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Dire Wolf Too Slow?
#101
Posted 15 October 2014 - 01:45 AM
Maybe if you hop forward and lean in the seat you can get that **** to move a bit faster.
#102
Posted 15 October 2014 - 02:01 AM
#103
Posted 15 October 2014 - 03:37 AM
#104
Posted 15 October 2014 - 03:42 AM
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#105
Posted 15 October 2014 - 04:01 AM
That means nerf it if it can kill anyone.
Someone tell Paul he needs to hit it with his Football Bat.
Debate ended. Anything Clan that can possibly hurt a new player MUST be nerfed. Period.
#107
Posted 15 October 2014 - 04:03 AM
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#108
Posted 15 October 2014 - 04:04 AM
Abivard, on 15 October 2014 - 01:31 AM, said:
1 Light kills you? well you are simply NOT Direwhale pilot material.
WOW, that excludes 90% of all assault drivers then?
I saw tournament lights killing off assaults as often as assaults killed off lights.
crap..double negative, hope some universe somewhere didn't just implode.
#109
Posted 15 October 2014 - 04:11 AM
#110
Posted 15 October 2014 - 04:34 AM
Overall though, I don't really like the mech and have a feeling that the Warhawk, with its enhanced mobility, will be my go to Clan Assault (at least until the Executioner comes out).
#111
Posted 15 October 2014 - 04:35 AM
Until it loses firepower or armor it has no reason to be faster.
#113
Posted 15 October 2014 - 05:58 AM
Basically, this mech alone can get overwhelmed by a more maneuverable mech. However, in 12 v 12 smart teams will not leave this mech by itself. When I play my Kitfox, I find the nearest Direwolf and cover him with ECM and AMS while making sure no one "sneaks up" on them.
When I play my Stormcrow I tend to do something similar but help focus fire on his main target when I'm not keeping flankers back from him.
That is what you do in games. You play to your strength and cover your weaknesses. A Direwolf's speed and vulnerability to flanking means when I am on a team with one I need to cover it's weakness.
#114
Posted 15 October 2014 - 07:07 AM
SaltBeef, on 14 October 2014 - 03:45 PM, said:
Allow clans to upscale or downscale the Clan XL engine size installed.
Terrible idea....and sorry but no. This goes against many things, lore, source books, the way clanners made mechs. The engines are welded in sorry they are not and will not be removable on any mech with Omni's. Also why?
Not a single person has gave me a legit reason as to WHY the Whale needs any buffs at all...i see people still calling for clan nerfs. Once the IS quirks pass come along we will see how the game and balance stand at that point. But the DWF is in NO WAY in need of anything right now. If the IS quirks dont buff other mechs enough i can see a small set of neg quirks added to some of the more powerful Clan chassis' ( SCR, DWF, TBR) But i hope this is not the case!!!
#115
Posted 15 October 2014 - 07:37 AM
cruxholzer, on 14 October 2014 - 09:59 AM, said:
The only way the Direwolf is at a disadvantage is in close quarter combat with cover. Even then only a select few IS assault mech builds will work. That is if you can get close enough without being wrecked first. You still can't dispute the KILLS AND DAMAGE NUMBERS the Direwolf constantly puts up. Before Clan mechs 900 point games were awesome now 1200 point games for lots of people is the norm. You can't feed me this bull about balance. Its OP!
I can deny it.
Sure I get a few 800-1100 damage matches in my Dire, but most aren't any better than I get with any other mechs and many matches are just fall flat on your face bad. You honestly need either a very dumb enemy team or a very supportive friendly team to get big number with a Dire. In fact every big number game I can recall with my Dire had me shaking my head in awe at how completely idiotic the enemy team was.
One match I stood out in the open on top the drop ship on Frozen City almost the whole game just laying down firepower into the enemy below me. No one even shot at me for like 3 mins of this constant pounding. Another time the enemy team let me flank and ambush them from behind, I mean it was just so comical waddling up behind them and coreing them from behind one by one without them noticing. I think I managed to kill 4 before any of them looked over their shoulder and noticed me killing them. Again a real dumb team.
#116
Posted 15 October 2014 - 08:26 AM
#117
Posted 15 October 2014 - 09:02 AM
#118
Posted 15 October 2014 - 09:35 AM
#119
Posted 15 October 2014 - 10:39 AM
Its fast enough for the crazy firepower it can run around with its OP all ready any buff and it would be silly OP the weakness it has now is the only thing keeping it even close to balanced.
That been said once we got the Kingcrabs running around the Dire might not be OP any more once we got an IS assault that can give as good a Dire per burst.
#120
Posted 15 October 2014 - 10:46 AM
Currently theres NO reason to use that side torso and a speed quirk would make it a little more appealing.
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