Im Working My Ass Off For Nothing.
#41
Posted 21 October 2014 - 05:10 PM
also, 47% mediums in the queue. Is it not wonderful?
#42
Posted 21 October 2014 - 05:11 PM
Go on do it.
Edited by N0MAD, 21 October 2014 - 05:13 PM.
#43
Posted 21 October 2014 - 05:12 PM
Complaining you got 140-160k for mediocre performance is just silly.
If anything, it looks to me like they bumped rewards up quite a bit from how they used to be.
Consequently, I've got losses with stats like that and a paltry 100k (with both premium and hero bonuses.) Probably a few posted in the Carry Harder thread. Don't feel like reposting because this really doesn't seem to be an issue imo.
Edited by ShadowWolf Kell, 21 October 2014 - 05:13 PM.
#44
Posted 21 October 2014 - 05:14 PM
151st Light Horse Regiment, on 21 October 2014 - 04:35 PM, said:
Alas, this game has limited (aka zero) functionality in this respect so I cant post anything.
Print Screen button on your keyboard will screenshot your monitor at the most basic level. Besides anything like FRAPS, Overwolf, Shadowplay (if you have Nvidia GPU), OR XSplit Gamecaster... just to name the things I have on my computer and have never streamed a single thing.
#45
Posted 21 October 2014 - 05:16 PM
Rhaegor, on 21 October 2014 - 05:02 PM, said:
Weird...
It's almost as if we're being rewarded based on the actions we take in a match relating to our role in the battlefield, and not purely based off of kills and assists...
Who asked for this? Did anyone ask for this? What's happening? Where's my cat?
#46
Posted 21 October 2014 - 05:28 PM
151st Light Horse Regiment, on 21 October 2014 - 04:35 PM, said:
Alas, this game has limited (aka zero) functionality in this respect so I cant post anything.
Print screen works just fine, it puts a screen shot of your screen into the screenshot directory of MWO
#47
Posted 21 October 2014 - 05:31 PM
Imagine how a scrap yard probably determines what to pay for a car brought to them.
Imagine how security guards, cops, troops, and bounty hunters are paid.
It should be pretty easy to tell that the clever reward system used in MWO doesn't reflect reality in the slightest; doesn't make sense when you really think about what people would pay those mechwarriors; and doesn't even make people happy which would be the best reason to ignore reality in a game.
It's too early to say "scrap the reward system" based upon whether the community likes it or not... but I'd advise at least giving a thought to "how would mechwarriors really be paid" instead of "how can we measure activity in a battle and reward those various activities".
#48
Posted 21 October 2014 - 05:35 PM
On the other hand, people who like to stay behind the team and do nothing except fire LRMs, or people who charge off by themselves can get very low rewards.
Fine by me.
#49
Posted 21 October 2014 - 05:37 PM
#50
Posted 21 October 2014 - 05:39 PM
Perhaps it's the losses that hurt.
#51
Posted 21 October 2014 - 05:39 PM
Postumus, on 21 October 2014 - 05:35 PM, said:
On the other hand, people who like to stay behind the team and do nothing except fire LRMs, or people who charge off by themselves can get very low rewards.
Fine by me.
You apparently haven't played the new system very much. Sitting behind the team and LRM boating is literally the easiest way to farm C-Bills now, due to the Flanking bonus.
#52
Posted 21 October 2014 - 05:42 PM
#53
Posted 21 October 2014 - 05:43 PM
I've done similar damage (400-500) with direct damage weapons and LRMs and the LRMs win out monetarily due to the number of assists.
#54
Posted 21 October 2014 - 06:11 PM
Christof Romulus, on 21 October 2014 - 05:16 PM, said:
Weird...
It's almost as if we're being rewarded based on the actions we take in a match relating to our role in the battlefield, and not purely based off of kills and assists...
Who asked for this? Did anyone ask for this? What's happening? Where's my cat?
It's almost like they forgot that some mechs are actually designed to be killers and lack the means to properly fulfill these other roles.
I'm all for added rewards in particular for the support role, but it shouldn't be at the cost of other rolls rewards.
#58
Posted 21 October 2014 - 06:31 PM
If I lost a match while spending the whole thing off alone trying to snipe people (unsuccessfully) and died.... well, my score should suck.
You know what we should do? Give players one visible statistic everyone can see -
'Average Earnings Per Match'. Not accounting for premium time, hero mechs or the like. Just average earnings per match overall. Of all the things you could do to help promote better behavior that's going to be it in terms of letting people show off metrics. KDR, w/l, those are terrible choices. Even Elo is bad - these promote selfish behaviors. The new system rewards team play well. that'd be a good one to show.
Admittedly CW will help with this too - if you're good enough to take and hold a system people are going to see it.
#59
Posted 21 October 2014 - 06:36 PM
#60
Posted 21 October 2014 - 06:41 PM
WarHippy, on 21 October 2014 - 06:11 PM, said:
It's almost like they forgot that some mechs are actually designed to be killers and lack the means to properly fulfill these other roles.
I'm all for added rewards in particular for the support role, but it shouldn't be at the cost of other rolls rewards.
Look - this is about having your cake and eating it too.
There can't be "bonuses" without penalties - now losses apparently can penalize players, and so, too, do those losses that penalize players, do also incentivize not blowing consumables left and right in every possible game.
Not every mech should be rewarded identically, and segregating the rewards by weight class seems like the best way to implement a role warfare based benefit system. The Medium queue has how many in it now? 50%? It appears that this is working to some degree already.
So there you have your cake, the one we - the community, have been asking for, for literally years.
Now eat it.
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