Noth, on 25 June 2012 - 02:10 PM, said:
I'm not the one that said 50/50. I gave no ratio. What I gave is a statemnt that just because it a bigger mech, does not mean it's better. So far from all the videos I've seen different mechs have different turning speeds both torso and leg. You can have can have differences that give streangth and weakness without having it to the point that one just stomps the other without hope. If the atlus turns slow enough that it can keep up with the Hunch, it still retains it's advantage of more armor, more weapons, the atlus just needs to adjust to the speed of the Hunch. IF the hunch did not have any advantages over teh atlus, it would be pointless in it's role as it fills the same close combat brawler role.
I didn't say what the bonus/penalties were. I just said they exist. Torso twisting speed can be equated as a bonus to mediums.
The point is, if bonuses are given to lighter mechs to make them fair, you will not see people using heavier mechs. If the atlas' torso twist is frustratingly slow, people just won't use it.
I played Battletech MUXs for quite a long time. The DCMS company I was in for 3027/3028 was notorious for using lights and Mediums. We used them for various reasons, but primarily because our engagement policy was to attempt to gather what we could, then get out instead of holding long-term engagements. We used our speed. I got stuck in a Swayback for a while. It sucked. I was in it though because it was cheaper and easier to deal. When our group got stuck in, we fled. Obviously, I couldn't flee, so I was generally left to fend for myself. It sucked. I learned to deal. That's what made the system work.
If PGI wants to put meta-game bonuses to the lighter-ton mechs servering assault/heavy roles, that makes a lot of sense. If you start putting in tonnage-bonuses to a role-based system (So, in this case, speeding up torso twists for a slow knife-fighter), you will break the game for the worse. It's like adding "Nuke" to rock/paper/scissors. Nobody going to go with anything but Nuke. And if it's bad now, wait till clan tech becomes available. The delta between speeds and firepower just grows larger. These bonuses are just going to compound.
Smooth, on 25 June 2012 - 02:16 PM, said:
Who knows, maybe there will be a maximum drop weight for your company of battlemechs and you'll be forced to decide, 12 of the 50 tonners or 6 of the 100 tonners or some combination like that. I just don't think the devs are going to let 12 lights take on 12 assaults. I don't care how fast they are, they'll lose.
Devs have gone on record as saying there will be no tonnage or BV restrictions in the current game modes.
Edited by Wraeththix Constantine, 25 June 2012 - 02:23 PM.