Mystere, on 16 October 2014 - 07:19 AM, said:
Blame the extremely loud and whiny masses for this very unfortunate situation.
Well to be fair, it
is currently the only thing preventing this game from completely becoming gausswarrior online.
Look - bottom line here folks... the charge mechanic sucks but NOT only because it can be bypassed... but guess what?
ANY game mechanic that relies on timing, charging, button mashing or anything of that nature can be macroed. How does PGI prevent that? They can't - it's just not viable to do so.
That said... here are some thoughts of mine regarding how to handle Gauss:
1. Cut the ammo/ton by 1/3. Half is too much. 1/3 is about right.
2. Charging mechanic is still there but now it serves another purpose and takes on its own resulting negatives
2a. Gauss can fire instantly... 3/4 current max range and with less damage (1/2) than a fully charged gauss round
2b. Charging gauss incurs a 10% decrease to mech speed PER gauss rifle charging. You want to charge up 4? Great - 40% loss to speed
2c. Much in the same way that Ballistics and Lasers decrease damage over range... the gauss would INCREASE damage on how much you've charged it up before firing.
In my opinion, this is a good place to start and keeps the gauss as a VERY viable weapon, but (hopefully) would limit its boating practices.
Again, just my opinions.