I mean Ammo explosions.
Yes we already have ammo explosions in the game and you do have them happen, but we need different levels of explosions.
For example, If a missile mech is caring 6 tons of ammo and something causes that Ammo to cook off, chance hit by enemy fire, pilot error and running too hot... whatever! If 6 tons of any ammo cooks off, why dont we see a mech explosion that rips throughout the mech?
Yes we have some light and mediums that can be missile mechs but for the most part, your dedicated big boy missile mechs are in the heavy and assault classes. And whats usually the best way to kill them? Get within their minimum range where they cant be that effective right? Now... what if you run up on a missile or even ballistic boat that WE ALL KNOW is filled to the brim with as much ammo as they can carry, and you are hugging it and laying into it and kill it? BUT... there is that chance that you hit his ammo and a catastrophic explosion ripps through him and the explosion can actually do damage to you or even take you down?
Would you not think twice before ALWAYS getting in close to kill that missile or ballistic boat?
I think different levels of explosions in the game, like engine, Ammo or even flamer fuel should be present and have a chance to happen and even do damage to other mechs too close to the explosion.
People brawl and HUG each other because there are NO real threats or repercussions for doing so. No explosions to do damage to anyone caught in the blast and no knockdowns.
Put these two things in the game and watch how fast the brawling tactics change up and how cautious some people get with the smash mouth brawling we see SOOOOO MUCH OF!
Edited by Yoseful Mallad, 13 October 2014 - 02:49 PM.