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Patch Notes - 1.3.345 - 21-Oct-2014


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#181 The Great Unwashed

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Posted 21 October 2014 - 01:40 PM

My TBW-S (2LPL/4ML) did just shy of 1k damage in the first fixed-JJ game... the fixed JJ are barely noticable. The Kit Fox, however, is really in a bind with the fixed 2JJ if you want 2 MG (and who doesn't?). I compensated by a lower the armor count here and there to free 0.5t but haven't played it yet.

(On the bright side, my second game with the TBW-S did only 0.5k damage but I finally received my 12-assist achievement :P )

Edited by The Great Unwashed, 21 October 2014 - 01:42 PM.


#182 Lightfoot

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Posted 21 October 2014 - 01:41 PM

So I spent 3 months fiddling together a good Mad Cat. It's weak by Clan tech standards, but okay for MWO and today I open the game and I see you have made it unplayable, a config violation. I actually just got it finished Monday and now anything with the S side torsos is garbage. I don't want the weak jump-jets that MWO has settled on, they are just dead-weight unless you pop-tart in 3PV, something you promised would not happen when adding 3PV. Really annoyed at losing the Timber Wolf S because you made it jump-jets only.

#183 GRAND MASTER GORE

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Posted 21 October 2014 - 01:44 PM

YEAH!!!!

https://www.youtube....bcctWbC8Q0#t=80

Edited by Grand Gore, 21 October 2014 - 01:45 PM.


#184 KommandoSpookums

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Posted 21 October 2014 - 01:47 PM

Not happy about the assist nerf, went 2 and 10 528dmg and made a whopping 198k, before I would pull well above 200k

#185 PACoFist

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Posted 21 October 2014 - 01:49 PM

Quote

All Clan and IS PPCs now have a 7.0 heat scale multiplier.


Can somebody explain what this actually means? Is it a PPC nerf? Or is it good?

#186 Gayang3

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Posted 21 October 2014 - 01:53 PM

  • Users will now return to the 'Home' tab instead of 'MechLab' after a match.
Well this is going to suck. I normally circle my mechs (so I don't normally play games back to back with the same mech. So with this new change I will have to go in to the mech lab everytime to make my selection. One additional, needless click everytime :(

Why PGI WHY??? What's so important in the HOME Tab that you have to drop us there after every game? What could anyone want to do there? Do people check their stats after each game? Do they sell Inventory after each game? Do they Redeem Codes after every game? NO I don't think so. But do they change mechs regularly? YES they do.

#187 Tristan X

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Posted 21 October 2014 - 01:53 PM

Assuming the scouting reward is based on a timer (as it isn't specified in the OP)? How much time will a scout need to remain disengaged before receiving the scouting reward? Skilled light pilots are often the first to spot enemies, and often engage to draw enemy attention and split focus. So, knowing how long to wait before firing would be very useful.

Thanks.

#188 Lamhirh

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Posted 21 October 2014 - 01:54 PM

The pnly bad fact i found till now about patch is that it cost me about 1.5mil in rebuilding my Kit Fox fleet.

I used KFX-S legs on all ( to put on JJ each leg). Now i had to roll that back ( plus buy extra pair of prime legs for KFX-S), and to keep builds same, put KFX-S left torso on them all (I used only S-right torso before for on kinetic slot. so to keep builds same - change legs + 3x new torsos.... Kitties are what they were ( just JJ location moved up) but my wallet cried

Edited by Lamhirh, 21 October 2014 - 01:59 PM.


#189 Thango

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Posted 21 October 2014 - 01:55 PM

View Postspectralthundr, on 21 October 2014 - 01:36 PM, said:

Terrible change, even with the new rewards you barely make enough to rebuy a cool shot if you used one. Would love to know the logic behind this. Doesn't seem to make any sense at all.
>>>>>>>>>>>>>> MC

#190 Automatikkus

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Posted 21 October 2014 - 01:58 PM

i hate you for making the JJ slots fixed.

it walks the game another step towards games with almost no customisation like WoT, and away from "Battletech" where in general peps in the lore could hack the biggest stuff onto their mechs (i understand why that is not possible in mwo) but still it greatly limits the viability (arguably) of some omnipod combinations.

#191 A sebaceous cyst

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Posted 21 October 2014 - 01:59 PM

wtf 62 exps for a loss!!!! Yeah it wasn't a stellar round 131 dmg, 2 assists...but still its gonna take forever to level up mechs now as long as I keep getting into these "ballanced" 9-0 matches!!! This is crap!!!

#192 spectralthundr

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Posted 21 October 2014 - 02:01 PM

View PostThango, on 21 October 2014 - 01:55 PM, said:

>>>>>>>>>>>>>> MC


If they think this will push people to buy MC they're sadly delusional.

#193 Thango

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Posted 21 October 2014 - 02:03 PM

Can you please tell me what is the point of listing equipment and ammo for the TBR-S's CT when you can't place $h1t in there????Why are you making changes to the clan mechs? Are you going to do the same to wave II after you've collected everyone's money? Glad I stayed away from that trap. Maybe parting ways with IGP was not that great of an idea. So now I used to be able to carry 1800 lrms down to 1080, and can no longer have a clan active probe, basically the -s now stands for $h1t!!! Already cannot put $h1t on the legs of the TW and now you limit the torsos, who was the one smoking crack at PGI to come up with this deuce??

Edited by Thango, 21 October 2014 - 02:13 PM.


#194 SgtMagor

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Posted 21 October 2014 - 02:04 PM

jumpetting with with the Thor seems to be performing better, but the burn duration is way to fast, if I want to double tap the jets to fly longer distance (hover) without going higher, the distance looks like it was cut in half because of faster burn time.

#195 Nightwielder

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Posted 21 October 2014 - 02:07 PM

View Postspectralthundr, on 21 October 2014 - 02:01 PM, said:


If they think this will push people to buy MC they're sadly delusional.


Yup, it's just driving me away. I've been playing this game for a long time.

#196 ExoForce

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Posted 21 October 2014 - 02:20 PM

Just tried harder few battles. New reward system is 20% less C-bills, 20 % more XPs.

No way I will use consumables untill they fix this.

Edited by ExoForce, 21 October 2014 - 02:25 PM.


#197 Galenthor Kerensky

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Posted 21 October 2014 - 02:20 PM

a teamkill should be at least 100k penalty, otherwise it's a joke...

#198 NovaFury

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Posted 21 October 2014 - 02:22 PM

And I'd just discovered a use for the Mad Dog, and now it is trash.

*sigh*

At least my IS mechs will be the new meta in a couple weeks.

#199 LT. HARDCASE

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Posted 21 October 2014 - 02:24 PM

Russ, you guys went about Rewards 2.0 the wrong way. You should have added them all, to give incentives/bonuses to medium and light jocks, but you shouldn't have nerfed the base rewards as some kind of compensation.

View PostGalenthor Kerensky, on 21 October 2014 - 02:20 PM, said:

a teamkill should be at least 100k penalty, otherwise it's a joke...

Even when the kill is the dead guy's fault?

Edited by Kevjack, 21 October 2014 - 02:25 PM.


#200 GorganKnight

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Posted 21 October 2014 - 02:24 PM

nnnooooo!!!!!!!!! my beutiful kit foxes... is the invalid problem a glitch??





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