IceSerpent, on 16 October 2014 - 09:17 AM, said:
This makes absolutely no sense - you can "eliminate bad snapshots" by simply not pressing the trigger when you don't have a good shot. Works for every single weapon in game, no weird mechanics needed.
It's only weird until you get used to it. Then it's awesome.
Have you never used a charge weapon in any other games? Mechanics like MWO's gauss charge, with a short charge period followed by a window to fire in, usually make for some of the most accurate weapons in the game in the hands of people who aren't expert super-ace PC crackshots. For one, it eliminates all those shots you and me and everybody else wastes on a shaky target, that you know you shouldn't take but you always do anyways because one time in five you actually land that awesome shot and really rattle the other guy's cage...except now you're five shots and four misses down.
It also allows a window of time for correcting bad aim, and releasing the trigger for a shot is always more accurate than depressing the trigger in the first place. I'm telling ya, Ice. I've gotten much more accurate with the Gauss since the charge delay was added, and frankly the weapon is more interesting to use. It actually has character now, instead of just being a weird bad autocannon.