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Getting Back To The Raven After 200 Matches In Clan Lights


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#1 Alistair Winter

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Posted 16 October 2014 - 02:36 PM

"I know kung fu."

Posted Image'



Even my Huginn is wreaking havoc. And mind you, I've been playing Clan lights on my alt account, so it's not because my Clan lights have dragged my Elo through the mud. It's just that I'm used to playing Tier 8 mechs, and now all my Ravens are immeasurably powerful by comparison.

"Yah, but Clan lights are moar like small medium mechs".

No, they're just plain bad.

Edited by Alistair Winter, 16 October 2014 - 02:37 PM.


#2 FupDup

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Posted 16 October 2014 - 02:39 PM

View PostAlistair Winter, on 16 October 2014 - 02:36 PM, said:

"Yah, but Clan lights are moar like small medium mechs".

No, they're just plain bad.

When people try to use that excuse, what they don't realize is that being like a medium isn't usually a good thing...

The few mediums that are good (Doomcrow, Shaq Hawk, Griffin) are much better at being mediums than the Clan lights (or any slow lights) will ever be.

My Badder was actually kind of useful with pre-nerf Clan ERLL and ERML, but nowadays only the top Clan chassis can make full use of those weapons. The Badder is now Sadder. :(

Edited by FupDup, 16 October 2014 - 02:42 PM.


#3 Thorqemada

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Posted 16 October 2014 - 02:43 PM

Can you imagine what Havoc Clan Lights would wreak if they were better than IS Lights?

I do not want to play that game !!!

#4 FupDup

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Posted 16 October 2014 - 02:44 PM

View PostThorqemada, on 16 October 2014 - 02:43 PM, said:

Can you imagine what Havoc Clan Lights would wreak if they were better than IS Lights?

I do not want to play that game !!!

Then don't make them better. Make them "asymmetrically equal" by letting them have sufficient advantages (i.e. firepower-oriented quirks of some sort, maybe armor boost) to counteract their clear speed disadvantage.

#5 Mcgral18

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Posted 16 October 2014 - 02:44 PM

Posted Image

I feel Uller fit the image better than Cute Fox would have.


Cute Fox isn't what you could call good, but I think it's fun.

#6 Alistair Winter

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Posted 16 October 2014 - 02:45 PM

View PostThorqemada, on 16 October 2014 - 02:43 PM, said:

Can you imagine what Havoc Clan Lights would wreak if they were better than IS Lights?
I do not want to play that game !!!

They'd have to be a lot better to really change the game. Light mechs haven't dominated MWO since the Age of Squawk in late 2012.

#7 Greenjulius

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Posted 16 October 2014 - 02:47 PM

Ive posted 1200+, 5 kill games in the Kit Fox. It is deceptively great in the right hands due to the 2xML, 1xLPL, ECM build.

That said, the clan energy nerf hurt it worse than any other mech, with the exception of the Nova. Poor Nova.

So what I'm saying is... Yes! Give Mr. Kitty some boosts! Cooler energy weapons, better armor! He needs it!

Edited by Greenjulius, 16 October 2014 - 02:51 PM.


#8 Bront

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Posted 16 October 2014 - 02:49 PM

I have some pretty good success in my Kit Fox. It depends on what you're trying to do. Keep the rest of your team alive? Your 3 AMS and ECM Kit Fox likely does a better job than your raven. Want it to gets lots of damage and kills? Probably better off in an IS light.

#9 Alistair Winter

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Posted 16 October 2014 - 02:52 PM

View PostGreenjulius, on 16 October 2014 - 02:47 PM, said:

Ive posted 1200+, 5 kill games in the Kit Fox. It is deceptively great in the right hands due to the 2xML, 1xLPL, ECM build.

That said, the clan energy nerf hurt it worse than any other mech, with the exception of the Nova. Poor Nova.

I used to run that build with the Raven 3L all the time. It's a great build. But it's even better when you're running 142 kph with 56% heat efficiency.

#10 Greenjulius

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Posted 16 October 2014 - 02:54 PM

View PostAlistair Winter, on 16 October 2014 - 02:52 PM, said:

I used to run that build with the Raven 3L all the time. It's a great build. But it's even better when you're running 142 kph with 56% heat efficiency.


But... But...

Dat range... dat damage... dat squishy IS XL... and no Jump Jets? Pa-shah!

#11 Alistair Winter

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Posted 16 October 2014 - 02:58 PM

View PostGreenjulius, on 16 October 2014 - 02:54 PM, said:

But... But...
Dat range... dat damage... dat squishy IS XL... and no Jump Jets? Pa-shah!

Heh, yeah. On paper, the Kit Fox has a lot going for it. In practice, not so much.

And those aren't jump jets. They're Back to the Future hoverboards. They work kind of like this.

Posted Image

#12 PurpleNinja

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Posted 16 October 2014 - 02:59 PM

The lack of speed kills light clan mechs.

Ravens and Jenners still rule the light class.

#13 Alistair Winter

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Posted 16 October 2014 - 03:02 PM

View PostPurpleNinja, on 16 October 2014 - 02:59 PM, said:

The lack of speed kills light clan mechs.

Ravens and Jenners still rule the light class.

And let's not forget the £mber, for those who are willing to pay to wi... err, wield 4 MGs and 4 medium lasers.

#14 Greenjulius

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Posted 16 October 2014 - 03:12 PM

Posted Image

Posted Image

Mr. Kitty
http://mwo.smurfy-ne...10ea693191132dc

Edited by Greenjulius, 16 October 2014 - 03:18 PM.


#15 Asmudius Heng

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Posted 16 October 2014 - 03:17 PM

I hope a quirk pass on clan mechs will allow some better overall balance ... clan lights are not great. I do not even own a clan mech but i do not fear a clan light like I fear the IS light. So that tells you something from an IS point of view. I do not completely dismiss clan lights either mind you, they are still dangerous they are not trash like some people say but they certainly have limitations.

However i do not fear an IS heavy like i fear a Madcat either ... or anything in the medium class vs a Ryoken etc.

The clans need to be looked at on a chassis/variant bases for balance just like the IS

.... and the Madcat still needs a bigger CT ;)

#16 Angel of Annihilation

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Posted 16 October 2014 - 03:25 PM

My Kit Fox has one of the highest K/Ds of any mech I own including my IS lights so no clue what the OP is talking about.

#17 Greenjulius

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Posted 16 October 2014 - 03:30 PM

View PostAsmudius Heng, on 16 October 2014 - 03:17 PM, said:

I hope a quirk pass on clan mechs will allow some better overall balance ... clan lights are not great. I do not even own a clan mech but i do not fear a clan light like I fear the IS light.

I do not completely dismiss clan lights either mind you, they are still dangerous they are not trash like some people say but they certainly have limitations.

The clans need to be looked at on a chassis/variant bases for balance just like the IS


I agree. I feel like the biggest threat the to Kitfox is dual gauss. If there were some perk where the Kitfox had stronger armor, or at least resistant to ballistic damage, it would make it much more useful.

As it is, my Kitfox WILL lose a leg, arm or side torso if dual gauss is in the field, no matter how skillfully I try to avoid it. It should have some kind of defense against that crap.

I'd also like to see heat energy buffs. The clan energy nerfs hurt the Kitfox worst, with the exception of the Nova.

View PostViktor Drake, on 16 October 2014 - 03:25 PM, said:

My Kit Fox has one of the highest K/Ds of any mech I own including my IS lights so no clue what the OP is talking about.


It's the same with me. I suspect the reason is because it's usually ignored. I know if I'm in the middle of a brawl, I can usually get out okay as long as I'm not up front. People generally target the Dire Whales, DDCs and Timber Gods first.

Edited by Greenjulius, 16 October 2014 - 03:32 PM.


#18 Asmudius Heng

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Posted 16 October 2014 - 03:39 PM

View PostGreenjulius, on 16 October 2014 - 03:30 PM, said:


I agree. I feel like the biggest threat the to Kitfox is dual gauss. If there were some perk where the Kitfox had stronger armor, or at least resistant to ballistic damage, it would make it much more useful.

As it is, my Kitfox WILL lose a leg, arm or side torso if dual gauss is in the field, no matter how skillfully I try to avoid it. It should have some kind of defense against that crap.

I'd also like to see heat energy buffs. The clan energy nerfs hurt the Kitfox worst, with the exception of the Nova.



It's the same with me. I suspect the reason is because it's usually ignored. I know if I'm in the middle of a brawl, I can usually get out okay as long as I'm not up front. People generally target the Dire Whales, DDCs and Timber Gods first.


I dont think armour buffs apart from legs like the locust etc would be worth it.

I think giving them better acceleration deceleration and so forth would be good so they can be nimble if not speedy.

Then weapons buffs

So that would make them nimble hard hitters, but would still be slow and fragile to give them some flavour and downsides.

I could see clan lights being excellent at ducking and weaving but still not have the same ability to disengage and engage at will like a IS light - but could at least be able to cause serious damage.

Thats the way i see it from my PoV but i have not played the clan lights so i dont know exactly how good or bad they are.

#19 Greenjulius

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Posted 16 October 2014 - 03:43 PM

They simply can't do the IS Light, "I can run into the enemy, hit every one of them while causing havoc, and run out without dying" routine. They have to stay with the group and provide ECM, all the while taking pot shots at the enemy. Avoid allowing the enemy to even look at you, or you're likely to lose a limb quickly.

#20 Ultimax

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Posted 16 October 2014 - 03:44 PM

View PostFupDup, on 16 October 2014 - 02:39 PM, said:

When people try to use that excuse, what they don't realize is that being like a medium isn't usually a good thing...

The few mediums that are good (Doomcrow, Shaq Hawk, Griffin) are much better at being mediums than the Clan lights (or any slow lights) will ever be.

My Badder was actually kind of useful with pre-nerf Clan ERLL and ERML, but nowadays only the top Clan chassis can make full use of those weapons. The Badder is now Sadder. :(



YOU JUST DON'T KNOW HOW TO PILOT MY SNOWFLAKE!!

A Clan light is like having an extra Vindicator on your team, CLAN OP!!!





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