C Bills/ Xp Nerfed For A Lot Of Old Rewards
#21
Posted 21 October 2014 - 01:35 PM
Cheers!
Eboli
#22
Posted 21 October 2014 - 01:35 PM
Edited by Bigbacon, 21 October 2014 - 01:38 PM.
#23
Posted 21 October 2014 - 01:36 PM
#24
Posted 21 October 2014 - 01:37 PM
SpeedingBus, on 21 October 2014 - 01:05 PM, said:
I guess you don't read the forums or you missed that thread about increasing cbill rewards... how can you talk about nerfing C-bill income as it is?
Most players earn 80k a match so to afford a 17 millioin cbills Direwhale that's 212 matches for 1 DIREWHALE which would be fine but oh wait you want to elite said direwhale go play another 424 matches to get the other 2 variants you freaking need!!!
this is point of a free to play game... you want those things you have 2 choices, play alot and get them for free or give some real money and have them now. I don't see the problem with this.
on topic,
I am seeing pretty much the same results as before although I do try to play as a team best i can.
#25
Posted 21 October 2014 - 01:42 PM
#27
Posted 21 October 2014 - 02:09 PM
I love the huge list of bonus points.
Here is my last match in my 3xSRM6A Centurion + Artillery and UAV.
Lots of teamwork bonus on the caldera edge.
#29
Posted 21 October 2014 - 02:25 PM
#30
Posted 21 October 2014 - 02:33 PM
#31
Posted 21 October 2014 - 02:54 PM
This may be the case as I do a lot of hit and runs with flanking and rear attacks where I get quite a few assists or main damage and kills on mechs i find alone, Spotting bonuses also apply. If our team wins I rake in those bonuses, if it is a loss then I don't get as many bonuses.
First impressions is that this will really help out the lights for wins and maybe still be better on a loss if a light does play more a scouting role.
Will be interesting to see the results for a scouting, narcing Raven 3L (or similar).
Cheers!
Eboli
#32
Posted 21 October 2014 - 02:58 PM
Edited by kapusta11, 21 October 2014 - 03:00 PM.
#33
Posted 21 October 2014 - 03:05 PM
#34
Posted 21 October 2014 - 03:09 PM
However.. in 12-0 Stomps now you get nothing for losing... which I can understand... if you work for your money you can get it... but losing 50 percent of the time now means you get almost 50 percent less money overall....
The Rewards are both good and bad... rewarding team based players... and even the lone rambo that takes out a mech by himself... but really hurts people that are in a 2 man group that get grouped up to a 12 man beast mode... Losing is really being a loser now in the game
#36
Posted 21 October 2014 - 03:40 PM
#37
Posted 21 October 2014 - 03:52 PM
Jman5, on 21 October 2014 - 03:40 PM, said:
Working as intended.
#38
Posted 21 October 2014 - 08:16 PM
#40
Posted 22 October 2014 - 12:55 AM
Russ Bullock, on 21 October 2014 - 12:40 PM, said:
With the number of people that have been griping for better C-bill earnings I think we should give it at least a week to see how everybody takes it. (hey, in case of faster earnings, more need to buy mechbays. )
I'm definitely finding my own earnings to be about the same as they were before, and I've been mostly running Locusts and levelling a Jager.
Edited by Tarogato, 22 October 2014 - 12:57 AM.
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users