Panther, Enforcer, Grasshopper, and Zeus are four very good mechs to have included in the game.
Mainly from a fluff perspective. Unlike a lot of players who gripe about what is or isn't a "Good" design, I just like to ride in stuff that I feel like riding in at that given point in time.
The Panther will nicely round out my DC lights. Also, it will be nice to have a hardy light that moves a little more slowly. With my Ping being what it is since the server move, I can't be scooting around at 120+ KPH anymore. It also means that I can sell the Jenner which I'd lovingly customized to almost perfectly recreate the horrible PNT-10K panther, complete with ERPPC, 64.4kph top speed, and single heat sinks.
The Grasshopper is very welcome as far as I'm concerned. It has had little to no limelight in any of the Mechwarrior games, but as far as the lore is concerned it's a staple design. Nice to see someone give it a nod. The same can be said of the Enforcer. Really solid medium on tabletop, and hopefully it is welcomed into players' repertoires as well.
The Zeus is another welcome addition, It's the staple of Steiner. While the joke goes that Steiner does everything with Atlases, doing it with Zeuses would be a whole lot closer to the truth.
I'm also really looking forward to the idea of faction-specific paint schemes. My only gripe is that it's once again being released as a lance pack. While comms have gone up from PGI since the schism, Community Warfare still seems like nothing more than the carrot on the stick, and I cancelled my Gold Warhawk over still having been given the run-around for a time too many.
I'm clearly going to be missing out on the bonus stuff, but I've got to be firm: I'm a single player kind of player. Just dropping me in matches which all amount to "Kill everyone" due to the poor rewards and difficulty of taking any other objective gets really boring, really fast. I'm used to and expecting experiences like sneaking around massive enemy complexes in search of a weakness, escorting hover-trains, reconnoitering factories, inspecting incoming vehicles for IEDs, preventing enemy mechs from escaping to the dropship, capturing supplies, sneaking into and destroying terraforming generators, and defending a base from impossible odds, all the while being immersed into the universe with varied, detailed maps, wingmen whose characters develop throughout the game, and a nominally well thought out plot. CW is the LEAST that PGI can do for players like myself, who get our fun from immersion, not from gloating about our score.
Without CW, this mech pack is like getting peppercorn steak without the steak. A $120 plate full of pepper isn't really what I was hoping for.
Edited by ice trey, 20 October 2014 - 06:37 PM.