So here we have what could be considered a Noobies/new players/Avg around a years players wet dream for a well played match, and very good team play. No one was raging in the chat, about kill steals. We all was chatting off info that helped the team. My lance split off from each other but that wasn't a bad thing because they were trying to do different rolls that rewarded them and the team for the win.
After all I am in a new strom crow with 5 sm lasers and 2 srm6 for close range support of my heavies and assaults and I did stay with them while part of our team went in the tunnel, me being one of them with the big boys, the other part of the team went around the tunnel same side. This worked very well because we all chatted and pushed ruffly the same time. We came out of the tunnel, in a smart way, not suicide rushing, and hit around 8 of the enemy.... then the rest of our team flanked them and cleaned up the rear causing confusion on the enemy side. The lights went around and help cleaned up the others and also caused confusion with hit and run tactics. This was a very fun game, close one and not just because we got the win.
Here are my earn results.....
Now, some of you "white knights" that are just fine with this kinda pay out for the time and effort put into playing the game is just fine, completely reasonable, and PGI has got the pay scale where it should be for old and new players alike. If you feel this way and are happy with your earnings.... that is awesome. I am glad you are happy about them, enjoy the game than.
However, If You and PGI thinks the lack of earnings in this game are just fine for every player, including veterans and new alike, It would go a very long way to explain why this last weekends event went the way it did in over 80% of my 100+ games played. We have such a low pay out now, that many players could care less about primary objectives, team play if it rewards them less for finding a way to exploit even the best thought out pay reward system. One way or another, they will find a way to farm C-bills and XP/GXP, even if it means blowing the win or playing the game to achieve the primary objectives of the game mode played. You guys that justify this pay out that is 30-50% lower before from back in the day really should not have a problem with it being brought back up. It doesn't reward pilots for bad play/team play, it simply will ease the main goal of C-bill farming and exploiting any pay scale PGI comes up with, no matter how well thought out it is, how complicated that they design it.
If this is the best pay that is offered to pilots for their time and effort to keep playing this game, and the continued support of the game. If you do the numbers of this match, IMO a very well played game for a new player coming in, and even just a avg. match for a pilot that has many drops under his belt..... It really starts to show the bigger and real core problem with this F2P model we have now. The way its set up now, when you do the math.... what it takes to buy a single mech with C-bills in this game, the very limited amount of colors for C-bills, all the modules you buy for C-bills to help a pilots game play and the teams for that matter. If you want to gain the max skills on your mech, get the mastery bonus, which is a needed to contribute the most to not only your own advantage, but also your teams, the numbers start to become a over whelming issue for all players alike. I mean.... then lets add the fact that in CW, you will need four mechs to drop, and all the modules for every mech you drop, and the cost of all this??? Seriously, it is a loosing battle for all!
I am not gonna run the numbers of what it will take to purchase three mechs in a given chassis, the modules one needs to help, the XP needed to master those mechs, and the current earnings even with ideal matches like the one I just played to obtain just three mechs for a new or old player alike. The numbers and amount of time are just crazy.... for new and veteran players alike. A 30-50% boost will help everyone in this game, giving the new players a much better chance of wanting to stay in and become the team players we all claim we are looking for. This will line PGI's pockets with money in the long run, and we will have a bigger player base, and a less toxic player base in the mean time. To try and say it would be a neg. to the game is just as crazy as the painful grind we have right now. It is simply counter productive to the bottom line and health of this game. PGI, it might be scary for you guys to think of raising earnings back up for all, you might believe it will bankrupt you and cause a lack of paying players..... I would hope this was IGP's vision and take on it, but time will tell if you get it, or you don't get it.
This could be a chance to fix several core problems with a very low amount of effort and time on your end as developers, and everyone would be extremely happy about it!
I wonder, if this is the low rewards I got from a win, and a well played game with us trying our best at team play, what does the loosing side's earnings look like?
Further more, this doesn't even begin to go into other issues with the current model.... like the very hard fact that everything seems to be staked against us when it comes to the pay rewards in this game. If a player buys a mech or lets say even three, and finds they don't like it after all the time they took to earn it with the current system, They figure, no problem, I will just sell it and reinvest into a mech chassis I can play or like.
New players go to the home screen and inventory for the first time....and whats this? yep, I can sell it back, for 1/3 of the value I paid for it? Oh hell, I have even upgraded it with double heat sinks for $1.5 million.... and that is lost too? Modules are the same way.... we spend all that time grinding for GXP, that are so hard to earn and take forever, even with PT, ok I don't like what this module does for me, I will sell it.... but for a 50% loss given what we pay for it??? Come on guys, we get that the grind needs to be here, all we ask is that it is balanced and a reasonable one if you expect to keep players interested and to get new ones coming in. With the current model, its not gonna happen. Well, maybe it will happen, but IMO, it would be like PGI shooting their one foot off, and then trying to spend days/manpower to design a limb to replace the one they just blew off themselves.
Edited by Mr Beefy, 23 October 2014 - 03:45 PM.