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Dire Wolf Too Slow?


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#21 Scout Derek

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Posted 14 October 2014 - 08:43 AM

View PostMeiSooHaityu, on 14 October 2014 - 08:39 AM, said:

It's a walking Death Star. It doesn't need a boost to any stats.

Really? OK then Watch this video of A Mad Dog Vs. A Death Star.


#22 1453 R

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Posted 14 October 2014 - 08:44 AM

Dire Wolf too slow?!



.

..

...

...you know, I think I'd like to see a Dire Wolf streaking across the map at 300kph, except unable to turn, fire, or stop inside of a kilometer. Possibly trailing plaid :P

#23 Dashwood Fox

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Posted 14 October 2014 - 08:44 AM

View PostACH75, on 14 October 2014 - 08:39 AM, said:


Yes, a Metric Fuckton™ of firepower that's completely useless while focused and left unsupported by own team but the "getting stuck everywhere" and the too aggressive HUGE archetype movement type sounds a little too much handicap for my taste...


Then take a faster 'mech ;P

#24 Scout Derek

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Posted 14 October 2014 - 08:45 AM

View PostUltimatum X, on 14 October 2014 - 08:43 AM, said:



This is a necessary balance point.

2 lights should be able to overwhelm the mech that can one shot kill them with ease if they so much as step out in front of one for a split second.

I prefer Assaults & Heavies, I enjoy my Dire Wolves. The poor maneuverability can be frustrating at times, but seriously it must stay this way.


If you want to be able to defend yourself against lights better, be more "solo friendly" in general, and are willing to sacrifice a Gauss rifle's worth of firepower to do it - then you should give the Warhawk a try.


Less firepower, but really excellent torso twist ability, and good linear speed.

Well, when the Warhawk comes out for C-bills I'll give it a try, because the Dire Wolf I have is just too slow for me, also, it's the Invasion one ^-^

#25 Voivode

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Posted 14 October 2014 - 08:52 AM

View PostScout Derek, on 14 October 2014 - 08:18 AM, said:

Yeah, but Dire Wolfs get overwhelmed anyways if 2 lights are on it, even if it does have Gauss encrusted fists. Maybe increase the torso turn a bit, like say, 5%?


No. No buffs to Dire Wolves. They have the firepower of three other mechs. They must pay a price somewhere for that.

#26 Scout Derek

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Posted 14 October 2014 - 08:57 AM

View PostVoivode, on 14 October 2014 - 08:52 AM, said:


No. No buffs to Dire Wolves. They have the firepower of three other mechs. They must pay a price somewhere for that.

Heh, that's why they nerfed Er Large Lasers for that same reason, such as SniperCzar's(a friend of mine) video here:


#27 MeiSooHaityu

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Posted 14 October 2014 - 09:03 AM

View PostScout Derek, on 14 October 2014 - 08:43 AM, said:

Really? OK then Watch this video of A Mad Dog Vs. A Death Star.


One video is not a compelling argument for anything. I could watch a video of a Locust getting 5 kills and 500 damage, so should I demand the Locust get nerfed?

That mech is capable of putting down serious damage. It is a 100 ton monster, and should behave like one. It moves like it should.



#28 Bront

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Posted 14 October 2014 - 09:11 AM

The Direwolf is one of the more balanced clan mechs, but has some problematic loadouts.

With it's speed and maneuverability, it's vulnerable alone. With it's firepower, it rules anything in it's firing arc. Durrability wise, the Atlas has better hit boxes, but doesn't get the bonus of an XL that can lose a torso, so standard Atlas's are a bit more durrable, and the Direwolf has most of it's weapons on it's arms, so it can be stripped of them much easier.

It has weaknesses. It should. It's called balance.

#29 Scout Derek

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Posted 14 October 2014 - 09:15 AM

View PostMeiSooHaityu, on 14 October 2014 - 09:03 AM, said:


One video is not a compelling argument for anything. I could watch a video of a Locust getting 5 kills and 500 damage, so should I demand the Locust get nerfed?

That mech is capable of putting down serious damage. It is a 100 ton monster, and should behave like one. It moves like it should.


Then here's another if one is not enough. Skip to 3:00 in this and watch as I zip around in a Kit Fox facing another and watching and attempting to kill it as it gets overwhelmed by 2-3 mechs, let alone that they are in bad shape. http://m.youtube.com...h?v=8bwgUiciz68

#30 Roland

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Posted 14 October 2014 - 09:23 AM

View PostScout Derek, on 14 October 2014 - 08:18 AM, said:

Yeah, but Dire Wolfs get overwhelmed anyways if 2 lights are on it, even if it does have Gauss encrusted fists. Maybe increase the torso turn a bit, like say, 5%?

If your DWolf dies to two light mechs, it means you are driving it poorly.

#31 verybad

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Posted 14 October 2014 - 09:28 AM

The whole point of it being slow is so that it CAN be overwhelmed. It's not supposed to be a one mech fits all design. It's a team based game, and making it faster would make it ridiculous.

#32 STEF_

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Posted 14 October 2014 - 09:29 AM

The dire is well done as it is.
A lot of firepower and very slow.
If a mech has a strong point, it is normal that it also has a downside.

It requires a pilot that understand what "positioning" means, and, of course, teamplay.
That's why I see a loooooooot of whale dying horribly with 300 dmg or less :D

#33 Cruxs

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Posted 14 October 2014 - 09:31 AM

View PostBront, on 14 October 2014 - 09:11 AM, said:

The Direwolf is one of the more balanced clan mechs, but has some problematic loadouts.

With it's speed and maneuverability, it's vulnerable alone. With it's firepower, it rules anything in it's firing arc. Durrability wise, the Atlas has better hit boxes, but doesn't get the bonus of an XL that can lose a torso, so standard Atlas's are a bit more durrable, and the Direwolf has most of it's weapons on it's arms, so it can be stripped of them much easier.

It has weaknesses. It should. It's called balance.




Really balance? The dire wolf is the most Op Mech in the game. Do people rally think it needs a buff? 80% of the matches I drop Pug or Group there is a Dire wolf with over 1000 damage points and multiple kills. People crapped their pants about Boom Jagers, Splat Cats, Poptarts, LRM Apocolypse. You didn't see the same damage numbers and kills as often with those Mechs as you do with the Dire Wolf. I don't want to hear this stuff about oh it has weakness to take advantage of, sure but that doesn't mean it's not OP. Lots of assaults have almost the same weakness as the Direwolf they are not pulling the same face wrecking.

The Direwolf above all Mechs needs to be brought into line with the rest of the assault class Mechs. Of course the Direwolf can be killed but it's absolutly OP.

#34 1453 R

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Posted 14 October 2014 - 09:32 AM

Dherek. Seriously, man.

You're not going to see fifty tons of gun moving as nimbly as a pre-Giganerf Victor. The Mired Whale is brutally slow and sluggish for a reason, and that reason is that absolutely nothing[ beats it in a face-to-face encounter. Nothing. Not one thing does that. Avoiding those face-to-face encounters is the only way to drop a Mired Whale, and so Piranha has to make it possible to do just that.

If you want the Mired Whale to be able to swiftly defend itself in an agile manner against a swarm of light 'Mechs attacking it? What you actually want is to play something else, because a Dire Whale able to do that would be several times worse than the current Timber Wolf. Or even the Invasion release Timber Wolf.

#35 Ph30nix

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Posted 14 October 2014 - 09:32 AM

Direwolf is just fine how it is

yes it sucks and is annoying as all get out to be pecked to death by a light (it only takes one depending on situation) but thats the life of a direwolf.

your job isnt to brawl
your just isnt to be alone
your job is to use your teammates as meatshields(metalshields?) and rain the pain on enemies while they are distracted.
Your goal is to make sure enemies die before your teammate does.
your teammates goal is to keep them distracted and keep any lights from getting into your dead zones.

#36 MeiSooHaityu

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Posted 14 October 2014 - 09:34 AM

View PostScout Derek, on 14 October 2014 - 09:15 AM, said:

Then here's another if one is not enough. Skip to 3:00 in this and watch as I zip around in a Kit Fox facing another and watching and attempting to kill it as it gets overwhelmed by 2-3 mechs, let alone that they are in bad shape. http://m.youtube.com...h?v=8bwgUiciz68


So...What was any mech to do in that situation (other than not be in it). I saw him get hit with 2 Arty strikes and at least be focused down by 2 other mechs (including what looks to be another Dire Wolf).

I don't think a little bit of manuverability would have helped. Plus, I don't care what much was in his place, that mech would have been annihilated.

ACTUALLY, the fact that the Dire survived THAT long being Arty'd twice and focused down, tells me that it is not only powerful, but very tanky too. It definently shouldn't be quicker or more powerful.

If you really want a more nimble Clan Assault, go with the Warhawk. Just keep in mind that it can't carry the same kind of load out.

#37 Revis Volek

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Posted 14 October 2014 - 09:36 AM

View PostScout Derek, on 14 October 2014 - 08:24 AM, said:

It's not the speed that I worry about, it's the torso turn rate, like I said before, maybe a small % increase in rate?



The way they made this game you cant have one without the other...more speed = faster torso twist.

It needs neither by the way....i still have monster games in it despite going slow as the speed of smell.

Can you give me one reason as to why it needs to be faster? A REAL LEGITIMATE reason, not just because "you think so" or "i die a lot in it". I will wait.....

#38 Ph30nix

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Posted 14 October 2014 - 09:40 AM

View Postcruxholzer, on 14 October 2014 - 09:31 AM, said:




Really balance? The dire wolf is the most Op Mech in the game. Do people rally think it needs a buff? 80% of the matches I drop Pug or Group there is a Dire wolf with over 1000 damage points and multiple kills. People crapped their pants about Boom Jagers, Splat Cats, Poptarts, LRM Apocolypse. You didn't see the same damage numbers and kills as often with those Mechs as you do with the Dire Wolf. I don't want to hear this stuff about oh it has weakness to take advantage of, sure but that doesn't mean it's not OP. Lots of assaults have almost the same weakness as the Direwolf they are not pulling the same face wrecking.

The Direwolf above all Mechs needs to be brought into line with the rest of the assault class Mechs. Of course the Direwolf can be killed but it's absolutly OP.

actually vs any of the viable assault mechs a dire whale is at a disadvantage, Ask any Direwolf or IS assault pilot who knows what they are doing and you will hear that most of the time in a fair fight the direwolf is going to lose or walk away with barely anything holding it together.

as for the Boom jagers and splats cats, the reason they didnt hit those damages was because THEY DIDNT NEED TO they were able to get the same # of kills with 1/2 the damage thanks to less spread damage.

id rather see a direwolf on the field any day then a competent boom jager.

seriously TRY a direwolf, Try the "cheese" builds and your going to find they SUCK after their opening shots. If you miss or your enemy survives your opening attack you are going to be in a tight spot because you will probably be at 80% heat already.

and as for the 6 uac5 build its garbage, a joke dakka build yes it can put some pain but just like a 4 uac2 jager it requires you to be fully exposed at all times.

View PostMeiSooHaityu, on 14 October 2014 - 09:34 AM, said:

ACTUALLY, the fact that the Dire survived THAT long being Arty'd twice and focused down, tells me that it is not only powerful, but very tanky too. It definently shouldn't be quicker or more powerful.


tells me the enemies had really horrible aim and they should have all just focused the legs or CT

#39 Elizander

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Posted 14 October 2014 - 09:43 AM

Never got stuck on my whale. What are you guys talking about?

#40 Bhael Fire

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Posted 14 October 2014 - 09:46 AM

DWF is EXACTLY where it needs to be right now.

If it were to be able to move any faster than it does... the QQ would be on apocalyptic levels.





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