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Starting mechs??


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#21 Pvt Dancer

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Posted 24 June 2012 - 02:02 AM

View PostDavid PeachHill, on 24 June 2012 - 01:16 AM, said:

Okedokey,
What mechs do you start with, people on here are saying you can start with an atlas from the word go.... isnt that a bit stupid? whats the point of earning XP?, you should start in the smallest crummiest mech and work up, earning c-bills and XP to pilot the bigger mechs. If you can use EVERYTHING from the start its just going to be an assault jamboree dancing in the twilight hours.

Please dont say everyone will start with assults and that in every match you can use them, because thats just going to blow bigtime.

Yes, all base chassies will be avaible to all players. The grind will really be for pilot skill tree and to unlock variants of each Chassie. Special chassies will be avaible to purchase, but these are suppose to repersent unique weapon hardpoints and their locations that the normal or variant mech of it's type may not posess.

No, it is not silly to prevent people from playing what they want to play and they have other ways of making money (see unique 'ledgendary' mechs as an example). Don't bash a game when you have no real understanding of what your saying, much less the fact that it is still in closed beta.

#22 Vosgedzam

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Posted 24 June 2012 - 02:02 AM

View PostBattlecruiser, on 24 June 2012 - 01:54 AM, said:

I'm done. it was hard with all the time and money I have invested there but ultimately I feel that with the way they treat their customers, the matchmaker, and all the competitively detrimental elements, that the game is no longer worth my time. Since world of tanks has left me scarred in that department, unfortunately I have little slack to afford.


I found the only way I could do it was to just cut ties and run, I had tried quitting many times in the past but my duty to clan wars and the enjoyment I found with my clan mates kept pulling me back in, meanwhile my sleep schedule was deteriorating and my blood pressure was rising.


I don't blame you. I took a month hiatus from playing the pubs, and it restored my sanity somewhat. The new game modes from the patch 7.4 isn't helpful as well. Yesterday, I had 7 kills, Top Gun, Boelter's, Sniper, Steel Wall, and Defender in my T110E5... But still lost. It's crazy.

#23 Pedra Forlorn

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Posted 24 June 2012 - 02:06 AM

i guess ppl with get a medium mech as starter
as its the jack of all trades. ppl can then explore what their prefered role is

#24 LordDeathStrike

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Posted 24 June 2012 - 02:08 AM

View PostDavid PeachHill, on 24 June 2012 - 01:16 AM, said:

Okedokey,
What mechs do you start with, people on here are saying you can start with an atlas from the word go.... isnt that a bit stupid? whats the point of earning XP?, you should start in the smallest crummiest mech and work up, earning c-bills and XP to pilot the bigger mechs. If you can use EVERYTHING from the start its just going to be an assault jamboree dancing in the twilight hours.

Please dont say everyone will start with assults and that in every match you can use them, because thats just going to blow bigtime.

tons of reasons that assaults only dont work. 1) an experienced lance with 2 300xl catapults with lrms jump jets and lots of ammo, will kite the crap out of them while blowing them to bits as small fast scouts maintain lockons (the info warfare system the devs tout so highly. you need scouts giving you scan data, likely from c3 masters and slaves, to lock at long ranges, so assaults wont just be snipeing each other off) the assault team will get picked apart by tactics and speed. once they are soft your hunchbacks and dragons can roll in behind them in their blind spots and unload.

2) assaults are really slow. yeah you can try and play king of the hill on your capture point, but the enemy can scout out your camp spots, and then pick you off in short order 12 vs 1.

3) tactics not tonnage, wins at bt.

#25 LordDeathStrike

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Posted 24 June 2012 - 02:12 AM

View PostPedra Forlorn, on 24 June 2012 - 02:06 AM, said:

i guess ppl with get a medium mech as starter
as its the jack of all trades. ppl can then explore what their prefered role is

look at the founders mechs, you can choose at least from those 4 non founder skinned at release. possibly the others in the list of 13 so far. you pick one and start leveling its xp up, assaults have the weaknesses of low speed slow turning limited rotation and big blind spot behind them. but they have raw firepower, best dps potential for lots of heat sinks and weapons to maintain the barrage.

heavies are faster but still not super fast, a dragon with a 300 xl still wont over take a light mech persay, but itll run circles around an atlas! heavies pack heavy weapons, but can suffer either lack of heat sinks to maintain fire, or they have smaller alpha strikes so their heat doesnt cook their ammo off.

meds can be as fast as lights or slow like heavies, depending on weapons and armor, they are indeed potential cheap to fit jacks of all trades. theyre the most diverse mech class in battle tech.

lights, they can be blazing fast, or just faster then most others. the slower ones pack enough firepower to mess up the really fast ones (scout killers) they spot the enemy so you can bombard them from afar and know when to engage or bug out.

#26 zencynic

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Posted 24 June 2012 - 07:13 AM

View PostDavid PeachHill, on 24 June 2012 - 01:32 AM, said:

The problem is, this is going to be a F2P, were going to get people who dont know how to play, were going to have HUNDREDS of leroy jenkins in atlas`s running towards you unguided and unaware of how to play.


I look forward to the unwashed hordes of Atlas Jenkins. As far as I understand it, one of the ways I get XP is based on the amount of damage I deal. An atlas can take A LOT of damage, so I can get a lot of of XP :)


View PostLordDeathStrike, on 24 June 2012 - 02:08 AM, said:

2) assaults are really slow. yeah you can try and play king of the hill on your capture point, but the enemy can scout out your camp spots, and then pick you off in short order 12 vs 1.

Seriously, though. It's not the unwashed Jenkins you need to worry about. It's the well coordinated crew that will be a problem. It won't be 1 vs 12. Depending on what matchmaking algorithm they use, it will be 12 vs 10 or 12 vs 8. Yes, the 100% Atlas team will be fewer, but if they play smart, or at least as smart as their opponents, it will still be a close fight.

Smart X vs Dumb Y is not a good methodology for testing value.

Edited by zencynic, 24 June 2012 - 07:14 AM.


#27 Renny

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Posted 24 June 2012 - 07:29 AM

So, give him his shins back and maybe he will give more accurate information.

#28 Odweaver

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Posted 24 June 2012 - 07:36 AM

View PostDavid PeachHill, on 24 June 2012 - 01:32 AM, said:

The problem is, this is going to be a F2P, were going to get people who dont know how to play, were going to have HUNDREDS of leroy jenkins in atlas`s running towards you unguided and unaware of how to play.

This is the exact reason I'm going to shove a narc launcher on my jenner.

Edited by Odweaver, 24 June 2012 - 07:39 AM.


#29 Stygian Steel

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Posted 24 June 2012 - 11:31 AM

your gonna have alot of that the 1st week or so, till either people learn to play the game or they stop playing i just hope that the community as a whole will be willing to help other people who have no idea what their doing. i know we're going to have those ppl and the kids that are just gonna stomp through and then rage when the little scouts walk all over them but theres also going to be those people that really want to enjoy the game and learn the in's and out's that might get scared away if their getting pwnd by vets that wont lend em any advice or even give em a chance

#30 MrMasakari

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Posted 24 June 2012 - 12:08 PM

I reckon they'll give a pick out of a bunch of mechs, from light to assault. As many people have already stated Mechwarrior is balanced in the sense that what a light mech lacks in firepower, it makes up for in manouverability and scouting capabilities. Compared to assaults who take a lot of damage and dish out a lot, but are horridly slow (generally) and can be quite team dependant. I wouldn't be suprised if it they just gave everyone a choice of 4-6 mechs though to pick one from tbh.

Edited by Artaire, 24 June 2012 - 12:08 PM.


#31 Haldricht

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Posted 24 June 2012 - 12:28 PM

View PostDavid PeachHill, on 24 June 2012 - 01:16 AM, said:

Please dont say everyone will start with assaults and that in every match you can use them, because thats just going to blow bigtime.


Listen to the ultrapro forumites here and Atlases will fall in droves before the minimech of choice. Every Atlas pilot will quiver in terror the second they see a Jenner come over the hill. They'll beg for mercy while the Jenner stands perpetually behind them, chipping away at the Atlas' rear armor for the next 5+ minutes to get to the tasty internals....

... Oh how delicious those Jenner tears will be the first time an Atlas doesn't just stand there and take it. Or the first time an Atlas' teammate takes exception to the backbiting. It'll be even better than shutting out mobility wonks in tabletop using phalanx tactics. De-li-cious.

I had planned on using a Catapult or Hunchback to start, but I may as well use an Atlas. Ballistic, missile, and energy weapons make it easy to switch loadouts to meet mission needs. It'll be slow, so I'll be late to the inevitable scrum, but that isn't necessarily a bad thing. The first gazelle to the watering hole usually has a rough day, after all.

[EDIT] That said, I expect mission objectives to require a mix of mechs. You may need to hold or assault an objective and your timeframe will be limited. An Atlas isn't going to jump over any valleys and a Jenner will have a hard time keeping opponents away from an objective.

Edited by Haldricht, 24 June 2012 - 12:29 PM.


#32 Seabear

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Posted 25 June 2012 - 08:08 AM

Certain styles of play call for certain styles or classes of mechs. I see no problem with allowing folks to start on the assaults if they want. A good team will soon take down those who think in terms of sheer size and power. I would rather see a newbie who is willing to learn and function as a team pilot an Atlas than an fellow out to prove in a game what a hotshot he is.

#33 Hikaru

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Posted 25 June 2012 - 11:41 AM

View PostDavid PeachHill, on 24 June 2012 - 01:16 AM, said:

Okedokey,
What mechs do you start with, people on here are saying you can start with an atlas from the word go.... isnt that a bit stupid? whats the point of earning XP?, you should start in the smallest crummiest mech and work up, earning c-bills and XP to pilot the bigger mechs. If you can use EVERYTHING from the start its just going to be an assault jamboree dancing in the twilight hours.

Please dont say everyone will start with assults and that in every match you can use them, because thats just going to blow bigtime.

You don't understand the XP system in MWO.

You level up you -- the pilot -- and you level up each mech variant as well.

So you can start with that Jenner prime, but even if you max out your skill tree on that Jenner prime, you're still not maxed on the other Jenner variants, and you're still at the absolute start for any other mech, whether it be another light or an assault.

Starting off in an assault doesn't give you any XP or level advantage. Progression in the game is not linear.

#34 Dranon

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Posted 25 June 2012 - 11:50 AM

why is every game that come's out have to have unlocks and awards, remember when we played games for the game and not unlocks and awards. this game is going to rock, play with team work and skill not just with the biggest mech.

#35 Koenig

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Posted 25 June 2012 - 11:57 AM

View PostVosgedzam, on 24 June 2012 - 01:35 AM, said:


That's why It's going to be fun being in a Hunch, and blast the hell out of them. :)


I'm sorry but what world do you live in where a Hunch even with a great pilot has any chance of defeating an atlas more than one out of ten times due to an ac20 to the head lucky shot?

#36 xxx WreckinBallRaj xxx

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Posted 25 June 2012 - 12:13 PM

You need SOMETHING to pilot in order to GET more C-Bills. So what do we do here? There is a number of ways they could handle this situation. Here's 3 that I can think of.
1) They could let players start out with a Mech of their choosing, either by starting them with enough money to buy one or by just letting them pick one for free. The issue is that most kids will probably just grab an Atlas... so if this is our solution I would limit them to Light or Medium Mechs on that first freebie choice. Mediums would probably be best because they are balanced in stats and probably handle well, which means they would most likely be the most newb friendly class. You also have to realize that whatever class gets used for this will be flooded by newbs... and a flood of Mediums would probably be less severe than say a flood of Jenners or Atlases.
2) Have a free to use Mech that doesn't cost anything to obtain. League of Legends has Alistar and Tristana for this purpose. You can just get them and use them for nothing. If you had 1 Mech for this purpose, it'd give newbs something to pilot until they could afford something of their choosing. Again the downside is that this 1 Mech will be flooded... so it better be a balanced Mech that isn't on the top or bottom of a scale.
3) Have a regularly changing "Free to use" list. League of Legends has a list of 10 heroes you can use for free that changes every week. Since our Mech list is much smaller, this would probably just be 1 or 2 Mechs. It would give people something to pilot until they selected something themselves and also allow you to test pilot new Mechs before purchasing them. The downside is that with such a small roster, this would be hard to do successfully without hurting their business model.

#37 Vosgedzam

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Posted 25 June 2012 - 12:17 PM

View PostKoenig, on 25 June 2012 - 11:57 AM, said:


I'm sorry but what world do you live in where a Hunch even with a great pilot has any chance of defeating an atlas more than one out of ten times due to an ac20 to the head lucky shot?


Apparently, not in the same world where you think a Hunchback would just stand there, and pew pew with the AC20. :)

#38 Joseph Mallan

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Posted 25 June 2012 - 12:24 PM

View PostDavid PeachHill, on 24 June 2012 - 01:16 AM, said:

Okedokey,
What mechs do you start with, people on here are saying you can start with an atlas from the word go.... isnt that a bit stupid? whats the point of earning XP?, you should start in the smallest crummiest mech and work up, earning c-bills and XP to pilot the bigger mechs. If you can use EVERYTHING from the start its just going to be an assault jamboree dancing in the twilight hours.

Please dont say everyone will start with assults and that in every match you can use them, because thats just going to blow bigtime.
I can start with an Atlas as a founder, But I really would prefer an Awesome. The Atlas is a wonderful brawler, but I want to have the long punch of 3 PPCs at my fingertips.

Also not everyone likes running the wall of battle. As well illustrated by all the Light pilots bragging up how they are going to mop the floor with us Assault Pilots (I just love friendly rivalry!). Stop worrying, pilot what you want and make friends with an Atlas or two for those long dark nights on the enemy border.

#39 xxx WreckinBallRaj xxx

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Posted 25 June 2012 - 12:29 PM

View PostJoseph Mallan, on 25 June 2012 - 12:24 PM, said:

I can start with an Atlas as a founder, But I really would prefer an Awesome. The Atlas is a wonderful brawler, but I want to have the long punch of 3 PPCs at my fingertips.

Also not everyone likes running the wall of battle. As well illustrated by all the Light pilots bragging up how they are going to mop the floor with us Assault Pilots (I just love friendly rivalry!). Stop worrying, pilot what you want and make friends with an Atlas or two for those long dark nights on the enemy border.

I too would rather roost people alive with the Awesome. I'd also much rather have a Raven in my light Mech lineup than the Jenner. But we'll have to take what we can get. With +50% Premium on top of +25% Founder bonus it can't take that long to save up cash for the Mechs we want. Whether you want these 4 specific Mechs or not, I still think it's a worth of your money. They will be great to farm with due to the bonus and sooner or later you will use them.

#40 Odweaver

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Posted 25 June 2012 - 12:34 PM

View PostHaldricht, on 24 June 2012 - 12:28 PM, said:


Listen to the ultrapro forumites here and Atlases will fall in droves before the minimech of choice. Every Atlas pilot will quiver in terror the second they see a Jenner come over the hill. They'll beg for mercy while the Jenner stands perpetually behind them, chipping away at the Atlas' rear armor for the next 5+ minutes to get to the tasty internals....

... Oh how delicious those Jenner tears will be the first time an Atlas doesn't just stand there and take it. Or the first time an Atlas' teammate takes exception to the backbiting. It'll be even better than shutting out mobility wonks in tabletop using phalanx tactics. De-li-cious.

I had planned on using a Catapult or Hunchback to start, but I may as well use an Atlas. Ballistic, missile, and energy weapons make it easy to switch loadouts to meet mission needs. It'll be slow, so I'll be late to the inevitable scrum, but that isn't necessarily a bad thing. The first gazelle to the watering hole usually has a rough day, after all.

[EDIT] That said, I expect mission objectives to require a mix of mechs. You may need to hold or assault an objective and your timeframe will be limited. An Atlas isn't going to jump over any valleys and a Jenner will have a hard time keeping opponents away from an objective.

You don't apply Lyran tactics to the Jenner.
You use the Jenner to mark the Atlases for easy destruction at range.





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