#1
Posted 15 October 2014 - 10:55 PM
#2
Posted 15 October 2014 - 10:59 PM
#3
Posted 15 October 2014 - 11:01 PM
#5
Posted 15 October 2014 - 11:26 PM
El Bandito, on 15 October 2014 - 11:01 PM, said:
you're missing the point of this.
You can fire 2 gauss together? yeah?
So macro 2-2 gauss together like this, as shown at the end of the video. That is DEVASTATING... 60 damage pinpoint, at relatively the same location due to the speed of the macro.
I used to yell, and scream at anyone who would listen about how Macros are a 3rd party cheat, because they circumvent your personal ability to time things, to do it for you. I was told, over and over again, that no, macro's are not a cheat, and that they are totally valid.
This goes to show you that no, it's essentially cheating. It's a turbo button. There is a reason Turbo controllers are not allowed at MLG gaming events. So why is there an acceptance of utilizing Macro software to do the same thing?
I just don't understand the mentality.
#6
Posted 15 October 2014 - 11:37 PM
Dual Gauss is currently on of the most frustrating weapons to face simply because there is no defense against it. High damage, no heat, near instant strikes...
Edit: Just watched the video. I faced a guy with this config. I managed to torso twist and jump jet, only losing a leg and side torso. Fortunately my teammates finished him before he could get me.
Pretty much the lamest build you could put together. I hope some effort is put forth from PGI to discourage quad, or even triple gauss builds. Dual is already problem enough.
Edited by Greenjulius, 15 October 2014 - 11:42 PM.
#7
Posted 15 October 2014 - 11:37 PM
Flash Frame, on 15 October 2014 - 11:26 PM, said:
I was more impressed by the "chain" fire that ripped the commando apart.... it looks like the shots were fired faster.
But currently there are no other weapons that could benefit from Macros - the advantage of the Ultra AC 5 is gone. So if you don't want to double tap you can stay with the standard AC - will work only for clan Ultra cannons - because the Clan ACs have a crit more - but thats simple a logic error - that should have been fixed before ClanPackage 1
Greenjulius, on 15 October 2014 - 11:37 PM, said:
Dual Gauss is currently on of the most frustrating weapons to face simply because there is no defense against it. High damage, no heat, near instant strikes...
The Charge Mechanic won't help much for desyncing... maybe its not as simple as before -but i was able to manage the Gauss - with half a bottle Rum in my veins (even better).... with a couple of matches you get an idea - to fire the Peps and shortly after the gauss
Edited by Karl Streiger, 15 October 2014 - 11:40 PM.
#8
Posted 16 October 2014 - 12:11 AM
Karl Streiger, on 15 October 2014 - 11:37 PM, said:
It seems you can macro it like the AC2 Dakka Jager, as long as you do not fire 2 Gauss at the same time.
Frankly the Hexa UAC5 DW puts out higher DPS with more ammo reserve, so I am not worried about Quad Gauss DW. Not to mention that a weapon with charge mechanic is harder to pull of snap shot with, even with auto fire macro.
Edited by El Bandito, 16 October 2014 - 12:13 AM.
#9
Posted 16 October 2014 - 03:13 AM
Flash Frame, on 15 October 2014 - 11:26 PM, said:
I just don't understand the mentality.
Probably because its near impossible to prevent and police. At a tourney, they can check the equipment you use, PGI can't go to everyone's home at every play session and check.
Its something they can't easily check for, so they accept it and allow it. Not much they can do.
#10
Posted 16 October 2014 - 03:21 AM
MeiSooHaityu, on 16 October 2014 - 03:13 AM, said:
What they could do is remove the ridiculous mechanic that is worked around by the macro. And as far as desync goes: It isn't hard at all to create a macro that fires gauss and PPC at the same time so the macro works around that as well.
#11
Posted 16 October 2014 - 04:13 AM
#13
Posted 16 October 2014 - 04:25 AM
MadPanda, on 16 October 2014 - 04:13 AM, said:
You can take 60 easy but really the marco doesnt matter for sniping as the delay is helpful most the time. It gives you a second of "floating" so you can center and fire.
I could see the chain fire as useful if you got rushed.
Edited by Monkey Lover, 16 October 2014 - 04:25 AM.
#14
Posted 16 October 2014 - 04:39 AM
(I hate DWFs and do not bring this macro cheese to the field)
Edited by The Great Unwashed, 16 October 2014 - 04:43 AM.
#15
Posted 16 October 2014 - 05:15 AM
#16
Posted 16 October 2014 - 06:37 AM
Edited by Logan Hawke, 16 October 2014 - 06:37 AM.
#17
Posted 16 October 2014 - 06:39 AM
Logan Hawke, on 16 October 2014 - 06:37 AM, said:
Thunder Hawk - 100t SL Tech Mech + 4 Medium Laser - must be the only canon mech that is not a prototype or a "unique" Mech with 3 GaussRifles.
But would not make it into MWO - because the "Variants" have u.a. Arrow IV
Edited by Karl Streiger, 16 October 2014 - 06:40 AM.
#18
Posted 16 October 2014 - 07:06 AM
Greenjulius, on 15 October 2014 - 11:37 PM, said:
If that's true, then why single gauss builds still have charge? To me it's like PGI just wanted to say "**** you, gauss"
I would really love to be able to use a single Gauss and not have to charge it. I won't even mention the sound bug that is going on with the gauss
#19
Posted 16 October 2014 - 07:14 AM
#20
Posted 16 October 2014 - 07:15 AM
Flash Frame, on 15 October 2014 - 11:26 PM, said:
This goes to show you that no, it's essentially cheating. It's a turbo button. There is a reason Turbo controllers are not allowed at MLG gaming events. So why is there an acceptance of utilizing Macro software to do the same thing?
I just don't understand the mentality.
Pretty much all gaming mice are delivered with macro capable software, so there's no way to programmattically determine a cheater. Therefore there is no mentality other than its just another tool on our belt. If there's any problem with it that would be indicative of a flaw in the game mechanics that need to change, not trying to change our behavior.
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