Class I - 90t to 200t mechs, 2t per jet, thrust 33, thrust per ton 16.5
Class II – 80t to 90t mechs, 1t per jet, thrust 68, thrust per ton 68
Class III – 60t to 80t mechs, 1t per jet, thrust 45, thrust per ton 45
Class IV – 40t to 60t mechs, 0.5t per jet, thrust 45, thrust per ton 90
Class V – 20t to 40t mechs, 0.5t per jet, thrust 37, thrust per ton 74
I don’t mind the lighter jets for lights and mediums being more powerful, it gives those lighter classes an edge they need. Fine. What I mind is the ridiculous outlier on the class 1 Jets, currently only used by the Highlander, but this will affect any other 90+ ton jump capable mechs. Why are they producing HALF the thrust of the Class 2 Jets, while weighing twice as much? This makes literally no sense, it seems to be saying 90ton mechs shouldn’t be able to jump, at all, so we will make their jets utterly useless. The Highlanders hardpoints are ok, but not amazing, and its engine cap is low. Its saving grace WAS its ability to jump, but its now not even worth the 2 tons to equip 1 jet, and even if a Heavy Metal spent the 10!! Tons required to get 5/5 jets, a victor would STILL out thrust it with 3 tons worth of jets, and there is now literally no point to choose a HGN over a BNC, since the BNC has better hardpoints and engine caps. RIDICULOUS, fix it please.
I never poptarted, and you can add reticule shake on the way down, or hell even disable weapons in the air for all I care.
Edited by Widowmaker1981, 16 October 2014 - 04:20 AM.