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Cbill Earnings Are Out Of Line: The Cost Of A Mech.


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#241 siLve00

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Posted 19 October 2014 - 08:26 PM

View PostCavale, on 19 October 2014 - 08:18 PM, said:

People who have no time or money should play with rocks.

No, those have value. Sticks? No, still have value...

Uuuhhhh, stop breathing and hope that the lack of oxygen makes you see 'Mechs? I guess?

No, turns out if you have little time or money you're not allowed fun, and you are required to live a listless life, with nothing but work and sleep. You must either wear rags or designer suits with gold watches, there is no middle ground.

So says X.

Turn in your computers, phones, mechs, game consoles, tvs and other luxury items and return to your deepfry vats.


You must be kidding are you ? Pls tell me you are kidding !

The ppl who don´t have time.. nor have money.. don´t deserve the same stuff ppl deserve who either spend time or money.

Some1 could tell me what ya get for avg 1k damage 1-2 kills on a loss game w/o prem and all the other stuff ?
Since i saw a guy with 1.1k damage and 3 kills making 290k Cbills.. i had to laugh about this thread ( back in the days you made like 150k in such a round )

#242 Vassago Rain

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Posted 19 October 2014 - 08:35 PM

View PostUltimatum X, on 19 October 2014 - 08:12 PM, said:


You can earn with the Cadet bonus. I know, I've done it myself.

Then you can spend your cbills or buy with MC





Yes, I have this thing called "a job".

It grants me a salary, that allows me to take my kids to the zoo, pays for gasoline, cars, mortage and lets me spend money on entertainment, restaurants & alcohol.

Fun Fact: For the 5 months I've spent playing the Clan mechs I purchased for $240 - in that time frame I spent no other money on MWO but I did spend significantly more than that on just alcohol.


Again, maybe this is a hard concept for you? Gaming = Luxury Hobby.

Expect to spend money, or expect to invest a lot of time.


Getting a bit defensive there, brah. Did I touch on something sensitive?

I'm glad new players know what mechs are bad and which ones are good, so I don't end up with worthless dragons, awesomes, locusts, cicadas, cents, wolverines, thunderbolts, quickdraws, commandos, orions...on my team. Oh, wait.

#243 Mothykins

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Posted 19 October 2014 - 08:48 PM

View PostUltimatum X, on 19 October 2014 - 08:12 PM, said:

Yes, I have this thing called "a job".

It grants me a salary, that allows me to take my kids to the zoo, pays for gasoline, cars, mortage and lets me spend money on entertainment, restaurants & alcohol.

Fun Fact: For the 5 months I've spent playing the Clan mechs I purchased for $240 - in that time frame I spent no other money on MWO but I did spend significantly more than that on just alcohol.


Again, maybe this is a hard concept for you? Gaming = Luxury Hobby.

Expect to spend money, or expect to invest a lot of time.

Ok. So.

You work a really crappy part time job, and can't afford to live on it. Say it's McDonalds. So you pick up another crappy Job so you can have enough money to survive. You're now working two jobs, averaging 50-60 hours a week. You have no time. you barely get any sleep. You're still barely not broke.

I worked at $15 an hour. I averaged 40-50 hours working, but because most full time jobs are not near residential areas, my commute was an hour each way. At the end of the month, I had less than $100 left to me after bills, expenses, etc.

Before you start, I went to school. I got a "Better job."

Yesterday I went and ripped Asbestos out of a house to make extra money so I could afford to continue to live.

You are a very privileged individual. If you somehow managed to pour over $240 into booze like it was nothing in a month, that right there speaks volumes.

When I was making 2 grand a month that was STILL a huge chunk of change. That's a little less than a third of my rent.

That money would have been half of my friend paycheck.


We live in a tough world X. People with jobs are poor. They're getting poorer every year. And it's not like we do nothing and sit around all day, with all this free time. We work, we work hard, and we have nothing to show for it.


And right now, the grind in this game is doing the same thing to us, but pretending it's a form of entertainment. We're not asking for the company and all your riches, we're asking for a raise. And apparently, what is essentially a raise in MONOPOLY MONEY for people you consider worthless, lazy ingrates, despite them most definitely not being such is too much for you to handle.

I shudder to think about what you think of minimum wage.

#244 Ultimax

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Posted 19 October 2014 - 09:06 PM

View PostCavale, on 19 October 2014 - 08:18 PM, said:

People who have no time or money should play with rocks.


If you have no time or money do you go to restaurants and ask for free food?

Do you go to Amusement Parks and ask if you can ride all the rides for free?

Do you go to bars and ask if they will serve free drinks?


You can play this game for free, but don't expect to get everything you want.

Thinking you should have more when you neither have the money to spend, nor the time to invest is your own sense of entitlement steering you wrong.




View PostVassago Rain, on 19 October 2014 - 08:35 PM, said:


Getting a bit defensive there, brah. Did I touch on something sensitive?

I'm glad new players know what mechs are bad and which ones are good, so I don't end up with worthless dragons, awesomes, locusts, cicadas, cents, wolverines, thunderbolts, quickdraws, commandos, orions...on my team. Oh, wait.


No brah, I just don't like petulant whiners.

I started this game with no clue, I made 8+ million from my cadet bonus in the STK-3F(C) trial mech with a 310XL engine and glorious heat penalties from 4x LRM 15s all on alpha fire using only 13 DHS and no idea why I was shutting down constantly, or why my assault mech seemed to be made of glass.


My first online game was Everquest.

It cost $15 a month to play, and still to this day has some of the most maniacal grind mechanics you will find in any western developed game.

So when players play a game like this, that lets you generate in game currency just by doing what you would normally do and then buy mechs - all for free, I find the cries of "grind" to be a bit pathetic really.






View PostCavale, on 19 October 2014 - 08:48 PM, said:

Ok. So.

You work a really crappy part time job, and can't afford to live on it. Say it's McDonalds. So you pick up another crappy Job so you can have enough money to survive. You're now working two jobs, averaging 50-60 hours a week. You have no time. you barely get any sleep. You're still barely not broke.


I lived that life when I was putting myself through college.

I didn't have time or money for anything but school, 2 jobs and a girlfriend I could barely take to dinner.

I didn't play video games at the time, because I had no time for them and all of them cost $15 a month to play. There was no such thing as "free to play" yet in the industry.

I also didn't get to do things like go to the movies, or theme parks, or blow cash at bars.

Sometimes that's life.




View PostCavale, on 19 October 2014 - 08:48 PM, said:

You are a very privileged individual. If you somehow managed to pour over $240 into booze like it was nothing in a month, that right there speaks volumes.


I said 5 months (I was wrong though it's only been 4 months). If I spent $240 a month on alcohol I consumed, I doubt I'd be coherent enough to keep my job.


So I have purchased a clan pack, which Vassago makes a big deal out of because his posts are mostly just vapor.

You on the other hand, I understand where you are coming from.

I spent $240 on that clan pack, I'm still playing those mechs and I will likely keep playing most of them.

If I am still playing them around mid December, I will have spent $40 a month to play them ($10 a week).
I also got 90+ days of premium time with that, which was basically a $45 dollar value bonus.

For me, that's an entertainment expense I can afford.



View PostCavale, on 19 October 2014 - 08:48 PM, said:

We live in a tough world X. People with jobs are poor. They're getting poorer every year. And it's not like we do nothing and sit around all day, with all this free time. We work, we work hard, and we have nothing to show for it.


I get it, I really do. I've been there.



View PostCavale, on 19 October 2014 - 08:48 PM, said:

And right now, the grind in this game is doing the same thing to us, but pretending it's a form of entertainment. We're not asking for the company and all your riches, we're asking for a raise. And apparently, what is essentially a raise in MONOPOLY MONEY for people you consider worthless, lazy ingrates, despite them most definitely not being such is too much for you to handle.


And this is where you are wrong.

It is not "monopoly money".

It is what directly competes with how PGI makes money for the jobs that they do.



It's not "a raise". This isn't your job. This isn't your life.


This is entertainment, this is a hobby. This is like going to the movies, or a theme park, or a bar, or a restaurant.

When you go, you have fun and you spend money and the money is gone and you don't own anything for the money you spent.


That's what this is, and asking for more cbills is saying "I like your virtual theme park , and even though you let me play completely for free, and gain items you sell for free I also want you to give me even more of it for free".

Edited by Ultimatum X, 19 October 2014 - 09:12 PM.


#245 Vassago Rain

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Posted 19 October 2014 - 09:16 PM

View PostUltimatum X, on 19 October 2014 - 09:06 PM, said:


If you have no time or money do you go to restaurants and ask for free food?

Do you go to Amusement Parks and ask if you can ride all the rides for free?

Do you go to bars and ask if they will serve free drinks?


You can play this game for free, but don't expect to get everything you want.

Thinking you should have more when you neither have the money to spend, nor the time to invest is your own sense of entitlement steering you wrong.






No brah, I just don't like petulant whiners.

I started this game with no clue, I made 8+ million from my cadet bonus in the STK-3F(C) trial mech with a 310XL engine and glorious heat penalties from 4x LRM 15s all on alpha fire using only 13 DHS and no idea why I was shutting down constantly, or why my assault mech seemed to be made of glass.


My first online game was Everquest.

It cost $15 a month to play, and still to this day has some of the most maniacal grind mechanics you will find in any western developed game.

So when players play a game like this, that lets you generate in game currency just by doing what you would normally do and then buy mechs - all for free, I find the cries of "grind" to be a bit pathetic really.








I lived that life when I was putting myself through college.

I didn't have time or money for anything but school, 2 jobs and a girlfriend I could barely take to dinner.

I didn't play video games at the time, because I had no time for them and all of them cost $15 a month to play. There was no such thing as "free to play" yet in the industry.

I also didn't get to do things like go to the movies, or theme parks, or blow cash at bars.

Sometimes that's life.






I said 5 months (I was wrong though it's only been 4 months). If I spent $240 a month on alcohol I consumed, I doubt I'd be coherent enough to keep my job.


So I have purchased a clan pack, which Vassago makes a big deal out of because his posts are mostly just vapor.

You on the other hand, I understand where you are coming from.

I spent $240 on that clan pack, I'm still playing those mechs and I will likely keep playing most of them.

If I am still playing them around mid December, I will have spent $40 a month to play them ($10 a week).
I also got 90+ days of premium time with that, which was basically a $45 dollar value bonus.

For me, that's an entertainment expense I can afford.





I get it, I really do. I've been there.





And this is where you are wrong.

It is not "monopoly money".

It is what directly competes with how PGI makes money for the jobs that they do.



It's not "a raise". This isn't your job. This isn't your life.


This is entertainment, this is a hobby. This is like going to the movies, or a theme park, or a bar, or a restaurant.

When you go, you have fun and you spend money and the money is gone and you don't own anything for the money you spent.


That's what this is, and asking for more cbills is saying "I like your virtual theme park , and even though you let me play completely for free, and gain items you sell for free I also want you to give me even more of it for free".


You're right.

All the new players need to follow this video's example.



Everquest's punishing mechanics from 300 years ago are truly the epitome of gameplay. If they don't like it, they gotta drop 240 dollars on clan mechs.

Boutique game, and all.

New players? Who needs new players? Just more pubs for me to carry. MWO: the F2P game for the discerning customer.

#246 Brody319

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Posted 19 October 2014 - 09:19 PM

View PostUltimatum X, on 19 October 2014 - 09:06 PM, said:


If you have no time or money do you go to restaurants and ask for free food?

Do you go to Amusement Parks and ask if you can ride all the rides for free?

Do you go to bars and ask if they will serve free drinks?


You can play this game for free, but don't expect to get everything you want.

Thinking you should have more when you neither have the money to spend, nor the time to invest is your own sense of entitlement steering you wrong.






No brah, I just don't like petulant whiners.

I started this game with no clue, I made 8+ million from my cadet bonus in the STK-3F(C) trial mech with a 310XL engine and glorious heat penalties from 4x LRM 15s all on alpha fire using only 13 DHS and no idea why I was shutting down constantly, or why my assault mech seemed to be made of glass.


My first online game was Everquest.

It cost $15 a month to play, and still to this day has some of the most maniacal grind mechanics you will find in any western developed game.

So when players play a game like this, that lets you generate in game currency just by doing what you would normally do and then buy mechs - all for free, I find the cries of "grind" to be a bit pathetic really.








I lived that life when I was putting myself through college.

I didn't have time or money for anything but school, 2 jobs and a girlfriend I could barely take to dinner.

I didn't play video games at the time, because I had no time for them and all of them cost $15 a month to play. There was no such thing as "free to play" yet in the industry.

I also didn't get to do things like go to the movies, or theme parks, or blow cash at bars.

Sometimes that's life.






I said 5 months (I was wrong though it's only been 4 months). If I spent $240 a month on alcohol I consumed, I doubt I'd be coherent enough to keep my job.


So I have purchased a clan pack, which Vassago makes a big deal out of because his posts are mostly just vapor.

You on the other hand, I understand where you are coming from.

I spent $240 on that clan pack, I'm still playing those mechs and I will likely keep playing most of them.

If I am still playing them around mid December, I will have spent $40 a month to play them.

For me, that's an entertainment expense I can afford.





I get it, I really do. I've been there.





And this is where you are wrong.

It is not "monopoly money".

It is what directly competes with how PGI makes money for the jobs that they do.



It's not "a raise". This isn't your job. This isn't your life.


This is entertainment, this is a hobby. This is like going to the movies, or a theme park, or a bar, or a restaurant.

When you go, you have fun and you spend money and the money is gone and you don't own anything for the money you spent.


That's what this is, and asking for more cbills is saying "I like your virtual theme park , and even though you let me play completely for free, and gain items you sell for free I also want you to give me even more of it for free".


People spend real money to buy heros and premium time in most cases. which give them a bonus in c-bills. They also make money by having mech packs. when they release the mechs for c-bills almost any normal person would just use c-bills. So no, its not asking for more, its the theme park giving you an unlimited pass to the place, but also giving everyone else one, meaning you are spending more time waiting to get to the fun rather than having any fun. C-bills neither give them or lose them money so why are they so stingy with it? Even if they just double the earnings for everyone, then newer players will feel less of a grind, and probably want to play more. Other games may have you grinding more but they are different systems. This is a multiplayer shooter with mechs, people want to try out the mechs but quickly learn that the free ones they can try are usually absolute garbage. This nullifies the earnings they get in the cadet bonus. This game has tried to stay away from the P2W area but its reached the point where the only time its a fair grind is to be using a hero mech and premium time. Why wouldn't you want them to increase the fictional money you earn? I mean if you have a ton then it doesnt affect you, just makes the game ******* bearable for people who aren't pros or sitting on mountains upon mountains of cash.

#247 Ultimax

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Posted 19 October 2014 - 09:29 PM

View PostVassago Rain, on 19 October 2014 - 09:16 PM, said:

Everquest's punishing mechanics from 300 years ago are truly the epitome of gameplay. If they don't like it, they gotta drop 240 dollars on clan mechs.

Boutique game, and all.


Are you capable of a big boy conversation, or is this your limit?


Those players could spend 15 bucks for 1 month premium time, which is about the same as you'd pay for a "pay to play game" for one month.


30% earnings, all you can generate. Can even use trial mechs for it.




Or they can just play completely free, and earn a bit slower.

Really how hard is it to get enough cbills from the cadet bonus for your first cbill mech?

View PostBrody319, on 19 October 2014 - 09:19 PM, said:

People spend real money to buy heros and premium time in most cases. which give them a bonus in c-bills.


Yes and they do that to save themselves the time it would take to gain those cbills without hero and/or premium bonus.


That's the primary business model of free to play.

#248 Vassago Rain

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Posted 19 October 2014 - 09:34 PM

View PostUltimatum X, on 19 October 2014 - 09:28 PM, said:


Are you capable of a big boy conversation, or is this your limit?


Those players could spend 15 bucks for 1 month premium time, which is about the same as you'd pay for a "pay to play game" for one month.


30% earnings, all you can generate. Can even use trial mechs for it.




Or they can just play completely free, and earn a bit slower.

Really how hard is it to get enough cbills from the cadet bonus for your first cbill mech?


Considering a geared out robot is 15+ million, and the cadet bonus is 9.7 million, plus roughly 80k x 25 in earnings, for 2.1 more, totalling 11.8 million and change, and even budget shadowhawk 2D2 SRM brawlers will run you 12.3 million, and this doesn't include modules...

Posted Image

Well, you know. I'm sure they'll survive. I mean, MWO is very popular among new players.

Edited by Vassago Rain, 19 October 2014 - 09:34 PM.


#249 Ultimax

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Posted 19 October 2014 - 09:40 PM

View PostVassago Rain, on 19 October 2014 - 09:34 PM, said:


Considering a geared out robot is 15+ million, and the cadet bonus is 9.7 million, plus roughly 80k x 25 in earnings, for 2.1 more, totalling 11.8 million and change, and even budget shadowhawk 2D2 SRM brawlers will run you 12.3 million, and this doesn't include modules...


How long do you think it will take to earn that "15+ million"?



Those new players can continue playing in trial mechs, there are quite a few of them now.



Skill mastery, Modules, these are "end game" items. If you want them, be prepared to invest more time or spend money to short cut the time investment.



None of this has much to do with new players at the moment.

MWO does not seem to even be advertising, they aren't on steam yet.

When they do those things, then you'll know they are trying to grow the game's population.


They seem to be waiting for CW's implementation before they do that, which is clearly the wise choice.

Russ even laid this out, they are focusing on the veteran customers (that's you) - the ones who were promised a CW that hasn't shown up yet.

Would you like them to put the brakes on that and work on new player experience?

Or should they wait until the game has a more robust environment than it does now and they can launch on steam with some special steam pack bundle?

Edited by Ultimatum X, 19 October 2014 - 09:40 PM.


#250 Mothykins

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Posted 19 October 2014 - 09:45 PM

View PostUltimatum X, on 19 October 2014 - 09:29 PM, said:

Are you capable of a big boy conversation, or is this your limit?

Those players could spend 15 bucks for 1 month premium time, which is about the same as you'd pay for a "pay to play game" for one month.

30% earnings, all you can generate. Can even use trial mechs for it.

Or they can just play completely free, and earn a bit slower.

Really how hard is it to get enough cbills from the cadet bonus for your first cbill mech?

Yes and they do that to save themselves the time it would take to gain those cbills without hero and/or premium bonus.

That's the primary business model of free to play.

I suppose you missed the talon Emblem, signifying that I own a Hero. or where I've stated that I own a Jester.

Or where I stated how long it would take me to get three Summoners, playing ten hours a week. With a hero and premium even. Hell, or even how long it would take to get all of the clan packs.

Wanna know that number? Roughly two years.

Know what I'd do if I could earn more mechs?

Buy more Mechbays.

Oh, those cost real money. Gee.



Right now, I will give PGI massive credit for the Mastery Packs though. Those are good value.



But, you know, you really are an entitled mouthpiece. Talking smack like that's pretty baller I guess, if you're a big boy with lots of money and all the time and toys in the world. Must be hard.

#251 Vassago Rain

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Posted 19 October 2014 - 09:47 PM

View PostUltimatum X, on 19 October 2014 - 09:40 PM, said:


How long do you think it will take to earn that "15+ million"?



Those new players can continue playing in trial mechs, there are quite a few of them now.



Skill mastery, Modules, these are "end game" items. If you want them, be prepared to invest more time or spend money to short cut the time investment.



None of this has much to do with new players at the moment.

MWO does not seem to even be advertising, they aren't on steam yet.

When they do those things, then you'll know they are trying to grow the game's population.


They seem to be waiting for CW's implementation before they do that, which is clearly the wise choice.

Russ even laid this out, they are focusing on the veteran customers (that's you) - the ones who were promised a CW that hasn't shown up yet.

Would you like them to put the brakes on that and work on new player experience?

Or should they wait until the game has a more robust environment than it does now and they can launch on steam with some special steam pack bundle?


I've been fighting golds like you to get an actual new player experience into the game since july 2012. Where do you think the term GOLD came from?

So again, the excuse is 'they're focusing on CW and core mechanics!' So, again, they totally can't work on tutorials and a 2 year delayed metagame component at the same time.

Yes, skills and modules have a lot to do with new players, because when they drop in scrub green trials with no mods and no skills, they get annihilated by people like me, who have everything and then some. They don't even know how ECM works, what ghost heat is, how to use R, that FF armor is worthless, and if they start in third person, they might not even be aware that the game has a minimap and a lance display.

I like that you feel they should 'just keep playing in trials.' Second rate freeplaying scum's gotta learn their place in the natural order of god's most popular F2P game, after all. Better treat them like they're disposable. That'll make for an excellent attach rate.

#252 Alexander MacTaggart

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Posted 19 October 2014 - 09:55 PM

View PostVassago Rain, on 19 October 2014 - 09:47 PM, said:

I like that you feel they should 'just keep playing in trials.' Second rate freeplaying scum's gotta learn their place in the natural order of god's most popular F2P game, after all. Better treat them like they're disposable. That'll make for an excellent attach rate.


I feel like he should be calling them freebirths just to totally complete the image he projecting.

#253 Mothykins

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Posted 19 October 2014 - 10:02 PM

View PostUltimatum X, on 19 October 2014 - 09:40 PM, said:


How long do you think it will take to earn that "15+ million"?



Those new players can continue playing in trial mechs, there are quite a few of them now.



Skill mastery, Modules, these are "end game" items. If you want them, be prepared to invest more time or spend money to short cut the time investment.



None of this has much to do with new players at the moment.

MWO does not seem to even be advertising, they aren't on steam yet.

When they do those things, then you'll know they are trying to grow the game's population.


They seem to be waiting for CW's implementation before they do that, which is clearly the wise choice.

Russ even laid this out, they are focusing on the veteran customers (that's you) - the ones who were promised a CW that hasn't shown up yet.

Would you like them to put the brakes on that and work on new player experience?

Or should they wait until the game has a more robust environment than it does now and they can launch on steam with some special steam pack bundle?


This just in, MWO does not need new players. Old players who have already bought everything and have no need for premium time are to support the game financially while they preform the costly development of a major gameplay element. Russ expected to magic money out of thin air for staff and server costs.

Also, just in, U X is dancing back and forth, trying to not look like a massive tool, making an attempt to deflect the topic away from the fact that this is hampering the games growth and that, yes, you are in fact more or less required to skill master a chassis in order to play the game. Failing miserably as he attests to everyone who doesn't pay being idiots who should return to their deep fry vats and never play a video game again.

Little does he seem to realize that If you get a customer, and they are turned off by something about your game, it is HIGHLY UNLIKELY they will ever try to pick it up again. Turns out that First impressions are very much a great matter. Gee. Weird.

#254 Ultimax

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Posted 19 October 2014 - 10:16 PM

View PostAlexander MacTaggart, on 19 October 2014 - 09:55 PM, said:


I feel like he should be calling them freebirths just to totally complete the image he projecting.



This is me, earning cbills in a not-fully skilled shadowhawk.

Posted Image

Posted Image


But, yeah keep pretending it's all about "golds" and elitism, and "fully XP'd" mechs.

#255 Mothykins

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Posted 19 October 2014 - 10:16 PM

View PostUltimatum X, on 19 October 2014 - 10:06 PM, said:


Why do you need all of the clan packs?

You have limited time to invest and right now spending money on the game is not an option.

Pick and choose the specific ones you want, you'll be able to get them if your goal is reasonable.






I'm all for new player experience.

I could really care less if CW is 6 months from now, I play this game to log on and blow up robots. CW will just be a different way to do that.

On the other hand, there is a segment of the population that wants CW and wants it now. That's who PGI is focusing on, you have a problem with it? Send Russ a letter.

It also has ZERO to do with "cbills".






I did exactly that. I spent an extra month in trial mechs beyond my cadet bonus, because I had no idea if I was going to stick with the game or what mechs I wanted and I wasn't prepared to buy more than some premium time.

I don't have a sense of entitlement. I don't expect to have everything right away.

I earn everything I have in this world, whether that's virtual doodads or my salary.

Once I realized I enjoyed the game enough to spend money - I did. I have no problem spending money on a game I'm playing.

Nice complete failure at a strawman though.

Maybe you should try talking to people as people, instead of trying to twist every single thing someone says into part of your endless teeth gnashing and wrist clenching circus act.

Maybe you should follow your own advice sir. I'm returning what you give, nothing more, nothing less.

#256 DaZur

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Posted 19 October 2014 - 10:24 PM

:rolleyes: Good fricking lord...

Okay, I might actually buy the fact that new players might feel disenfranchised when they do hard math and figure out the work involved to grind up a proper competitive mech and master it.

That said, let's not paint these new players as malnourished and destitute gamers pan-handling on the corner to buy a module...

A comedian (Steven Wright) once said, "Everything is within walking distance if you have the time"). Same thing here...

To play MW:O you have two choices: Grind away knowing the cost of playing a "free" iteration of this game. Or open your wallet and expedite your progress through funding it... It's that simple.

This entitlement mentality and feigning under representation for the poor is unbelievable. :rolleyes:

Edited by DaZur, 19 October 2014 - 10:25 PM.


#257 Mothykins

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Posted 19 October 2014 - 10:47 PM

View PostDaZur, on 19 October 2014 - 10:24 PM, said:

:rolleyes: Good fricking lord...

Okay, I might actually buy the fact that new players might feel disenfranchised when they do hard math and figure out the work involved to grind up a proper competitive mech and master it.

That said, let's not paint these new players as malnourished and destitute gamers pan-handling on the corner to buy a module...

A comedian (Steven Wright) once said, "Everything is within walking distance if you have the time"). Same thing here...

To play MW:O you have two choices: Grind away knowing the cost of playing a "free" iteration of this game. Or open your wallet and expedite your progress through funding it... It's that simple.

This entitlement mentality and feigning under representation for the poor is unbelievable. :rolleyes:

Let me explain to you a thing.
  • I have a Hero 'mech.
  • I have used premium time
These two facts seem to keeeeeep getting glossed over.

I Have paid. I have sunk cash into this game, to alleviate the grind. The grind is still miserable. On Premium now, you make less than you used to make without, by about 20-60K on average. Before the Economy Nerf, the Grind was tolerable. Now that we have so Many Chassis, this Nerf is even worse.

I have paid. Lets say this again. Who has put money into this game? Me. Who is still dissatisfied with the grind? Me. Not some free to play fellow. Me. Me being a paying customer. Wow.

I have paid to alleviate the grind. The grind is still insufferable, multi tiered, and makes getting even four Mechs mastered a nightmare. I've been here since Feb 2013. I have all of ten Mechs. Out of those, I've paid for 5. Over the course of the game I've had an additional 13 that didn't make the cut.

Two years for 18 Mechs. Would I have more If I hadn't experimented with loadouts? Bought Mods? Yes. But still, they're required to play in any semblance of competitiveness. Telling folks that they they don't need those and deserve to be stomped by folk who do have them is pretty ******.

Imagine what it would have been like If I had no Heros or premium.

Pro-tip; I'd have quit.


You need those Free to play players. And you need to be able to make them want to stick around and want to pay. Be it for a Hero, or Packs, or Even just Mechbays.

This in game economy is not supporting that.

Edited by Cavale, 19 October 2014 - 10:50 PM.


#258 Vassago Rain

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Posted 19 October 2014 - 10:49 PM

View PostDaZur, on 19 October 2014 - 10:24 PM, said:

:rolleyes: Good fricking lord...

Okay, I might actually buy the fact that new players might feel disenfranchised when they do hard math and figure out the work involved to grind up a proper competitive mech and master it.

That said, let's not paint these new players as malnourished and destitute gamers pan-handling on the corner to buy a module...

A comedian (Steven Wright) once said, "Everything is within walking distance if you have the time"). Same thing here...

To play MW:O you have two choices: Grind away knowing the cost of playing a "free" iteration of this game. Or open your wallet and expedite your progress through funding it... It's that simple.

This entitlement mentality and feigning under representation for the poor is unbelievable. :rolleyes:


I know, right!?

MWO's current new player experience has led to very strong growth over the years, so we shouldn't worry.

#259 Brody319

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Posted 20 October 2014 - 12:01 AM

I'm not saying we should just increase all c-bill earnings to the point where they can buy everything within a few weeks. I just want it to be more than it is, even 1.5x what it currently is would be fine by me. 50,000 extra c-bills can help. the thing with other F2P games they have a formula going. They give you a boost, then level out and you start to grind, eventually though it gives you another boost and you get that rush. It keeps you from never feeling complete or totally useless. They do have money you can shell out to quickly boost, and remove the grind almost entirely. This game never has that boost after the cadet bonus. If they gave out more Premium time, or occasional mechs or just having double c-bill weekends every other week would Vastly improve the player base. Currently players go months without events. Premium time award from tournaments doesnt count, new players aren't good and unless the prize is easy enough to get from a days worth of matches new players might not get it. Team rewards is even worse because newer players might not be able to find a group and if they do, get thrust into an entirely different match making system.

#260 Lucky Noob

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Posted 20 October 2014 - 02:55 AM

Hmm.. did anyone think about that "new" Players maybe have some Losses instead of all that wonderfull 80 - 120 k Income maths ?

for many its recomend to get .. lets say 45 K at an loss. do math with that.

And for all who say in an FTP Model you have to pay... lets say the Masses who dont pay deliver the Content ( means large Playerbase for an working MM ) the Pay Players need.





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