - 03:59 PM

15 losses in a row tonight... EFFING 15 LOSSES IN A ROW!!!!!!!!!

#12 Willard Phule

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Posted 11 October 2014 - 06:48 AM

View PostFunkadelic Mayhem, on 10 October 2014 - 03:59 PM, said:

15 losses in a row tonight... EFFING 15 LOSSES IN A ROW!!!!!!!!!


Not sure about the timing with the OP's post but yours.....

You can thank the guys that whined loud enough to get PGI to reverse the "map vote" feature that was put in recently.

It truly benefitted the Solo queue....you may or may not have noticed it, but there were far less new players in the mid-range queue.

The group queue, however, had different opinions about it. I even got an email from my old unit asking me to vote to have it repealed. I get it...it's hard to fight a specific league battle if you end up with a different game mode than was agreed on.

But so many more people in the solo queue were effected by the decision...it really shows where PGI's interests lie.

#13 p4r4g0n

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Posted 11 October 2014 - 07:09 AM

View PostWillard Phule, on 11 October 2014 - 06:48 AM, said:


Not sure about the timing with the OP's post but yours.....

You can thank the guys that whined loud enough to get PGI to reverse the "map vote" feature that was put in recently.

It truly benefitted the Solo queue....you may or may not have noticed it, but there were far less new players in the mid-range queue.


QFT ... my experience was much better tighter games when the "mode vote" was operational

View PostWillard Phule, on 11 October 2014 - 06:48 AM, said:

The group queue, however, had different opinions about it. I even got an email from my old unit asking me to vote to have it repealed. I get it...it's hard to fight a specific league battle if you end up with a different game mode than was agreed on.

But so many more people in the solo queue were effected by the decision...it really shows where PGI's interests lie.


This bit I don't get ... if you're playing a league match, you're dropping 12's and you'd be using the private matches instead of public group queue ... unless no one had premium and they were trying to sync drop?

Which is a real kick in the head that someone would actually vote NO just because of that despite Russ telling us the Elo differential for groups narrowed significantly.

Edited by p4r4g0n, 11 October 2014 - 07:10 AM.


#14 Ironwithin

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Posted 11 October 2014 - 07:11 AM

View PostWillard Phule, on 11 October 2014 - 06:48 AM, said:


Not sure about the timing with the OP's post but yours.....

You can thank the guys that whined loud enough to get PGI to reverse the "map vote" feature that was put in recently.

It truly benefitted the Solo queue....you may or may not have noticed it, but there were far less new players in the mid-range queue.

The group queue, however, had different opinions about it. I even got an email from my old unit asking me to vote to have it repealed. I get it...it's hard to fight a specific league battle if you end up with a different game mode than was agreed on.

But so many more people in the solo queue were effected by the decision...it really shows where PGI's interests lie.


According to Russ the soft vote had almost no effect on solo-queue. You might have simply been "lucky" with your matches for the 24 or so hours the feature was active.

#15 Idealsuspect

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Posted 11 October 2014 - 01:48 PM

View Postsneeking, on 11 October 2014 - 07:35 AM, said:

all I can say is it must be difficult to balance a match making system that trys to keep players in check, if its supposed to always measure us and calculate our chances then set predictions to manage our win loss then only by extremes will it be successful in its goal.


But it is easy to not allow match between 2 teams with 0 ecm agaisnt 2, 3 or 4 emc ...

I mean ok " no ecm in your team " dont mean you havent any chance to win but when you have at last one ecm ( and more ) on your team you have a great opportunity for dogde Lrms, narc and avoid get killed cauze everybody see you are red cored ( just you have to follow a ecm guy and wait our team finish the job... ).

PGI didnt really play theirs game thats why MM don't mix ecm capability for build teams ...

Edited by Idealsuspect, 11 October 2014 - 01:49 PM.


#16 Major Derps

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Posted 11 October 2014 - 09:48 PM

Weight/class balancing is the only improvement I have seen since I started in closed beta. So give up any hope you have of an effective MM, because PGI have had countless goes at this, and are still getting nowhere.

Wait times are up; and 'competitive' to PGI, apparently means 1-2 higher skilled players expected to carry a bunch of noobs against a full team of mid skilled players...

#17 Keira RAVEN McKenna

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Posted 11 October 2014 - 10:11 PM

What some are trying to say, just far to politely and indirectly, is that ELO and Matchmaker are not all that may be at fault. You may just not be good... at all. So there is no one low enough for you to be paired with.

Edited by Keira RAVEN McKenna, 13 October 2014 - 02:02 AM.


#18 cSand

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Posted 11 October 2014 - 11:10 PM

Haha, very diplomatic Kiera

also very true

#19 ollo

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Posted 12 October 2014 - 03:31 AM

View PostFunkadelic Mayhem, on 10 October 2014 - 03:59 PM, said:

15 losses in a row tonight... EFFING 15 LOSSES IN A ROW!!!!!!!!!


Please don't get carried away in Vegas...

#20 DeathlyEyes

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Posted 12 October 2014 - 06:38 AM

View PostRebas Kradd, on 08 October 2014 - 02:22 PM, said:

Since we're getting wildly varying accounts from everyone over the entire thing...and in lieu of adequate data from PGI on where stomps come from...

Might I suggest that the logical conclusion here, is that ELO has nothing to do with stomps?

Quite the opposite. Players seem to either not see stomps or only see stomps. The only explanation/difference between these players could be Elo.





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