Bishop Steiner, on 20 October 2014 - 09:26 AM, said:
Always thought THIS, as a base, with instead of "endgame" mechs, but endgame "customization modules" would have been an interesting way to go. At the various points of the skill tree you can unlock Simple, Minor and Major Customization features, with a Major one being something like allowing you to swap out the Energy Hardpoints in your HBK-4P's RT for either Ballistic or Missile hardpoints, os similar quantities.
Simple customization allowing you to to switch in Family (Medium lasers for Medium Pulse or ER Mediums) and Minor allowing for in Class (Medium lasers removed for any Energy), etc, and Major being things like Completely changing Weapon Types (Ballistic, Energy, Missile), or Engine Upgrades/Downgrades.
Internal Structure should have been locked (it's the core, skeleton of the mech, you don't just change it like pants) whereas Armor, HEatsinks, etc are totally open for swapping.
Anyhow, not really a final thought, but the barebones of an idea I had when Modules were first announced.
http://en.wikipedia....wiki/Metagaming
Interesting:
Another game-related use of
Metagaming refers to operating on knowledge of the current strategic trends within a game. This usage is common in games that have large, organized play systems or tournament circuits and which feature customized decks of cards, sets of miniatures or other playing pieces for each player. Some examples of this kind of environment are tournament scenes for card games like
Magic: The Gathering, or tabletop war-gaming such as
Warhammer 40,000 or
Flames of War.
Such metagaming could include compiling lists of what race or army choices are being used in a specific region or tournament scene, and tailoring your own army to fight the majority units, for example, knowing that Space Marine variant armies are the largest group of potential opponents, and modifying your own army with equipment which counters the strength of that majority force, or preys upon that majority group's weakness. By doing so, the player is metagaming, as they are attempting to improve their chances for victory by using information outside what will actually take place in a match.
This was pretty much my first experience with the term. I heard it at a Convention in '89, then again playing Legend of the Red Dragon (an old MUD) in '90.
In LOTR, the "meta" was a specific set of weapons and armor, that was most likely the best choice (it had random encounters so each play through wasnt the same, and of course you might run into someone who nullifies its advantages), but based on the way most people played, and the most likely occurences, there was a "best set" of items that you could get fairly early on.
Since then its basically this:
Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
Which is what I described. Strategies and actions that emerge (transcend) a prescribed ruleset, and goes beyond the supposed limits or environment set by the game.
Take for instance the oldest Game Theory application. The game of chicken. There are only three moves. Go left, go right, go straight.
Theres only one move you can make where you win. Go straight. The meta comes in play when youre playing an opponent (since playing a logic algorithm, its always a tie, you crash) and you know this opponent, and you have some insight as to how he might play. But of course the only "meta" move...is to go straight. The only way you can win. All of the "theory" that arises out of the simple set of rules, is the "meta".
To me "meta" is just what it says..."beyond". Its everything that emerges out of a given set of factors.
Take Legos for instance. A box of legos is just a box of factors. The meta isnt just how people put them together, its how a few people, figure out how to best put them together based on experience with the set of factors, they take something and make it more than the sum of its parts.
A game is supposed to be balanced, so taking it out of balance, is meta.
If that makes any sense.
Edited by KraftySOT, 20 October 2014 - 09:41 AM.