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Enforcer!


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#101 Bishop Steiner

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Posted 21 October 2014 - 07:14 AM

View PostWM Quicksilver, on 20 October 2014 - 10:15 PM, said:

The 1S was one of the worst to grind through, havn't started the 6K yet though, been waiting to save up enough for a large enough XL.

As for the 7K vs 1N, honestly they are both squishy, the only difference is the 1N allows you full articulation with all your lasers and use your left side as a shield while the 7K has all SRMs on shoulder mounts which means you can poptart with your SRMs without exposing your mech as much.

If you find the 1N squishy, you are staring, whether you know it or not. Hitboxes are not quite Shadowhawk level, but the GRF is tough as nails. 1N (with Jack of all Trades build) and 3M with a mix of SSRMs and ER PPC, Mlaser, are two of my more effective mechs. And both are only running 280-300xls.

1S, I hated...until I discovered Stock Mech Night. Thing is GREAT for that.

#102 Steinar Bergstol

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Posted 21 October 2014 - 07:16 AM

View PostBishop Steiner, on 20 October 2014 - 08:45 PM, said:

what's special?

It was pretty much my go to mech in TT Medium Class for 2 decades.


So I could give 2 drizzly squirts if it's special to anyone else. I'm excited! ;)


Fixed for poetic flow.


And that is the very best reason for being excited. That said, Bishop: PANTHER!

#103 Escef

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Posted 21 October 2014 - 07:17 AM

View PostBishop Steiner, on 21 October 2014 - 07:14 AM, said:

1S, I hated...until I discovered Stock Mech Night. Thing is GREAT for that.

I did really well with the 1S as LRM15, LRM5, 3xML, and TAG. Recently swapped it over to 2xASRM6 and got mixed results. The only SRM-bomber I like so far is my SplatDog.

#104 Bishop Steiner

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Posted 21 October 2014 - 07:20 AM

View PostDeathlike, on 20 October 2014 - 10:53 PM, said:


The great thing about the Trebuchet-7K... it does everything you'd wish a Centurion (D or A, when missiles are not involved), but better AND with shield arms (although, the dynamic hardpoints revamp buffed the missile arm).

except everything you wish a CN9 would do, involves missiles, save the YLW. And I've honestly never met the Wang pilot who ran from a 7K. Especially with it's comparatively barndoor STs.

Edited by Bishop Steiner, 21 October 2014 - 07:20 AM.


#105 Escef

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Posted 21 October 2014 - 07:24 AM

View PostBishop Steiner, on 21 October 2014 - 07:20 AM, said:

except everything you wish a CN9 would do, involves missiles, save the YLW. And I've honestly never met the Wang pilot who ran from a 7K. Especially with it's comparatively barndoor STs.

Honestly, in a YLW I don't run from anything. Around, yes; from, no. It gets me kills, but it also gets me killed. Still, I've found the YLW compliments my aggressive playstyle quite well.

#106 Joe Mallad

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Posted 21 October 2014 - 07:28 AM

Like Bishop and his go to mech from TT, mine was always the panther and Grasshopper. They were just my two mechs that I had the most luck with and always seems to last me in a game. Don't really know why or care at this point. But I have a soft spot for these two mech and I'm sooooo glad I'm getting them to play in MWO. I'll own every model of these two mechs, for sure!

Edited by Yoseful Mallad, 21 October 2014 - 07:29 AM.


#107 KraftySOT

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Posted 21 October 2014 - 07:30 AM

I dont care because its not a 40 tonner.

We need another 40 ton option.

#108 Bishop Steiner

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Posted 21 October 2014 - 07:39 AM

View PostKraftySOT, on 21 October 2014 - 07:30 AM, said:

I dont care because its not a 40 tonner.

We need another 40 ton option.

agreed. But Neither of the good choices, Assassin or Vulcan were likely to move the excitement meters for the masses like a dedicated House Special. SO for the package, the Enforcer just made sense.

But I do desperately want my Assassin and Vulcan.

#109 Greenjulius

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Posted 21 October 2014 - 07:45 AM

I've heard rumblings about the Enforcer having ECM in lore, but no proof. Are any of these mechs going to have ECM? The grasshopper has a variant, but it's pretty late, 3068.

#110 Angel of Annihilation

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Posted 21 October 2014 - 07:45 AM

View PostVassago Rain, on 21 October 2014 - 01:32 AM, said:

Gonna be terrible. 50 ton IS robot in a clanner's world.

Let's see if they manage to finally release a 50 tonner that's not sized like an assault.


Hey, the 50 ton Clanner, the Nova, sucks as well so don't blame the 50 tonner woes on the Clans.

#111 Metus regem

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Posted 21 October 2014 - 07:45 AM

View PostYoseful Mallad, on 21 October 2014 - 07:28 AM, said:

Like Bishop and his go to mech from TT, mine was always the panther and Grasshopper. They were just my two mechs that I had the most luck with and always seems to last me in a game. Don't really know why or care at this point. But I have a soft spot for these two mech and I'm sooooo glad I'm getting them to play in MWO. I'll own every model of these two mechs, for sure!



Wish I could have my death lance from TT too... 4 WHM-6D's (Warhammer zombies) I called them the four Horsemen, they always killed more than they lost... helped that I moved them as a unit with overlapping fire lanes...

Those or my Phoenix Hawk LAMs, they always were good for a show...

#112 KraftySOT

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Posted 21 October 2014 - 07:50 AM

View PostBishop Steiner, on 21 October 2014 - 07:39 AM, said:

agreed. But Neither of the good choices, Assassin or Vulcan were likely to move the excitement meters for the masses like a dedicated House Special. SO for the package, the Enforcer just made sense.

But I do desperately want my Assassin and Vulcan.



Yeah and thats a shame, both those mechs are great. I was really hoping for the Assassin. I still need a 40 tonner for my ideal drop deck...and I dont want a Cicada. Woe is me.

Edited by KraftySOT, 21 October 2014 - 07:50 AM.


#113 KraftySOT

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Posted 21 October 2014 - 07:53 AM

View PostMetus regem, on 21 October 2014 - 07:45 AM, said:



Wish I could have my death lance from TT too... 4 WHM-6D's (Warhammer zombies) I called them the four Horsemen, they always killed more than they lost... helped that I moved them as a unit with overlapping fire lanes...

Those or my Phoenix Hawk LAMs, they always were good for a show...


My death lance was 4 of these:

http://www.sarna.net/wiki/Alacorn

Until BV2.0 made them 1,800 bv.and they got a crap ton of negative quirks.

Edited by KraftySOT, 21 October 2014 - 07:53 AM.


#114 990Dreams

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Posted 21 October 2014 - 07:55 AM

I love this Mech. It's a nice, decent speed Medium that packs a punch for it's size.

#115 Mcgral18

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Posted 21 October 2014 - 08:09 AM

View PostGreenjulius, on 21 October 2014 - 07:45 AM, said:

I've heard rumblings about the Enforcer having ECM in lore, but no proof. Are any of these mechs going to have ECM? The grasshopper has a variant, but it's pretty late, 3068.


None have it, but neither do the majority of ECM carriers. Perhaps the made up variant, or a less hardpoint inflated one, since, exactly like the Panther, the two Enforcer variants also have identical hardpoints.

#116 Mott

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Posted 21 October 2014 - 08:14 AM

View PostMechwarrior Mousse, on 20 October 2014 - 08:29 PM, said:

Wondering what that completely-made-up-by-PGI variant is gonna be like.

That is all.


Dual head energy hardpoints! :D

A guy can dream.

#117 Joe Mallad

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Posted 21 October 2014 - 08:14 AM

View PostGreenjulius, on 21 October 2014 - 07:45 AM, said:

I've heard rumblings about the Enforcer having ECM in lore, but no proof. Are any of these mechs going to have ECM? The grasshopper has a variant, but it's pretty late, 3068.
hey PGI, want to give the medium mech players more reason to play a medium? You know that "made up" 3rd Enforcer variant you're giving us... ;) ;). Make it so :)

#118 Deathlike

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Posted 21 October 2014 - 09:41 AM

View PostBishop Steiner, on 21 October 2014 - 07:02 AM, said:

Am I the only person who makes the WVR-6R (and VNDs) work? (BTW I HATE the WVR, though it's mostly because it looks terrible).

Seems like every match I get 500 damage and a pair of kills with the sstoopidWolverine. And that's running an intentionally BAD build. LB-10x, MPL, 3x SSRMs, lol.


You might be a special case. The only way I got the Wolverine to "suck less" was go full Centurion-A (and somewhat Cent-D) as best I could on it (3 ASRM6, 1 med laser, 2 MGs, 325XL+ engine). Things went down nicely... after that (it makes me want to run the Cent-A or Cent-D occasionally).


View PostBishop Steiner, on 21 October 2014 - 07:20 AM, said:

except everything you wish a CN9 would do, involves missiles, save the YLW. And I've honestly never met the Wang pilot who ran from a 7K. Especially with it's comparatively barndoor STs.


Well, the arms of the 7K is there for that, until the sides get exposed... but torso twisting is the panacea right? :P

I don't think I've ever run the Centurion with LRMs on purpose, outside of the stock Cent-D build when it was a trial. mech... it was always SRM brawling that was "the educated" option for a long time and generally held up with the exception of when SRM hitreg went to poop.

Edited by Deathlike, 21 October 2014 - 09:46 AM.


#119 Bishop Steiner

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Posted 21 October 2014 - 09:47 AM

View PostDeathlike, on 21 October 2014 - 09:41 AM, said:


You might be a special case. The only way I got the Wolverine to "suck less" was go full Centurion-A (and somewhat Cent-D) as best I could on it (3 ASRM6, 1 med laser, 2 MGs). Things went down nicely... after that (it makes me want to run the Cent-A or Cent-D occasionally).




Well, the arms of the 7K is there for that, until the sides get exposed... but torso twisting is the panacea right? :P

I don't think I've ever run the Centurion with LRMs on purpose, outside of the stock Cent-D build when it was a trial. mech... it was always SRM brawling that was "the educated" option for a long time and generally held up with the exception of when SRM hitreg went to poop.

Well, I never followed the Sheeple to run the Zombie Cent either. Always used XLs, too.

They twist nice enough, with good enough hitboxes, seems a waste not to front load as much damage at the front of the match...instead of just wandering around for 10 minutes going Pew Pew in a 2x ML stick.

If I can lay down 5-600 damage in the first 5 minutes of the match, even if I die, it usually does more to help the team win then playing down 600 damage but needing the full 15 to get there. Just my experience. But the quicker you lay out pain on the opfor, the faster their CLG stacks, and then they crumble.

I get Zombie Builds for the KDr crowd though. They largely fall in with the 2 ERLL Ravens....useful if all you care about is your individual stats....questionable for helping the team actually win. <_<

#120 Deathlike

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Posted 21 October 2014 - 10:00 AM

View PostBishop Steiner, on 21 October 2014 - 09:47 AM, said:

Well, I never followed the Sheeple to run the Zombie Cent either. Always used XLs, too.


My understanding waaaay back when was that the durability matched the reality I used the Zombie Cent. Of course, tactics evolved and it changed to straight legging.

With XL, the bare minimum speed to make the most of it started @ 300XL, because anything lower would have "easier access" to hitting the side torso (ideally, the Left Missile Torso) to disable the majority of the playload. With the current game, I've still managed to side-core XL Cents because of it (plus, the occasional gamble on a weakened side core of a Wang, preferably on the Right Torso).

Personally, there's nothing wrong with the Cent-D with a large XL engine.


Quote

They twist nice enough, with good enough hitboxes, seems a waste not to front load as much damage at the front of the match...instead of just wandering around for 10 minutes going Pew Pew in a 2x ML stick.


I think that has to do with the "mentality" that something with 2 med lasers won't do anything... but "left to their own devices", the damage adds up over time. I guess it depends on how one values the threat of 2 med lasers and a "spotter" for all intents and purposes at that point.

Quote

If I can lay down 5-600 damage in the first 5 minutes of the match, even if I die, it usually does more to help the team win then playing down 600 damage but needing the full 15 to get there. Just my experience. But the quicker you lay out pain on the opfor, the faster their CLG stacks, and then they crumble.


That's pretty accurate, unless the damage is solely Streak or LRM based (SRMs, particularly ASRMs punch nice bigger holes). I think the greater threat during an endgame scenario is a healthy Centurion that can effectively brawl. Cleanup on Isle Find!

Quote

I get Zombie Builds for the KDr crowd though. They largely fall in with the 2 ERLL Ravens....useful if all you care about is your individual stats....questionable for helping the team actually win. <_<


I've really looked at Zombie builds as that... just mostly on a durability standpoint. That's pretty much it. 2 ERLL Ravens are easily challenged with natural Light builds that force them to flee and not be able to sustain that kind of firepower.

Weapon loadouts and their counters... if only that wasn't a Lostech aspect of the "Thinking Man's Shooter".

Edited by Deathlike, 21 October 2014 - 10:01 AM.






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