Hot Fix - 1.3.343
#101
Posted 09 October 2014 - 09:39 AM
So, will you still include Map Voting as was talked about, even though game mode voting has been removed now? I would still be interested in seeing that in the game.
#102
Posted 09 October 2014 - 09:41 AM
#103
Posted 09 October 2014 - 09:42 AM
Zekester81, on 09 October 2014 - 09:39 AM, said:
So, will you still include Map Voting as was talked about, even though game mode voting has been removed now? I would still be interested in seeing that in the game.
That's a big fat NO from my side to map voting! Deal with what you get!
#104
Posted 09 October 2014 - 09:45 AM
When they don't get to play community warfare because the rules aren't to their liking, then it will be back to Full Metal Crybaby time again.
#107
Posted 09 October 2014 - 09:55 AM
#108
Posted 09 October 2014 - 09:57 AM
#109
Posted 09 October 2014 - 10:02 AM
Member
- LocationWherever Badges of Shame Exist
Posted Yesterday, 06:54 PM
Jody Von Jedi, on 08 October 2014 - 05:46 PM, said:
I'm in EDST and it's still Wednesday 10/8 here. Are you in a time warp to Thursday, 10/9? Or just a different time zone ? Europe ?
My bad there. Two hotfixes this week seems a bit much somewhat.
Still, removing all excuses for TKs would be nice.
Not all TKs are "TKs". Some can be counted as "Suicide By Friendly Fire"
If you step in front of a friendly firing his/her weapons at an opponent, taking that damage, killing you. That is your own dumb fault.
Edited by Nathan K, 09 October 2014 - 10:03 AM.
#110
Posted 09 October 2014 - 10:05 AM
#111
Posted 09 October 2014 - 10:09 AM
Edited by Caballo, 09 October 2014 - 10:10 AM.
#112
Posted 09 October 2014 - 10:11 AM
#113
Posted 09 October 2014 - 10:13 AM
Nathan K, on 09 October 2014 - 10:02 AM, said:
If you step in front of a friendly firing his/her weapons at an opponent, taking that damage, killing you. That is your own dumb fault.
There are TKs caused by mistakes (either involving player and target, occasionally both). Then there are mistakes caused by not being able to tell friend or foe due to the missing Doritos, under the assumption that there is some ECM involved, which would normally prevent targeting and seeing loadouts.
The latter is a problem, and must be solved FIRST AND FOREMOST.
#114
Posted 09 October 2014 - 10:16 AM
BTW guys do you know, you have a choice in settings, set up old or modern style of displaying awards, kills, etc. . .
But anyway I liked "ENEMY MECH DESTROYED" more then "KILLING BLOW" . .
Edited by DrSlamastika, 09 October 2014 - 10:22 AM.
#116
Posted 09 October 2014 - 10:47 AM
DrSlamastika, on 09 October 2014 - 10:16 AM, said:
But anyway I liked "ENEMY MECH DESTROYED" more then "KILLING BLOW" . .
Ye, since I have just some basic english-language knowledge.. The word "BLOW" is disturb me here.. For some reason, not Mechs are in my minds first, if I hear it... My bad...
But anyway, the "ENEMY MECH DESTROYED" was clearly clearer..
#117
Posted 09 October 2014 - 10:57 AM
UAV - Improved UAV
Air Strike - Improved Air Strike
Artillery Strike - Artillery Strike
Coolant 9 - Coolant 9 by 9
These costed.. "what was it".. 10,000-15,000 GXP to unlock? I had them all and PGI probably tried to pull a fast one. I'm betting the advanced versions aren't selling like hot cakes. So why not just nerf what we already worked hard to get before open beta?
#118
Posted 09 October 2014 - 11:12 AM
However, as assault got better balanced, and the turrets became an annoyance and not so destructive, assault was fine. I almost never got Conquest anymore anyway, and in favor of speeding up the wait, and getting better ELO (theoretically) I moved to any, and stopped making a hard choice. That tended to give me better matches, and I'd see maybe 70% Skirmish, 20% Assault, and at best 5-10% Conquest (maybe one match a day or so). Then the change went in the other day. Started having a lot closer matches, a lot less roflstomps (still had 1-2 in either direction, but 70+% of my matches were 50-50 or 70-30 in split). Was really having fun with that. I play in small groups of 2-3 and solo, depending on who's around. Voted in the poll (as did my lancemates) to keep looser restrictions, in favor of getting better matches and closer ELO values, as I care less about the type of match I get and more about the quality (or at least closeness) of the matching between the teams. Because, for me, (slight occasions excepted) stomps are never fun regardless of the side you're on (especially if you're losing--which is me 90% of the time during those).
So things got better, and I was pleased, so I activated 30 days of banked premium last night. Then I hear about the hotfix reversal today...so it's back to the same old MM grinds, and stompings..right after I just "spent" some money. Figures. The thing that upsets me most is PGI broke their original intent to leave the poll up for a week. Also, since the "vote" option was winning (albeit by a statistically tied number) you would think they would say "ok well this was very close, but because voting technically won, we're going to run this for 1-2 weeks, collect some data, THEN we'll revert it depending on how it comes out" I could get behind or at least respect that. That's how almost every other MMO development team I've ever interfaced with works, both in beta's and live games. It at least *appears* PGI is taking out of both sides of their mouths (again, as how it seemed with IGP...maybe they picked up IGPs habits, or maybe it wasn't all IGP's fault after all?) do what you say, and if you can't do what you say, at *LEAST* post and *EXPLAIN* why (Though at this point I'm not sure I'd believe them, and might just assume they're making it up to cover for their heel-turn). They're kinda damned if you do, damned if you don't at this point. I've cancelled one out of 4 preorder packs, I can do it again.
#119
Posted 09 October 2014 - 11:12 AM
MaseInYoFace, on 09 October 2014 - 10:57 AM, said:
UAV - Improved UAV
Air Strike - Improved Air Strike
Artillery Strike - Artillery Strike
Coolant 9 - Coolant 9 by 9
These costed.. "what was it".. 10,000-15,000 GXP to unlock? I had them all and PGI probably tried to pull a fast one. I'm betting the advanced versions aren't selling like hot cakes. So why not just nerf what we already worked hard to get before open beta?
Was just a cosmetic error, effects were still there.
Step one, remove tinfoil hat
@ Precocious, why not just select all 3 game modes when your group drops?
Edited by cSand, 09 October 2014 - 11:16 AM.
#120
Posted 09 October 2014 - 11:26 AM
cSand, on 09 October 2014 - 11:12 AM, said:
@ Precocious, why not just select all 3 game modes when your group drops?
I was fairly sure I made it clear that's what we do. We did that yesterday and have done it before the first change to the vote. The only time we didn't was back a few months ago when turrets were still OP and such, then we just chose Skirmish, but that's been some time ago. That doesn't fix the problem of matchmaking and ELO issues though, as the "hard" choice is restricting the MMs ability to actually form close teams.
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