

The New Rewards Thread
#21
Posted 21 October 2014 - 11:28 AM
More play will be needed to see how things really stand, but right now it feels like a good idea, set too low.
#22
Posted 21 October 2014 - 11:29 AM
Not as much earned C-Bills, less XP. All three drops have been losses, highest pay out so far was 1 kill, 6 assist kill was highest output damage and only got 58000 cbills total.... I love this new reward system, but if it turns out that it doesn't pay better than what we had prior, it needs to be bumped up to help with the grind in game for new players.
4th match,
we won! We took the base, 2 kills, 2 assist 200 damage 78,000 cbills and 1400 xp but that was the double for first vic of day reward. I know this wasn't a high out put round, but C-bills and XP seem really light. :-( I hope they tweek this to boost up the earnings we get per match! Seriously, they have nothing to loose unless we are making over 350000 c-bill per match every time. I will increase mech bay sales if we earn more to buy more mechs and new players will want to buy them.....
Edited by Mr Beefy, 21 October 2014 - 11:42 AM.
#23
Posted 21 October 2014 - 11:35 AM
Same mech, played with Sadist Cain in his Cent-AH, great paint job on his *thumbs up*
1 kill, 7 assists, 279 damage, 103k payout, no premium.
Quite satisfied, it was a great match, alot of fun, the rewards are fantastic. Im a believer.
Oh and I won both these two games, seems to have a big impact. Im not saying they dont still maybe need some adjustment based on everyones experiences, but im seeing a tiny boost.
I also "whored" the spot bonus at the beginning, getting at least 20k out of that right off the bat. So it may vary depending on what youre piloting. I was in a Raven 3L, gonna try my Shadowhawk SRM boat now.
Edited by KraftySOT, 21 October 2014 - 11:37 AM.
#24
Posted 21 October 2014 - 11:40 AM
#25
Posted 21 October 2014 - 11:40 AM
Edited by Spheroid, 21 October 2014 - 11:41 AM.
#26
Posted 21 October 2014 - 11:41 AM
121k C-Bills, 1288 XP - in a Phoenix 'mech, first victory of the day. So really that's around 100K C-Bills an 644 XP, for a decent win.
Previous match was a loss. 0 kills, 1 assist (1-12 stomp). 24k, 75 XP, same Phoenix 'mech.
That feels REALLY low.
Edited by Malleus011, 21 October 2014 - 11:42 AM.
#27
Posted 21 October 2014 - 11:41 AM
#28
Posted 21 October 2014 - 11:45 AM
Its seeming like lights are seeing increases. Some people are seeing decreases, but im curious what theyre piloting.
Edited by KraftySOT, 21 October 2014 - 11:48 AM.
#29
Posted 21 October 2014 - 11:47 AM
#30
Posted 21 October 2014 - 11:50 AM
#31
Posted 21 October 2014 - 11:50 AM
On a win reward still feel too low.
Yay for 120Hours daishy.
#32
Posted 21 October 2014 - 11:50 AM
#34
Posted 21 October 2014 - 11:52 AM
James T Kirk., on 21 October 2014 - 11:40 AM, said:
KraftySOT, on 21 October 2014 - 11:45 AM, said:
Its seeming like lights are seeing increases. Some people are seeing decreases, but im curious what theyre piloting.
DWF Prime.
#35
Posted 21 October 2014 - 11:53 AM
I'll take the same mech out today and see how often I hit that same category.
#36
Posted 21 October 2014 - 11:53 AM




I LOVE THEM!!!!!!

#37
Posted 21 October 2014 - 11:54 AM

#38
Posted 21 October 2014 - 11:54 AM
My problem is the maps are still too small and flat, and the modes are about as mundane as possible.
They REALLY need to shift a focus to new modes, with a more dyanmic feel and maps made to take advantage of those modes. You can release a bunch of generic TDM maps, but we need some meat and bones type stuff.
Escort, KotH, Retrieval, Attack/Defend, Asset Destruction...we need real modes to earn these rewards on.
#39
Posted 21 October 2014 - 11:56 AM
But it will take us about 24 hours or real data to make a determination.
But yes they do seem to add a lot of fresh new interactivity to the ongoing game as you qualify for rewards - a good point to build from
#40
Posted 21 October 2014 - 11:58 AM
Not quite as good lol... Shadowhawk, skirmish
1 kill, 5 assists, 219 damage, losing team...34k cbills.
Thats distinctly less than you used to get for the same general thing.
Some things to note:
My lance was never together, and I didnt do much damage and wasnt around but for 5-6 minutes of the match.
Also the match ended 11 to 12, with the final fight being between our locust, and their firestarter. Ive never seen that before.
Love the new Atlas, finally got to see one of those. Very cool. Guy had 4 SRM6s...that just made no sense to me *shrug*
Edited by KraftySOT, 21 October 2014 - 12:00 PM.
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