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The New Rewards Thread


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#21 Malleus011

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Posted 21 October 2014 - 11:28 AM

I like the system in principle, but in practice the rewards feel light; in some cases, extremely light.

More play will be needed to see how things really stand, but right now it feels like a good idea, set too low.

#22 Mr Beefy

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Posted 21 October 2014 - 11:29 AM

After this update and new rewards in place.....

Not as much earned C-Bills, less XP. All three drops have been losses, highest pay out so far was 1 kill, 6 assist kill was highest output damage and only got 58000 cbills total.... I love this new reward system, but if it turns out that it doesn't pay better than what we had prior, it needs to be bumped up to help with the grind in game for new players.

4th match,

we won! We took the base, 2 kills, 2 assist 200 damage 78,000 cbills and 1400 xp but that was the double for first vic of day reward. I know this wasn't a high out put round, but C-bills and XP seem really light. :-( I hope they tweek this to boost up the earnings we get per match! Seriously, they have nothing to loose unless we are making over 350000 c-bill per match every time. I will increase mech bay sales if we earn more to buy more mechs and new players will want to buy them.....

Edited by Mr Beefy, 21 October 2014 - 11:42 AM.


#23 KraftySOT

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Posted 21 October 2014 - 11:35 AM

2nd Game:

Same mech, played with Sadist Cain in his Cent-AH, great paint job on his *thumbs up*

1 kill, 7 assists, 279 damage, 103k payout, no premium.

Quite satisfied, it was a great match, alot of fun, the rewards are fantastic. Im a believer.

Oh and I won both these two games, seems to have a big impact. Im not saying they dont still maybe need some adjustment based on everyones experiences, but im seeing a tiny boost.

I also "whored" the spot bonus at the beginning, getting at least 20k out of that right off the bat. So it may vary depending on what youre piloting. I was in a Raven 3L, gonna try my Shadowhawk SRM boat now.

Edited by KraftySOT, 21 October 2014 - 11:37 AM.


#24 Chip Danger

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Posted 21 October 2014 - 11:40 AM

way under C-bills from old system. 35k on a stomp. And on a win 2kills 7ast I brake even with the old system.

#25 Spheroid

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Posted 21 October 2014 - 11:40 AM

The earnings from my Jenner-K seem increased. Must be from NARC kill bonus.

Edited by Spheroid, 21 October 2014 - 11:41 AM.


#26 Malleus011

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Posted 21 October 2014 - 11:41 AM

Just had a 'good' win, 1 Kill, 6 Assist, 461 damage. Flanking bonuses, most damage kill, etc.

121k C-Bills, 1288 XP - in a Phoenix 'mech, first victory of the day. So really that's around 100K C-Bills an 644 XP, for a decent win.

Previous match was a loss. 0 kills, 1 assist (1-12 stomp). 24k, 75 XP, same Phoenix 'mech.

That feels REALLY low.

Edited by Malleus011, 21 October 2014 - 11:42 AM.


#27 EvilCow

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Posted 21 October 2014 - 11:41 AM

Rewards are great: scouts, harassers, flankers will enjoy the system for sure. It is a continuous flow of "you are doing it right", very rewarding.

#28 KraftySOT

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Posted 21 October 2014 - 11:45 AM

Try and post what mech you used too with your anecdotes. And the game mode. Mine were assaults.

Its seeming like lights are seeing increases. Some people are seeing decreases, but im curious what theyre piloting.

Edited by KraftySOT, 21 October 2014 - 11:48 AM.


#29 Jody Von Jedi

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Posted 21 October 2014 - 11:47 AM

I'm stuck at work, how about some screen shots of the end of match rewards ?

#30 SweetJackal

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Posted 21 October 2014 - 11:50 AM

Dropping in a heavy mech had significantly lower rewards as far as I can see. Bad losses are dipping hard below 40K C-Bills and even +30% and Premium Time isn't enough to drag that up.

#31 Thoummim

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Posted 21 October 2014 - 11:50 AM

On a loss reward got nerfed into the ground.

On a win reward still feel too low.

Yay for 120Hours daishy.

#32 Triban

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Posted 21 October 2014 - 11:50 AM

I feel like my rewards are higher than before. Maybe that's because I flank, stick with the team, etc.

#33 EvilCow

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Posted 21 October 2014 - 11:51 AM

View PostJody Von Jedi, on 21 October 2014 - 11:47 AM, said:

I'm stuck at work, how about some screen shots of the end of match rewards ?


Not easy, the list is so long that you have to scroll the boxes in order to see them all.

#34 Chip Danger

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Posted 21 October 2014 - 11:52 AM

View PostJames T Kirk., on 21 October 2014 - 11:40 AM, said:

way under C-bills from old system. 35k on a stomp. And on a win 2kills 7ast I brake even with the old system.

View PostKraftySOT, on 21 October 2014 - 11:45 AM, said:

Try and post what mech you used too with your anecdotes. And the game mode. Mine were assaults.

Its seeming like lights are seeing increases. Some people are seeing decreases, but im curious what theyre piloting.


DWF Prime.

#35 AlmightyAeng

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Posted 21 October 2014 - 11:53 AM

Last night I consistently took out my Muromets, and activated a month of premium time (gotta farm money for Stormcrows somehow, lol). I was making between 280k and 310k C-Bills for what I considered "good" wins. Had around 9 in that range.

I'll take the same mech out today and see how often I hit that same category.

#36 nehebkau

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Posted 21 October 2014 - 11:53 AM

:wub:

:wub:

:wub: :wub:
I LOVE THEM!!!!!! :wub:

#37 Thoummim

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Posted 21 October 2014 - 11:54 AM

I only piloted my AS7-S so it might be why it feel to low. I usually run light/med but I wanted to use my 90alpha new atlas :D

#38 Nicholas Carlyle

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Posted 21 October 2014 - 11:54 AM

I love the idea of this and the implementation sounds good.

My problem is the maps are still too small and flat, and the modes are about as mundane as possible.

They REALLY need to shift a focus to new modes, with a more dyanmic feel and maps made to take advantage of those modes. You can release a bunch of generic TDM maps, but we need some meat and bones type stuff.

Escort, KotH, Retrieval, Attack/Defend, Asset Destruction...we need real modes to earn these rewards on.

#39 Russ Bullock

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Posted 21 October 2014 - 11:56 AM

So far I am worried they are too high, I seem to be getting a lot.

But it will take us about 24 hours or real data to make a determination.

But yes they do seem to add a lot of fresh new interactivity to the ongoing game as you qualify for rewards - a good point to build from

#40 KraftySOT

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Posted 21 October 2014 - 11:58 AM

Game 3:

Not quite as good lol... Shadowhawk, skirmish

1 kill, 5 assists, 219 damage, losing team...34k cbills.

Thats distinctly less than you used to get for the same general thing.


Some things to note:

My lance was never together, and I didnt do much damage and wasnt around but for 5-6 minutes of the match.

Also the match ended 11 to 12, with the final fight being between our locust, and their firestarter. Ive never seen that before.

Love the new Atlas, finally got to see one of those. Very cool. Guy had 4 SRM6s...that just made no sense to me *shrug*

Edited by KraftySOT, 21 October 2014 - 12:00 PM.






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