Jump to content

- - - - -

Community Warfare - Phase 2 Update - Oct 8 Feedback


208 replies to this topic

#201 Sandtiger

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 262 posts
  • LocationVernal Utah

Posted 14 October 2014 - 11:27 AM

View PostZyllos, on 08 October 2014 - 06:13 PM, said:

One thing I would like to suggestion:

Move away from *must* take 4 mechs.

If the tonnage limit is low enough (say 140t), let players take a Mad Cat and Mad Dog (losing 5 tons). I will take a Centurion, Blackjack, Commando, and Locust.

This allows for a nice variation between number of re spawns, incentive to take multiple Medium/Lights to get more re spawns, and to be unique in their drop decks.

It also allows for unique strategies dependent on the attack/defend and unit.


Good god no! Once you start dictating to the players what they can and can't play with you will be damaging your customer relations. Look at the last planned update to the Match Maker. Many people who voted for it, changed their minds after actually seeing what it did. If these people want to play all lights (one of my favorite classes) than so be it. But lets not punish other players who like all classes by restricting them on tonnage.

#202 Sandtiger

    Member

  • PipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 262 posts
  • LocationVernal Utah

Posted 14 October 2014 - 11:50 AM

View PostMadLibrarian, on 11 October 2014 - 01:46 PM, said:

@Solomon, did you ever play MW4:Mercs? That Solaris mode is awesome. 15 players in a deathmatch gets crazy fast, but the maps are big enough it won't be a big deal. It also provides opportunities for individuals to gain a reputation, and have an actual league system they might just win.

As far as code is concerned, it shouldn't require hefty modifications for the gameplay, but the databasing would be more complex. Given that stats are already connected to the web, I doubt that would be too hard. If they ever opened it up to the community, I'd donate at least a few hours a week working on that bit.

Just imagine, fighting for something! :D


HERE! HERE! I would LOVE to see Solaris Matches, and participate in them. You could even through in an element of gambling by entrance fee. Winner takes all! You could even do the classes. Lights vs Lights, Mediums vs Mediums, etc... If they added Solaris I would be in HEAVEN!!!!!

#203 MadLibrarian

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 334 posts
  • Twitter: Link
  • Twitch: Link
  • LocationYou Essay

Posted 14 October 2014 - 03:34 PM

@Sandtiger That's precisely what I was thinking! Wager profits for the winners (or top 3 if they choose) and just regular rewards for everyone else. Each weight class plays seperately, plus maybe an open bracket or grand championship with open weight (like in MW4) after the class tourneys decide their winners. Perhaps custom Solaris winner's gold, silver, and bronze paint and camo patterns for the big winner's mechs. At the moment, I can't think of any other new resources requiring creation, besides the deathmatch mode, and (hopefully) bringing Duncan Fisher into the fold. :D Maps aren't really necessary, but that would be a great addition. (It's Factory time!) It also opens up the possibility for 6 team 4man lance deathmatch, for role warfare tourneys too. (1,1,1,1)

@PGI So much want! Prettty pleeeeeeease with a cherry on top!? I'll love you forever! Can we at least do some research and see how much work it would really be? Solaris is awesome fun. If you haven't played in a while, install MW4:mercs, and give Solaris a go. (If you want, I'll even give you a save file so you don't have to fuss with the first planet's missions to access it.)

@All Has anyone heard Devs talk about Solaris in the past and know of a specific reason why they haven't, can't, or won't do it? Tournies and leagues are what makes games competitive. I think having something to play for would have a positive effect on the player base's general happiness, so they might not whine about every little thing. (Probably just wishful thinking though.)

Edited by MadLibrarian, 14 October 2014 - 03:39 PM.


#204 Glythe

    Member

  • PipPipPipPipPipPipPipPip
  • 1,566 posts

Posted 16 October 2014 - 12:11 PM

Why must we bring 4 mechs?

Why can't we bring 3 that fit under the 240 ton weight limit.

#205 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 16 October 2014 - 12:26 PM

View PostGlythe, on 16 October 2014 - 12:11 PM, said:

Why must we bring 4 mechs?

Why can't we bring 3 that fit under the 240 ton weight limit.

Because they set that as the criteria.

#206 Jep Jorgensson

    Member

  • PipPipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 559 posts
  • LocationWest Chicago, IL

Posted 21 October 2015 - 07:42 PM

A little new around here and I have a question.

Any chance we could select which planetary tile we attack or counter-attack? I am tired of waiting ten minutes to defend a planet against landing beacons.

#207 Araevin Teshurr

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 368 posts
  • LocationIn your base, eating your food!

Posted 25 December 2015 - 05:54 PM

View PostDirk Le Daring, on 08 October 2014 - 06:15 PM, said:

All great info, I like the dropship idea a lot, very nice.

I have a concern though. Merc Corps, and Lone Wolves being forced to pick a faction.

I made a unit of Lone Wolves. Most of us have no desire to be a part of any house or clan. There is a member with no clan mechs and one who will not play clans. So immediatly there is the very good probability of the unit fracturing.

This bothers me, as we are a small casual unit who just like to have fun, and the unit is quite friendly. So it would be quite unpleasent to see anyone have to make such a hard choice.

I am confused as to why you would effectively remove the mercenary aspect from MWOMercs. Is this a temporary thing (really), to gather data for warefare and how borders will shift and systems taken/lost, or is it temporary like knockdown(take no insult)?

Could there be an alternative ? Say, we can remain as Lone Wolves/Merc Corps, but must take a contract for a house/clan ? This would fulfill the faction requirement AND let us remain as mercenaries.
The contract would last the season and upon it's conclusion the mercenary is able to take another contract for the same or another potential employer, at no penalty.

The reason I say no penalty, is that it is the nature of the mercenary to go where the money is. Reputation(LP) for doing well for a house/clan should not be taken away for a mercenary playing just that, a mercenary.

As I said before, this is my only real concern. All the rest is pretty damn good.


Mercenary units have to be aligned to a House or a Clan, because they are either working for someone to make money, or they are operating in someones space and they need their permission. Without being aligned to a House or Clan, a merc mech unit is technically on stand down or vacation, and would not be able to do anything. PGI is right to make this change. Thank you PGI.

Edited by Araevin Teshurr, 25 December 2015 - 05:55 PM.


#208 Araevin Teshurr

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 368 posts
  • LocationIn your base, eating your food!

Posted 25 December 2015 - 05:58 PM

View Postslide, on 08 October 2014 - 06:21 PM, said:

Any examples of the benefit a unit/faction gets beyond having it's banner hanging over the planet it just won?

examples
Cbill boost
cheaper mechs

you mentioned players will still earn most of their Cbills in the public queues we have now. Will the CW matches have similar rewards something completely different or none at all?

I can't see many people spending their money and time playing for an hour or more if they cant make a similar amount to what they would just pugging it. particularly anyone with a Cbill shortage.


This has been requested for a long time, and is a big mistake on PGI's part to release CW, without giving a unit a reason to take and hold planets, except for enhanced C-bill rewards only during the actual CW drops for the planet. Without some benefit of taking and holding planets, there is no point in doing so. After all these months, we are still left with a CW system that has no point in actually playing it beyond the token challenges and rewards they toss us now and then.

#209 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 26 December 2015 - 01:37 PM

View PostAraevin Teshurr, on 25 December 2015 - 05:54 PM, said:



Mercenary units have to be aligned to a House or a Clan, because they are either working for someone to make money, or they are operating in someones space and they need their permission. Without being aligned to a House or Clan, a merc mech unit is technically on stand down or vacation, and would not be able to do anything. PGI is right to make this change. Thank you PGI.


You should read the link in my sig. Mercenaries, while in working for anybody are never a part of that nation/army. Did the Wolf's Dragoons fly anothers flag, or do they march under their own banner ? PGI is wrong on this one......





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users