Xarian, on 21 October 2014 - 09:04 PM, said:
It's pretty simple, actually: your benchmark for "X C-Bills per match" should be for an individual player, not a group of players. What does this mean?
Well, if a Direwolf pilot does well in his role (blowing mechs up) and gets 300k C-Bills in a match, then a Spider who does well in his role (scouting) should also get 300k C-Bills in a match.
Disclosure: I never payed too much attention to my individual C-Bill rewards each match, and I have tried many different roles ... the only statistic at the end of the match that means anything to me is winning or losing. So as long as my long term overall
earnings don't change much, I'm not going to be too dissappointed.
I will assume that before the change the rewards were out of balance (say, the DWF pilot who performed his role well, and earned 300K, but the SDR pilot who performed his role equally well earned 100K) ... did one pilot contribute more or less to a team's win? The long term answer is going to change over time, as PGI continues to adjust the rewards to balance measures of effectiveness, risk, and reward.
For a "lore" based answer ... look at it from an employer's perspective ... the guys who produced the contract for the merc company pay "X" * 12 for a win ... PGI has the unenviable task of dividing that among the 12 members of the company.
If you're that worried about your playstyle not producing the amount of
you earned previously, maybe you're not playing the role that's best suited to you? Maybe you'd win more and earn more if you tried something different? Maybe it's not about the individual MechWarrior but the team as a whole?
Edited by Kageru Ikazuchi, 21 October 2014 - 11:58 PM.